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Christopher C. Y. Yang; Jiun-Yu Wu; Hiroaki Ogata – Education and Information Technologies, 2025
Blended learning (BL) combines traditional classroom activities with online learning resources, enabling students to obtain higher academic performance through well-defined interactive learning strategies. However, lacking the capacity to self-regulate their learning, many students might fail to comprehensively study the learning materials after…
Descriptors: Blended Learning, Educational Technology, Learning Analytics, Self Management
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Muhammed Ozgur Yasar; Enisa Mede – Turkish Online Journal of Distance Education, 2025
This study explored the impact of self-made videos as a pre-class activity within a flipped classroom (FC) approach, using a Massive Open Online Course (MOOC) as the primary online learning content. The focus was on assessing the effect of these self-made videos on pre-service English language teachers' foreign/second language (L2) speaking…
Descriptors: Video Technology, Speech Skills, MOOCs, Flipped Classroom
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Theodore Newfield – International Journal of Educational Leadership Preparation, 2025
This quantitative correlational study examined barriers to implementing blended learning in K-12 classrooms, focusing on how ongoing professional development, hands-on training, and post-training support influence educators' ability to use digital tools effectively. The researcher surveyed 46 educators who shared insights into the effectiveness of…
Descriptors: Barriers, Blended Learning, Elementary Secondary Education, Faculty Development
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Vigneshkumar Chellappa – Education and Information Technologies, 2025
Construction ergonomics is crucial for developing strategies to prevent workplace injuries and enhance worker well-being. However, this critical topic is often overlooked or inadequately addressed in civil engineering education programs. To bridge this knowledge gap, a mobile application (app) was developed to facilitate learning about…
Descriptors: Construction Industry, Human Factors Engineering, Civil Engineering, Engineering Education
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Mario Manzocco; Benjamin Ade-Thurow; Erik Jon Byker – International Research and Review, 2025
This study presents the technical design, implementation, and evaluation of an AI-powered debate bot integrated into a Globally Networked Learning (GNL) course, which connected 97 undergraduate students from Germany and the United States. Unlike traditional AI applications in education that focus on content generation or information retrieval, our…
Descriptors: Critical Thinking, Artificial Intelligence, Undergraduate Students, Technology Uses in Education
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Danny Arteaga; Andrea Carolina Cabanzo; Paola Gómez Buitrago – Science Education International, 2025
Herein, we explore the impact of using a flipped classroom approach on the achievement of learning outcomes in the International Union of Pure and Applied Chemistry (IUPAC) inorganic nomenclature in fundamental chemistry courses at the university level. In addition, the study sought to evaluate student attitude, motivation, and engagement when…
Descriptors: Flipped Classroom, Technology Uses in Education, Science Instruction, College Students
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Nisar Ahmed Dahri; Noraffandy Yahaya; Muhammad Saleem Vighio – Education and Information Technologies, 2025
This study examines the effects of interactive and collaborative digital training applications on teachers' academic performance, utilizing the Technology Acceptance Model and collaborative learning theories. A total of 219 government school computer teachers participated in an online training program through Microsoft Teams, employing a…
Descriptors: Computer Science Education, Faculty Development, Online Courses, Training
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Morgan A. Vincent; Benjamin J. Lear – Journal of Chemical Education, 2025
We report an intervention, performed during the Fall of 2024, in which a large language model artificial intelligence chatbot was introduced as a tool for pre-exam study and postexam reflection within an honors general chemistry course (CHEM 110H) at Penn State University. Through a combination of a structured 75 min instructional session and…
Descriptors: Artificial Intelligence, Technology Uses in Education, College Science, Honors Curriculum
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Jiangjie Chen; Xin Sun; Wei Wei; Jue Bai – SAGE Open, 2025
In recent years, supported by digital technology, virtual reality (VR) has brought about a paradigm shift in education. Students can experience the interactivity and immersive learning offered by VR technology in virtual worlds. This study applies virtual reality as a new instructional mode in field trip courses and explores the factors…
Descriptors: Student Attitudes, Intention, Art Education, Field Trips
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Karunakar, Martha Thindle – Teaching English with Technology, 2019
This paper investigates using TED Talks to promote English language learning and production to ESL (English as a second language) learners at the tertiary level with the proficiency level between A2 and C1 as determined by their college entry-level test. In this study, it is used with a mixed-ability group of students of an engineering college who…
Descriptors: English (Second Language), Second Language Learning, College Students, Engineering Education
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Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
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Gómez-Carrasco, Cosme-Jesús; Monteagudo-Fernández, José; Moreno-Vera, Juan-Ramón; Sainz-Gómez, Marta – Education Sciences, 2019
We present the results of a training program with future Primary Education teachers on the impact on motivation and perception of learning achieved through strategies and techniques associated with gamma and flipped-classroom. The program was run in four classroom groups (n = 210) at the University of Murcia (Spain) and the aim was to analyze the…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Technology Uses in Education
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Johnsson, Genevieve; Lincoln, Michelle; Bundy, Anita; Bulkeley, Kim – Open Learning, 2023
Training and support will be vital in developing and maintaining a skilled disability workforce in the roll-out of individualised disability funding across Australia. Technology has the potential to deliver training and support that is more accessible and cost-efficient in geographically isolated regions. The current qualitative study explored…
Descriptors: Autism Spectrum Disorders, Faculty Development, Students with Disabilities, Educational Technology
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Uz-Bilgin, Cigdem; Thompson, Meredith; Anteneh, Melat – Journal of Science Education and Technology, 2020
This study examines how different roles and background knowledge transform players' dyadic conversations into spatial dialogues in a virtual cellular biology game. Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a…
Descriptors: Cytology, Biology, Educational Technology, Technology Uses in Education
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Beck, D.; Warren, S. – Pedagogies: An International Journal, 2020
Many K-12 schools in the United States face reduced time for the arts due to the time needed to prepare students for high-stakes standardized exams. Although there are advanced placement exams in art history, many rural districts lack the resources to support those efforts. Without the ability to visit large city museums, students lack access to…
Descriptors: Art Education, Elementary Secondary Education, Rural Schools, Museums
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