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Gibbons, Nicola J.; Evans, Chris; Payne, Annette; Shah, Kavita; Griffin, Darren K. – Cell Biology Education, 2004
Laboratory classes are commonplace and essential in biology departments but can sometimes be cumbersome, unreliable, and a drain on time and resources. As university intakes increase, pressure on budgets and staff time can often lead to reduction in practical class provision. Frequently, the ability to use laboratory equipment, mix solutions, and…
Descriptors: Computer Assisted Instruction, Laboratory Equipment, Program Effectiveness, Outcomes of Education
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Samantha J. Streicher; Kate West; Duncan M. Fraser; Jennifer M. Case; Cedric Linder – Chemical Engineering Education, 2005
The emphasis of most simulations in chemical engineering education seems to be on teaching students how to use simulations to solve typical engineering problems. The authors have found little evidence of simulations being explicitly used to develop conceptual understanding, and therefore sought to investigate their potential use in this regard. In…
Descriptors: Chemical Engineering, College Students, Program Effectiveness, Foreign Countries
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Stewart, Alice C.; Black, Sylvia Sloan; Smith-Gratto, Karen; Williams, Jacqueline A. – International Journal of Learning and Change, 2007
Leadership is often described as something that is learned from experience. However, experiences do not often occur within a controlled environment where learning and its impact can be evaluated. In this paper, we investigate the efficacy of two types of learning experiences. University students received leadership training of equal length through…
Descriptors: Computer Simulation, Leadership Training, Program Effectiveness, Program Evaluation
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DeKanter, Nick – TechTrends: Linking Research & Practice to Improve Learning, 2005
The new definition of interactivity has as its focal point the skills of people, not the capabilities of the technology. The goal is to enhance the interaction between people and the learning that can only occur among curious and motivated individuals working together. The social nature of people, the increasing capabilities of technology and the…
Descriptors: Computer Simulation, Computer Uses in Education, Artificial Intelligence, Computer Assisted Instruction
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Garner, Lesley C.; Gallo, Michael A. – Journal of College Science Teaching, 2005
This study examined the effect of physical and virtual field trips on undergraduate, nonscience majors. No significant differences were seen in achievement, attitudes, learning styles, interactions between field trip and learning styles, or students' ability to answer questions at different levels. Results imply that both field trips promote…
Descriptors: Field Trips, Virtual Classrooms, Computer Simulation, Undergraduate Students
Ryoo, Kihyun – ProQuest LLC, 2009
The significant increase of English Language Learners (ELLs) in the United States raises complex questions about how to provide these students with access to high quality education that can improve both their content knowledge of school subjects and their English proficiency, particularly their academic English proficiency. The development of…
Descriptors: Academic Discourse, Curriculum Design, Computer Simulation, Second Language Learning
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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
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Russell, Michael; Kavanaugh, Maureen; Masters, Jessica; Higgins, Jennifer; Hoffmann, Thomas – Journal of Applied Testing Technology, 2009
Many students who are deaf or hard-of-hearing are eligible for a signing accommodation for state and other standardized tests. The signing accommodation, however, presents several challenges for testing programs that attempt to administer tests under standardized conditions. One potential solution for many of these challenges is the use of…
Descriptors: Testing Programs, Student Attitudes, Standardized Tests, Academic Achievement
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Pulman, Andy – Electronic Journal of e-Learning, 2007
Virtual Europe is a web-based European community from which health education scenarios may be accessed for learning and teaching purposes. Featuring a map giving access to country specific resources, it is populated with different cultural case studies allowing contrasts between cultures to be examined. For example, a student could evaluate the…
Descriptors: Foreign Countries, Computer Simulation, Vignettes, Health Education
Browning, Philip – 1985
The first goal of this research project was to demonstrate the use of computer assisted video instruction (CAVI) for teaching mildly handicapped students school to community transition skills. Two CAVI learning modules were developed on asking for help and budgeting. The first includes eight lessons focusing on questions of why, when, who, what,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Education Work Relationship
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Hutcherson, Karen; Langone, John; Ayres, Kevin; Clees, Tom – Journal of Special Education Technology, 2004
One principle of applied research is to design intervention programs targeted to teach useful skills to the participants (Baer, Wolf, & Risley, 1968), while structuring the program to promote generalization of the skills to the natural environment (Stokes & Baer, 1977). Proficiency in community skills (e.g., community navigation and…
Descriptors: Stimuli, Intervention, Computer Assisted Instruction, Generalization
Hasenekoglu, Ismet; Timucin, Melih – Online Submission, 2007
The aim of this study is to collect and evaluate opinions of CAI experts and biology teachers about a high school level Computer Assisted Biology Instruction Material presenting computer-made modelling and simulations. It is a case study. A material covering "Nucleic Acids and Protein Synthesis" topic was developed as the…
Descriptors: Teacher Attitudes, Computer Software, Measures (Individuals), Genetics
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Somers, Cheryl L. – American Secondary Education, 2006
This study evaluates the effectiveness of an experiential approach to teen pregnancy (TP) prevention called "Baby Think It Over," a computerized infant simulator, on adolescents' attitudes and behaviors regarding teen pregnancy and sexuality. Recently, a more realistic model called "Real Care Baby" was developed. The small amount of research on…
Descriptors: Middle Class, Prevention, Sexuality, Pregnancy
Lambert, Matthew E.; And Others – 1989
Practicum experiences are thought to be a time for honing clinical skills and integrating content course material with clinical practice. Often, however, the range of clinical problems encountered during practica is restricted, limiting the variety of learning experiences available to practicum group members. To provide a wider range of…
Descriptors: Behavior Modification, Client Characteristics (Human Services), Computer Simulation, Computer Uses in Education
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