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Lilla Bónus; Erzsébet Antal; Erzsébet Korom – Journal of Science Education and Technology, 2024
This research focuses on "BioScientist," a digital game-based, inquiry-based learning program embedded in the biology curriculum that develops inquiry skills in 8th-grade students. The aim of this paper is to demonstrate a combination of elements of digital game-based learning (DGBL) with inquiry-based learning (IBL) through…
Descriptors: Educational Technology, Game Based Learning, Video Games, Inquiry
Frances Amato – ProQuest LLC, 2024
Interest in one-to-one (1:1) device programs, where schools provide each student with their own computing device, has increased across the United States. The problem this study addressed was whether primary teachers' perceived usefulness, ease of use, organizational support, and technical support of a 1:1 device program is related to their…
Descriptors: Teacher Attitudes, Elementary School Teachers, Adoption (Ideas), Educational Technology
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Suzannie K. Y. Leung; Joseph Wu; Jenny Wanyi Li; Yung Lam; Oi-Lam Ng – Early Childhood Education Journal, 2025
Educators and researchers are becoming interested in cultivating computational thinking (CT). However, in the Hong Kong context, CT-related studies regarding young children are rarely found. The present study aimed to use an unplugged digital arts activity to examine the CT concepts that children performed and document their CT developmental…
Descriptors: Foreign Countries, Computation, Thinking Skills, Young Children
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Büsra Parlar; Selim Soner Sütçü – Journal of Computer Assisted Learning, 2025
Background: AR allows users to experience a digital world that blends seamlessly with the physical world, creating an immersive and interactive experience. This is directly in line with the principles of Situated Learning Theory (SLT) that aim to put students in authentic situations in which they can be actively immersed in real-world activities.…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Instruction
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Farzaneh Khodabandeh – Language Teaching Research, 2025
Integrating improved technologies such as augmented reality (AR) within flipped classes has gained popularity among scholars. This study was carried out to examine the effect of AR-based instruction on English as a foreign language (EFL) learners' speaking skills in online flipped and face-to-face classes. To this end, out of 65 students who had…
Descriptors: Computer Simulation, Flipped Classroom, Program Effectiveness, Technology Uses in Education
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Chinaza Solomon Ironsi; Sarah Solomon Ironsi – Open Learning, 2025
While there are laudable studies on the challenges of flipped learning and hybrid models adopted during the COVID-19 pandemic, limited studies exist on the advancements achieved through digitally enhanced learning. Eliciting information from preservice teachers on their experiences while switching to different learning environments during the…
Descriptors: Flipped Classroom, Blended Learning, COVID-19, Pandemics
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Sriwichai Netniyom; Pinanta Chatwattana; Pallop Piriyasurawong – Higher Education Studies, 2025
The development of artificial intelligence competency on the flipped classroom with demonstration learning platform is the study that was conducted with the ideas to enhance the quality of Thai youths so that it would align with the instruction management in the age of artificial intelligence (AI), in which a number of AI applications have been…
Descriptors: Artificial Intelligence, Flipped Classroom, Competence, Technology Uses in Education
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Brian K. Hornbuckle; Asimoula Valai; Audrey L. McCombs; Elizabeth A. Griffin – Journal of Science Education and Technology, 2025
We investigate a personal response system (PRS) pedagogy for lecture halls that encourages active engagement yet lowers barriers for implementation by eliminating the need to address student requests to make up questions because students must answer (not necessarily correctly) only more than half (greater than or equal 50%) of PRS questions to…
Descriptors: Audience Response Systems, Undergraduate Students, Science Education, Grades (Scholastic)
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Rindria Rachma Dewi; W. Wisanti; Y. Yuliani – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The development of the 21st century in the Industrial Revolution 4.0 demands quality human resources with communication, collaboration, critical thinking, and creativity skills in supporting the implementation of the Merdeka Curriculum. This study aimed to analyze the effectiveness of e-module discovery learning integrated with Surabaya…
Descriptors: Foreign Countries, Program Effectiveness, Educational Technology, Learning Modules
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Mya H. Kelley; Logan W. Qualls; Samantha N. Scott; Shanna E. Hirsch – Journal of Special Education Technology, 2025
By 2031, culturally and linguistically diverse students will represent approximately 55% of students enrolled in United States public schools (National Center for Educational Statistics, 2023). Despite increased ethnic diversity among students, most teachers are White. Consequently, many new teachers report feeling ill-equipped to implement…
Descriptors: Student Diversity, Culturally Relevant Education, Preservice Teacher Education, Teacher Competencies
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Hasibe Sevgi Morali; Ahsen Filiz; Elif Korkmaz – Journal of Education and Learning (EduLearn), 2025
The aim of the study is to examine in detail the perspectives of mathematics teachers towards distance education, their positive, and negative experiences in the process and their views on the development of the process. Phenomenological design, one of the qualitative research methods, was used in the study. The sample of the study consisted of 32…
Descriptors: Foreign Countries, Mathematics Teachers, Teacher Attitudes, Distance Education
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Wangqian Fu; Tao Tao; Jingyi Wang; Zhiwei Peng; Yan Wang – Journal of Special Education Technology, 2025
Virtual reality (VR) technology provides innovative intervention means for children with autism spectrum disorder (ASD) due to its advantages of realism, flexibility, and controllability, bringing new possibilities. The application of VR technology for intervention in children with ASD has been widely explored. A total of 39 studies reviewed…
Descriptors: Computer Simulation, Technology Uses in Education, Students with Disabilities, Autism Spectrum Disorders
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Izzatul Fajriyah; Silvi Nur Afifah – Higher Learning Research Communications, 2025
This study addresses the challenges faced by non-EFL undergraduate students in enhancing reading comprehension and critical thinking skills within an English for History course. While existing research has explored reading comprehension and critical thinking in EFL contexts, there is a notable gap in understanding how these skills can be developed…
Descriptors: Reading Comprehension, Critical Thinking, Thinking Skills, Learning Management Systems
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Ramesh Singh – Chemical Engineering Education, 2025
The overall performance of a chemical plant goes beyond engineering design and optimization. Operational factors such as teamwork, communication, human oversight, and process troubleshooting are crucial in determining the plant's safety and profitability. This paper proposes the integration of simulation-based teaching into the chemical…
Descriptors: Chemical Engineering, Facilities, Job Skills, Computer Simulation
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Heather Leslie; Elizabeth Morgan; Ashley Kovacs – Journal of Faculty Development, 2025
This case study of a new instructor orientation describes a course to prepare faculty to facilitate courses in a university's online programs. This case study provides a detailed description of the course, rationale for design decisions, theoretical and pedagogical frameworks that guided the design, and results from course participant and Academic…
Descriptors: Beginning Teachers, Beginning Teacher Induction, College Faculty, Online Courses
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