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Drljevic, Neven; Boticki, Ivica; Wong, Lung-Hsiang – British Journal of Educational Technology, 2022
This paper presents the results of a study into the different facets of student engagement during interactive augmented reality experiences presented on individual tablet computers to students in early primary school. The study was conducted as part of a pilot research project "SCOLLAm," researching various approaches to learning with…
Descriptors: Learner Engagement, Computer Simulation, Educational Technology, Handheld Devices
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Aubakirova, Rakhila Zh; Bekmagambetova, Roza Karpykovna; Belgibayeva, Gulbarshyn; Belenko, Oxana G.; Anatolyevna, Kostyunina Alyona; Vitalevna, Mishchenko Ekaterina; Sultanova, Nurgul – World Journal on Educational Technology: Current Issues, 2022
This article deals with the problem of preschool education. The research aims to theoretically substantiate, develop and test the author's Concept and the corresponding educational and methodological support for the technological development of the pedagogical process, as a means of increasing the effectiveness of preschool children in the context…
Descriptors: Preschool Education, Technology Uses in Education, Educational Practices, Educational Development
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Nam, K.; Ringenbach, S. D. R.; Brusseau, T. A.; Burns, R. D.; Braden, B. B.; Lee, C. D.; Henderson, H. L. – International Journal of Developmental Disabilities, 2022
The necessity of promoting physical activity in individuals with Autism Spectrum Disorder (ASD) has been emphasized for decades. One of the barriers to participate in physical activity for individuals with ASD is limited interest and motivation. Therefore, understanding the motivation to exercise in this population is important. The objective was…
Descriptors: Autism Spectrum Disorders, Physical Activities, Motivation, Exercise
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Bell, Brittany – Journal of Autism and Developmental Disorders, 2022
Video modeling was used to teach children with autism spectrum disorder how to respond to taped stranger lure scenarios and in-situ stranger lures. A multiple baseline design across participants was used to assess treatment effects. Measures consisted of reported verbal and motor responses to three abduction scenarios and actual responses to…
Descriptors: Autism, Pervasive Developmental Disorders, Child Safety, Video Technology
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Babu, Pradeep Raj Krishnappa; Sinha, Sujata; Roshaan, Arvind S.; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2022
Individuals with autism spectrum disorder (ASD) face milestones in understanding other's preferences and intentions that in turn affect their reciprocity and interaction skills during a collaborative partnership. Investigators are advocating the use of digital-medium-based multiuser platforms to encourage learning of collaborative interaction…
Descriptors: Autism Spectrum Disorders, Cooperation, Interaction, Skill Development
Love, Donnyette J. – ProQuest LLC, 2022
School leaders are continually searching for innovative and effective methods to address disruptive behaviors. Most research on educational technology focuses on academic subjects such as math and reading, as opposed to behavior. ClassDojo provides a structured format for monitoring and reporting students' behavior, and ClassDojo also allows…
Descriptors: Educational Technology, Classroom Techniques, Student Behavior, Family School Relationship
Tremayne Simpson – ProQuest LLC, 2022
Online teaching and learning has become a primary focal point for higher education administrators. Institutions have focused their strategic plans to maximize opportunities to grow their campuses, through distance education. A consistent issue that has surfaced with distance education initiatives is teacher preparation for online education. The…
Descriptors: Online Courses, Faculty Development, Transformative Learning, Adult Learning
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Jose´ Nunes da Silva Ju´nior; Da´vila Zampieri; Antonio Jose´ Melo Leite Junior; Francisco SerraOliveira Alexandre; Jean-Yves Winum; Andrea Basso; Andre´ Jalles Monteiro; Lucas Lima da Silva – Journal of Chemical Education, 2022
A virtual Game-Based Tournament of Chemistry was developed as an alternative to the traditional problem-solving classes to aid students in reviewing and understanding organic acidity and basicity concepts. The tournament was based on a multilingual virtual board game (English, Portuguese, French, and Italian) which aimed to facilitate students'…
Descriptors: Game Based Learning, Chemistry, Organic Chemistry, Program Effectiveness
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Stenliden, Linnéa; Bodén, Ulrika; Nissen, Jörgen – Journal of Research on Technology in Education, 2019
The study explores students' production of interactive visualized stories with visual analytics (VA). The aim is to understand emerging interactions in classrooms of grades 7-9 students when visual storytelling methods are playing a part in producing social science content. The dual aspects of visual literacy, information retrievement paired with…
Descriptors: Grade 7, Grade 8, Grade 9, Story Telling
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Tanaka-Ellis, Nobue; Sekiguchi, Sachiyo – Research-publishing.net, 2019
This paper reports on the evidence learning found from a flipped, blended, ubiquitous learning Content and Language Integrated Learning (CLIL) course teaching global leadership skills using a Massive Open Online Course (MOOC) to Japanese undergraduates through English. The purposes of the current study are to see if (1) there was any evidence of…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Homework
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Hasan, Mahedi; Mondal, Nazrul Islam – Turkish Online Journal of Distance Education, 2019
Bangladesh Betar (BB), the national radio of Bangladesh has been providing extension services to the mostly uneducated Bangladeshi farming communities for the diffusion of modern farm technologies from its very beginning. This study aimed at evaluating the effectiveness of farm programs (FPs) of BB as distance education through assessing its…
Descriptors: Foreign Countries, Distance Education, Agricultural Occupations, Extension Education
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Beauchamp, Gary; Joyce-Gibbons, Andrew; Mc Naughton, James; Young, Nick; Crick, Tom – British Journal of Educational Technology, 2019
Abstract This study explores remote, non-collocated collaboration via multi-touch table (SynergyNet) and video conferencing software (Skype). Twenty-four participants (aged 10-11 years) in two locations--primary school classrooms located 300 miles apart in the UK--engaged in simultaneous collaborative activity to solve a History mystery task.…
Descriptors: Foreign Countries, Elementary Education, Videoconferencing, Educational Technology
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Quinn, Frances; Charteris, Jennifer; Adlington, Rachael; Rizk, Nadya; Fletcher, Peter; Reyes, Vicente; Parkes, Mitchell – Australian Educational Researcher, 2019
As we see a ramping-up of online teacher professional learning and development (PLD) offerings, it is becoming increasingly imperative to consider the complexity and nuances of what constitutes effective online teacher PLD, and to be able to plan and evaluate it. There is a need for PLD to be 'genuinely effective', but while descriptions of…
Descriptors: Online Courses, Faculty Development, Educational Technology, Technology Uses in Education
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Kljun, Matjaz; Krulec, Rok; Pucihar, Klen Copic; Solina, Franc – IEEE Transactions on Learning Technologies, 2019
Global corporations are characterized by a large number of employees and geographically dispersed offices. Moreover, the competitiveness in the global market requires them to invest in their human resources to be able to remain a step ahead of competition. Implementing large scale classical education in such environments is challenging and costly.…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
McCallister, Alice – ProQuest LLC, 2019
Organizational demand for integrating gamification into existing electronic learning platforms has increased. The increased demand for gamification has become an issue for IS professionals when they must integrate it into electronic learning systems. This qualitative single case study explored the technical challenges information systems (IS)…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Information Systems
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