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Aisja Jones – ProQuest LLC, 2022
Historical data showed evidence of repeated poor performance on end-of-year (EOY) state tests (South Carolina Department of Education [SCDE], 2017, 2018, 2019). For this study, 12 fifth-grade students read expository text, employed reciprocal teaching strategies, collaborated face to face and online using a Web 2.0 tool during the reading…
Descriptors: Reading Strategies, Teacher Role, Student Role, Reading Instruction
Demirkan, Ozden – Educational Policy Analysis and Strategic Research, 2019
This study aims to reveal pre-service teachers' views about digital teaching materials which they have in their Technologies in Teaching and Materials Design course. In this qualitative study, phenomenological design was used. The participants of the study consist of 55 pre-service teachers studying and taking the above-mentioned course at Gazi…
Descriptors: Preservice Teachers, Student Attitudes, Educational Technology, Technology Uses in Education
Capalbo, Alexandra; Miltenberger, Raymond G.; Cook, Jennifer L. – Journal of Applied Behavior Analysis, 2022
Scant literature exists assessing the effectiveness of video modeling (VM) alone in the sports literature. Further evaluations of VM to improve sports skills is warranted because VM is an accessible and efficient procedure that has successfully improved skills in other fields of practice (e.g., staff training, medical procedures). Additionally,…
Descriptors: Team Sports, Video Technology, Modeling (Psychology), Skill Development
Erol, Osman; Çirak, Nese Sevim – Education and Information Technologies, 2022
Problem-solving is one of the most important twenty-first-century skills and should be acquired at an early age. Since programming is a kind of problem-solving process, it may be seen in the context of problem-solving skills development. Hence, this study aims to identify the effectiveness of one of the most popular programming tools…
Descriptors: Programming, Technology Uses in Education, Problem Solving, Middle School Students
Logston, Cory – American Association for Adult and Continuing Education, 2022
Virtual reality promotes prosocial behavior on various issues, including homelessness, ageism, and the environment. Recently researchers have explored the potential for a virtual reality experience to promote an empathic perspective transformation with promising results. The purpose of my proposed research is to investigate and explain the…
Descriptors: Educational Technology, Computer Simulation, Program Effectiveness, Transformative Learning
Lucas-Alba, Antonio; Levy, Sharona T.; Melchor, Óscar M.; Zarzoso-Robles, Ana; Ferruz, Ana M.; Blanch, Maria Teresa; Lombas, Andrés S. – IEEE Transactions on Learning Technologies, 2022
This article addresses the problem of traffic congestion through a learning perspective, highlighting the capabilities of information, and communication technologies to transform society. Recent physical and mathematical analysis of congestion reveals that training drivers to keep a safe distance systematically contributes to the emergence and…
Descriptors: Traffic Safety, Driver Education, Motor Vehicles, Educational Technology
Hind Alghanmi – ProQuest LLC, 2022
The field of faculty professional development (FPD) has been studied for many years from different point of view. Acknowledging that many factors have an impact on FPD, a deeper investigation is required to explore the (successful) elements from the perspective of the faculty. Furthermore, FPD in educational technology has been identified as…
Descriptors: Faculty Development, Educational Technology, Program Effectiveness, College Faculty
Shubhendra Singh Parihar; Dheeraj Mishra; Kajal Srivastava – International Journal of Educational Reform, 2024
Online teaching is not a new method. The current pandemic forced online learning predominantly. This study attempted to study the determinants of online learning and mediating role of facilitator. The covariance analysis of the proposed model revealed that the facilitator along with technological factors is significant. Similarly, the covariance…
Descriptors: Online Courses, College Students, Educational Technology, Foreign Countries
Woongbin Park; Hyuksoo Kwon – International Journal of Technology and Design Education, 2024
The purpose of this study is multifold: First, to develop an educational program using artificial intelligence (AI) in middle school free semester system of South Korea. Second, to verify the program's effectiveness, the study clarified the definition of AI and AI education and considered their meaning in technology education. This study used…
Descriptors: Foreign Countries, Middle Schools, Artificial Intelligence, Program Effectiveness
Pinqi Zhang; Jin Gao – Innovations in Education and Teaching International, 2024
In an attempt of curricula improvement, many seek to create new approaches that would help develop the necessary knowledge within a shorter period of time. The primary purpose of this paper is to investigate the role of interactive piano teaching in distance learning. The paper suggests new learning approaches to interactive piano instruction. The…
Descriptors: Music Education, Distance Education, Skill Development, Technology Uses in Education
Burak Atatekin; Mehmet Kara – Education and Information Technologies, 2024
While video feedback is a commonly used intervention in both professional and educational sports settings, empirical evidence on the effectiveness of training with augmented video feedback in physical education at the K12 level is quite scarce. For this reason, this study aims to investigate the effect of the training with augmented video feedback…
Descriptors: Video Technology, Feedback (Response), Team Sports, Physical Education
Ronald L. Reyes; Kristina P. Isleta; Jennifer D. Regala; Daisy Mae R. Bialba – Journal of Computer Assisted Learning, 2024
Background: The adoption of virtual laboratories (VLs) has experienced a significant surge, catalysed by the global changes in the educational landscape, notably influenced by the COVID-19 pandemic. Originally supplementary to traditional in-person laboratory experiments, VLs swiftly transitioned into a primary source of hands-on laboratory…
Descriptors: Science Laboratories, Computer Simulation, Educational Technology, Science Instruction
Alvaro M. Lozano-Tarazona; Diego Mauricio Rivera Pinzón – Interactive Learning Environments, 2024
This study is related to the transfer of the header motor skill in soccer from a virtual reality (VR) sport's training to the real world. A total of 61 children (37 females) between 9 and 11 years of age were distributed into three groups: a control group without training; a second group that was trained in an original VR environment developed by…
Descriptors: Team Sports, Psychomotor Skills, Skill Development, Computer Simulation
Amanda K. Edgar; James A. Armitage; Luke X. Chong; Nadeeka Arambewela-Colley; Anuradha Narayanan – Education and Information Technologies, 2024
This paper examines the utility of virtual simulation as an inclusive learning activity. Using a framework derived from literature, the Virtual Simulated International Placements (VSIP) were developed, and we explored the experiences of learners and facilitators to identify the pedagogical practices that they adopted during the learning activities…
Descriptors: Computer Simulation, Program Effectiveness, Inclusion, Cultural Influences
Sherif Adel Gaber – Journal of Education and e-Learning Research, 2024
Augmented reality (AR) has been shown to have a positive impact on children with autism spectrum disorder (ASD) because it can effectively simulate the real environment through interactive experiences created by the integration of digital elements with the outside world. This research aimed to verify the effectiveness of a training program based…
Descriptors: Autism Spectrum Disorders, Simulated Environment, Behavior Modification, Educational Technology

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