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Hailin Ning; Yao Lu; Wancheng Yang; Zhi Li – Education and Information Technologies, 2024
Based on the purpose of improving the communication power of the computational intelligence short videos of China Communist Youth League, this paper takes six typical computational intelligence short video IDs and their popular computational intelligence short videos of the Communist Youth League at the provincial level as the research object…
Descriptors: Computation, Intelligence, Video Technology, Social Systems
Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
Mochamad Kamil Budiarto; Asrowi; Gunarhadi; Ravik Karsidi; Abdul Rahman – Electronic Journal of e-Learning, 2024
The importance of skills for vocational high school graduates in entering the workforce, facing competition, and increasing productivity, in accordance with the current industry needs, cannot be overstated. E-learning has become one of the platforms that vocational high schools can utilize to assist students in acquiring the necessary skills such…
Descriptors: Electronic Learning, Educational Technology, 21st Century Skills, Vocational Education
Maarya Akmal; Rania Sophia Lateef; Michael J. Wolyniak; Walter Orenstein – American Journal of Health Education, 2024
Background: Despite the overwhelming benefits of vaccinations, suboptimal public confidence in vaccines keeps immunization rates in the U.S far from ideal levels. Purpose: To assess the efficacy of a high school video set curriculum, on vaccine history, science, and safety, in improving vaccine knowledge. Methods: Sample included high school…
Descriptors: High School Students, Immunization Programs, Health Education, Knowledge Level
Milan Dahal – ProQuest LLC, 2024
Educational Robotics has gained popularity in K-12 education as an effective tool to teach STEM topics and skills like computational thinking, programming, collaboration, and creativity. With rapid technological progress, educational robots have found ways into classrooms worldwide. However, challenges like the ease of use, cost, and requiring…
Descriptors: Robotics, STEM Education, Technology Uses in Education, Elementary Secondary Education
Sirisuda Thanavanitchayakul; Patcharee Srichok – Journal of Education and Learning, 2024
This research aimed to create a smart training application innovation to develop Thai language reading skills for Thai grade 1 students, targeting an efficiency standard of 80/80. The study compared the reading abilities of Thai grade 1 students before and after using the application. These students were from the Network School of the Teacher…
Descriptors: Foreign Countries, Reading Skills, Grade 1, Elementary School Students
Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
Leslie Neely; Amarie Carnett; John Quarles; Se-Woong Park; Michelle Kelly – Journal of Developmental and Physical Disabilities, 2024
This review synthesizes the literature base evaluating the effects of behavior analytic interventions delivered via augmented reality (AR) technology for individuals with autism. We also conducted a quality review. We identified 14 studies with a majority of the studies (n = 11; 79%) utilizing single-case research design. Of the 14 studies, three…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Evaluation Methods, Applied Behavior Analysis
Amantle Mico Sekgoma – Asian Journal of Contemporary Education, 2024
The purpose of this study was to investigate the comparative effects of using GeoGebra software and traditional teaching approaches on the performance of TVET students in linear equations. The study followed a quasi-experimental design with a non-equivalent group consisting of pre- and post-test measures. The population of the study consisted of…
Descriptors: Foreign Countries, Computer Software, Mathematics Instruction, Equations (Mathematics)
Phan Thi Tuyet Van; Ly Kim Lien; Nguyen Duy Khang – rEFLections, 2024
The study was conducted to investigate the effects of video-based shadowing on pre-intermediate EFL learners' pronunciation performance of suprasegmental features as well as explore their attitudes toward the technique. The study employed three instruments including pre-and post-tests, a questionnaire, and semi-structured interviews, to…
Descriptors: Video Technology, English (Second Language), Pronunciation, Suprasegmentals
Maisarah; Cyndi Prasetya; Lailissa’adah; Farah Nazwa; Imelja Nurul Ain – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The science process skills of elementary school students in Langsa city are still relatively low, despite these skills being a crucial element in science education based on the Merdeka curriculum. Additionally, teachers have reported several challenges, including the presence of abstract science material, textbooks that use two-dimensional…
Descriptors: Foreign Countries, Science Process Skills, Computer Simulation, Elementary School Students
Chad P. Salyer – Online Submission, 2024
Artificial intelligence was an emergent and powerful new force in education. The public release of ChatGPT 3.0 in 2022 transformed learning for many students. This phenomenological qualitative study sought to record and analyze student's perspectives on the influence of artificial intelligence on their learning routines. This study collected data…
Descriptors: Artificial Intelligence, Student Attitudes, Technology Uses in Education, Undergraduate Students
Gray, James; Lindstrøm, Christine – Physics Teacher, 2019
Khan Academy (KA) is one of the world's most popular open educational resources (OER), with more than 57 million registered users and 15 million monthly site visits as of May 2016. It is popular with students seeking additional resources for their math studies, and gaming features (in the form of points, badges, and missions) add to its appeal. As…
Descriptors: Science Instruction, Open Educational Resources, Educational Technology, Technology Uses in Education
Looney, Lisa; Wong, Eugene H.; Rosales, Kevin P.; Rosales, Florissell; Tirado, Gisselle – School Psychology International, 2023
Considerable research has documented the impact of teacher perceptions on students' academic-related outcomes (e.g., classroom performance). This body of literature clearly shows that teacher perceptions (resulting from direct interactions with students) can have both positive and negative effects with respect to student behaviors and experiences…
Descriptors: Teacher Attitudes, Short Term Memory, Executive Function, Academic Achievement
Joe William Erven Jr. – ProQuest LLC, 2023
Our country has a digital equity crisis, with many socioeconomically disadvantaged students disproportionately experiencing significant negative consequences from the digital divide. This program evaluation sought to investigate whether the Verizon Innovative Learning Schools (VILS) grant program decreases the consequences of the digital divide…
Descriptors: Grants, Access to Computers, Disadvantaged, Program Effectiveness

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