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Ali Ceyhun Muftuoglu – ProQuest LLC, 2024
This study investigates the role of Immersive Virtual Reality (IVR) in facilitating Transformative Experiences (TE) and enhancing everyday engagement with learning. Using the Teaching for Transformative Experiences in Science (TTES) model, this research integrates IVR's unique affordances--presence and agency--to examine how immersive learning…
Descriptors: Computer Simulation, Transformative Learning, Learner Engagement, Science Education
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Arinda Eka Lidiastuti; Hadi Suwono; Sueb Sueb; Sulisetijono Sulisetijono – International Society for Technology, Education, and Science, 2024
Augmented Reality has a positive impact in the world of education. Systematic review studies and article reviews have provided evidence of this positive impact. Augmented reality is an effective medium for learning, especially during a pandemic. The keyword used to find the articles on the Scopus database was "augmented AND reality AND in AND…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Research
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David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
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Yusuf Akyildiz – Journal of Educational Technology and Online Learning, 2025
Virtual reality (VR) presents an innovative and powerful approach to foreign language teaching, offering immersive and interactive environments that support vocabulary acquisition in engaging and meaningful ways. This study investigates the potential of VR using the self-developed application GermanVR, specifically designed to enhance vocabulary…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Instruction
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Haozhe Jiang; Deqi Zhu; Ritesh Chugh; Darren Turnbull; Wu Jin – Education and Information Technologies, 2025
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their potential for enriching science, technology, engineering, and mathematics (STEM) learning among K-12 students. To address this knowledge gap, this study systematically reviewed 117 articles published from 2010 to…
Descriptors: Computer Simulation, Technology Uses in Education, STEM Education, Elementary Secondary Education
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Qiguang Qiu – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in moral education. Traditional moral education faces many challenges, but VR technology, with its immersive, interactive, and imaginative characteristics, constructs an immersive moral education environment. Through quasi-experimental research, it was found that the…
Descriptors: Computer Simulation, Moral Values, Ethical Instruction, Values Education
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Denizli-Gulboy, Hicran; Genc-Tosun, Derya; Gulboy, Emrah – International Journal of Developmental Disabilities, 2023
The purpose of this study was to determine whether the augmented reality in children with autism spectrum disorder is an evidence-based practice. For this purpose, a systematic literature review was conducted for determining research that implemented the augmented reality. The review followed the Preferred Reporting Items for Systematic reviews…
Descriptors: Computer Simulation, Evidence Based Practice, Students with Disabilities, Autism Spectrum Disorders
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Vasil'ev, Yuriy L.; Dydykin, Sergey S.; Kashtanov, Artem D.; Molotok, Ekaterina V.; Lyakisheva, Alexandra A.; Kytko, Olesya V.; Kapitonova, Marina; Vorobyov, Alexandr A.; Litvina, Ekaterina V.; Filimonov, Vladimir I.; Bezhin, Alexandr I.; Kolsanov, Alexandr V. – Anatomical Sciences Education, 2023
Anatomy is increasingly taught using computer-assisted learning tools, including electronic interactive anatomy dissection tables. Anatomage was he first virtual anatomy dissection table introduced in Russian medical universities and gained popularity among lecturers and students. The Pirogov interactive anatomy table was recently released, but…
Descriptors: Anatomy, Laboratory Procedures, Medical Education, Computer Simulation
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Kosmaca, Jelena; Siiman, Leo A. – Physics Education, 2023
Online video experiments are a promising educational technology tool for science laboratory classes. In order to find optimal instructional designs and scenarios for using online video experiments, we need to study learners' experiences. This work describes implementation of an online interactive video experiment at the undergraduate introductory…
Descriptors: Science Experiments, Educational Technology, Science Laboratories, Laboratory Experiments
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Jafari, Esmaeil; Talebi-Abatari, Zahra; Zadeh, Morteza Rezaie; Firoozabad, Vahid Sadeghi – Journal of Educators Online, 2023
The utilization of new technologies in teaching and learning is always one of the main concerns of the educational system. The increasing development of technology has caused comprehensive changes, especially in education. In this regard, Augmented Reality (AR) is one of these important educational technologies. AR creates an interaction between…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Attention
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Akbay, Ebru; Denis Çeliker, Huriye – Malaysian Online Journal of Educational Technology, 2023
The study aims to investigate the effects of immersive reality applications on students' science achievement. For this purpose, 1,323 articles reporting the effects of immersive reality applications on students' science achievement were examined. The following databases were searched for articles: National Thesis Center, Google scholar, Scopus,…
Descriptors: Computer Simulation, Science Achievement, Program Effectiveness, Educational Technology
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Shufan Yu; Qingtang Liu; Jiaxu Liu; Jingjing Ma; Yuanyuan Yang – Education and Information Technologies, 2024
While augmented reality (AR) technology has shown the potential to facilitate students' hands-on activities, few studies have explored its effectiveness in acoustic topics. This paper introduces an AR-based application for learning about the Doppler effect and investigates its educational effectiveness on students' learning achievement, interest,…
Descriptors: Computer Simulation, Educational Technology, Acoustics, Scientific Concepts
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Chloe Hurrell; Andreas Chai; Heather Green; Graham Bradley – Environmental Education Research, 2024
The pressing urgency of climate change calls for advancements in the way it is communicated. One communication option is the use of virtual reality (VR). The current research comprised two pilot studies to develop and test a virtual environment depicting proximal effects of climate change regarding the participant's location. In both studies, an…
Descriptors: Computer Simulation, Climate, Conservation (Environment), Intention
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Jamie N. Mikeska; Pamela S. Lottero-Perdue; Devon Kinsey – Journal of Science Education and Technology, 2024
Using videos as tools for reflection has a strong grounding in the research literature. Traditionally, these videos provide representations of K-12 students interacting with one another and their teacher during small or whole group instruction and come from teachers' own or their peers' classrooms. More recently, online simulated classrooms have…
Descriptors: Video Technology, Program Effectiveness, Self Evaluation (Individuals), Persuasive Discourse
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Fabio Buttussi; Luca Chittaro – IEEE Transactions on Learning Technologies, 2024
Educational virtual environments (EVEs) can enable effective learning experiences on various devices, including smartphones, using nonimmersive virtual reality (VR). To this purpose, researchers and educators should identify the most appropriate pedagogical techniques, not restarting from scratch but exploring which traditional e-learning and VR…
Descriptors: Test Items, Educational Technology, Computer Simulation, Telecommunications
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