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Sanghoon Park; Heoncheol Yun – Educational Technology Research and Development, 2024
Although numerous studies have demonstrated the potential benefits of augmented reality (AR) in education, the influence of education students' learning experiences on their AR technology acceptance in the classroom has yet to be examined thoroughly. In this empirical study, we explored the affective experiences (i.e., positive emotions, negative…
Descriptors: Computer Simulation, Educational Technology, Student Experience, Emotional Response
Tristan Kumor; Lida Uribe-Flórez; Jesús Trespalacios; Dazhi Yang – TechTrends: Linking Research and Practice to Improve Learning, 2024
There has been a limited amount of research that has attempted to determine teaching strategies using adaptive learning systems. Most studies have attempted to measure success of the use of these technologies based on improvements in students' test scores but have lacked to provide any information regarding the pedagogy implemented while using the…
Descriptors: High School Teachers, Mathematics Teachers, Teacher Attitudes, Teaching Methods
Trendeline Haliti-Sylaj; Alisa Sadiku – Eurasian Journal of Applied Linguistics, 2024
Frequent reels that have gained immense popularity on platforms like TikTok, Instagram, and YouTube, significantly reduce attention span and impairs academic performance. This study investigates the impact of frequent exposure to short video reels on undergraduate students' attention span and academic performance, assuming that attention span…
Descriptors: Undergraduate Students, Films, Attention Span, Academic Achievement
Edie C. Sanders – ProQuest LLC, 2024
Prospective memory (PM), the ability to remember to execute an intention in the future, is critical for the performance of everyday tasks important for independence and quality of life. PM failures are associated with negative health, financial, and social outcomes, and are more frequent with increased age and can be even greater for older adults…
Descriptors: Memory, Older Adults, Cognitive Ability, Neurological Impairments
Kathleen B. Aspiranti; Sara Ebner; Lizeth Tomas Flores – Contemporary School Psychology, 2024
Drill-and-practice flashcard interventions are often used when students display delays in sight word recognition and word reading fluency. Sight-phrase interventions connect two to three words together to teach connected text instead of words in isolation. Although studies have shown that students can learn to read sight phrases through a…
Descriptors: Drills (Practice), Instructional Materials, Visual Aids, Handheld Devices
Nazia Alam; Behrooz Mostafavi; Sutapa Dey Tithi; Min Chi; Tiffany Barnes – International Educational Data Mining Society, 2024
Reducing learning time or training time in intelligent tutors is a challenging research problem. In this study, we aim to reduce training time while maintaining student performance in intelligent tutors. We propose a Deep Reinforcement Learning (DRL) based method to determine when students need more training and when they don't. We design an…
Descriptors: Intelligent Tutoring Systems, Training, Time, Artificial Intelligence
Thedpitak, Aekkaphon; Somphong, Monnipha – LEARN Journal: Language Education and Acquisition Research Network, 2021
Mobile applications in smartphones have been used pervasively for various purposes, including language learning enhancement. Therefore, this study attempted to examine Thai EFL (English as a foreign language) learners' attitudes toward their use of mobile applications for language learning and to investigate significant differences regarding their…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Telecommunications
Cheng, Ya-Wen; Wang, Yuping; Yang, Yu-Fen; Yang, Zih-Kwan; Chen, Nian-Shing – Computer Assisted Language Learning, 2021
This study aims to design an authoring system of robots and IoT-based toys for creating a scenario-based interactive learning environment for young English as a Foreign Language learners. This study adopts a design-based research approach to investigate the pedagogical needs, the critical features and usability of such a authoring system. Twelve…
Descriptors: Robotics, Design, Toys, Teaching Methods
Pongsakdi, Nonmanut; Kortelainen, Arto; Veermans, Marjaana – Education and Information Technologies, 2021
To prepare schools for the demands of the twenty-first century, teachers have been challenged to expand their use of digital technologies in their teaching. This study is a part of OpenDigi, which aimed to create teachers' communities for enhancing digital pedagogy skills and the use of digital assessment tools. The aim of this study is to…
Descriptors: Technological Literacy, Technology Integration, Information Technology, Teacher Attitudes
Björk, Cecilia; Ruthmann, S. Alex; Granfors, Mats; Högväg, Joachim; Andersson, Sören – Music Education Research, 2021
Learning how to actively theorise music is a complex process which is challenging to observe and describe for teachers, students and researchers. In this study, we explore the potential of a mixed-methods research design for understanding how theorising is developed and how the different methodological approaches used in the study can improve our…
Descriptors: Music Theory, Mixed Methods Research, Music Education, Teacher Education Programs
Anthony, Nicole; Wooten, Cynthia – Journal of the American Academy of Special Education Professionals, 2021
For more than two decades, researchers have used technology-based interventions to treat symptoms associated with autism spectrum disorder (ASD). Drawing on a preference for technology-driven devices, many advances have been made in the research and treatment of ASD; however, the overwhelming majority of the technology-based interventions are used…
Descriptors: Autism, Pervasive Developmental Disorders, Intervention, Communication Skills
Capelo, Carlos; Pereira, Renato – International Association for Development of the Information Society, 2021
Simulation-based learning environments have been proposed by researchers, as educational tools to support learning in complex business systems. However, studies have evidenced that subjects may nevertheless have great difficulty understanding and managing dynamic systems. Previous research has revealed positive learning and performance effects of…
Descriptors: Computer Simulation, Teaching Methods, Educational Technology, Technology Uses in Education
Marie Kirkpatrick – ProQuest LLC, 2021
Individuals with autism spectrum disorder (ASD) have deficits in communication and engage in restrictive and repetitive behaviors that may impede their ability to learn, particularly in school environments. Evidence-based practices such as visual supports and video modeling have been used to support individuals with ASD. Activity schedules, a type…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Video Technology, Learning Activities
Dillon Augustus Simmons – ProQuest LLC, 2021
Unlike many disaster scenarios, there was no guidebook for school communities to consult as they wrestled with the ensuing fallout of a global pandemic. This emergency offered educational policy makers a rare opportunity to not only evaluate current attitudes towards online learning, but also discuss the realities and impacts of large-scale…
Descriptors: COVID-19, Pandemics, Online Courses, Educational Technology
Wenqing Lu – ProQuest LLC, 2021
Collaborative learning helps university students improve their academic achievement, learning persistence and attitudes. Social media tend to have positive effects on collaborative learning by encouraging positive interactions online. Although previous research studies were conducted to explore the use of social media in education, there is a gap…
Descriptors: Cooperative Learning, College Students, Educational Technology, Technology Uses in Education

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