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Al Momani, Jehad Ali; Abu Musa, Mofeed Ahmad – Journal of Education and e-Learning Research, 2022
This study focuses on Padlet and discusses some of the ways in which this web application may be used to facilitate interaction and collaboration in distance learning of Postgraduate students at two Jordanian universities. The use of Padlet is summarized in six domains: research resource gathering, class resources, class diary, FAQ, brain storming…
Descriptors: Distance Education, Graduate Students, Foreign Countries, Educational Technology
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Alvarez-Marin, Alejandro; Velazquez-Iturbide, J. Angel – IEEE Transactions on Learning Technologies, 2021
Augmented reality (AR) for learning is a relevant topic that has recently received considerable attention. However, the current literature lacks a survey of AR-based educational approaches and experiences in the specific field of engineering studies. Five research questions were addressed: RQ1) engineering studies where AR is used; RQ2) types of…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Engineering Education
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Major, Louis; Francis, Gill A.; Tsapali, Maria – British Journal of Educational Technology, 2021
Digital technology offers the potential to address educational challenges in resource-poor settings. This meta-analysis examines the impact of students' use of technology that personalises and adapts to learning level in low- and middle-income countries. Following a systematic search for research between 2007 and 2020, 16 randomised controlled…
Descriptors: Program Effectiveness, Educational Technology, Individualized Instruction, Low Income
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Wu, Bing – Education and Information Technologies, 2021
Although some studies have explored massive open online courses (MOOCs) discussion forums and MOOC online reviews separately, studies of both aspects are insufficient. Based on the theory of self-determination, this paper proposes research hypotheses that MOOC learning progress has a direct impact on MOOC online reviews and an indirect influence…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
Lazarev, Valeriy; Schellinger, Adam; Zacamy, Jenna – Empirical Education Inc., 2021
Empirical Education conducted rapid-cycle evaluations (RCEs) in three districts in the southcentral and southeastern United States. Each study evaluated the impact of the Dynamic Learning Project (DLP) coaching on teachers' and students' impactful use of technology and student achievement. The research questions, samples, and analytic methods…
Descriptors: School Districts, Coaching (Performance), Technology Uses in Education, Academic Achievement
Kristine Winschel Woods – ProQuest LLC, 2021
This qualitative-interpretive study explored technology as an innovation, design principles of digital badges, the core features of professional learning, and adult learning theory's assumptions to conceptualize digital badge quality and rigor and facilitate digital badge evaluation as a professional learning design. A problem exists in designing…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Faculty Development
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Teshome Bekele Sime; Mulu Geta Gencha; Taye Gebremariam Olamo – Cogent Education, 2024
This study focused on paragraph writing abilities as it is a fundamental skill for academic and professional success. Improving paragraph writing lays the groundwork for addressing advanced writing tasks and is vital for effective global communication in English. The objective of this study was, therefore, to examine effects of blended instruction…
Descriptors: Foreign Countries, Paragraph Composition, Writing Skills, English (Second Language)
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Leung, Suzannie K. Y.; Choi, Kimburley W. Y.; Yuen, Mantak – British Journal of Educational Technology, 2020
In the 21st century, along with fine arts, media art has become an important genre for young children. Undoubtedly, early visual arts give children a powerful language with which to express themselves aesthetically, cognitively and creatively through the use of symbolic representations. However, digital play remains a controversial issue in early…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Visual Arts
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Cesare Giulio Ardito – New Directions for Teaching and Learning, 2025
This chapter presents a critical analysis of generative AI (GenAI) detection tools in higher education assessments. The rapid advancement and widespread adoption of GenAI, particularly in education, necessitates a reevaluation of traditional academic integrity mechanisms. I explore the effectiveness, vulnerabilities, and ethical implications of AI…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Identification
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Ting Xu – International Review of Research in Open and Distributed Learning, 2025
This study aimed to identify and compare the efficiency of different theoretical (competence-oriented) and practical (system-activity) approaches to labour education of college students in China using the Open edX online learning platform. The study was conducted at the Shengda College of Economics and Business Management. It involved 150…
Descriptors: Competency Based Education, Labor Education, College Students, Information Technology
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Jessica del Rocío Fernández-Velásquez; Oscar López-Regalado; Gisela Analy Fernández-Hurtado – Contemporary Educational Technology, 2025
The systematic review explores the integration of gamification with the flipped classroom in basic education, combining game mechanics with flipped teaching methods to improve student engagement and motivation, and examines the evolution of scientific production between 2022 and 2024, using the preferred reporting items for systematic reviews and…
Descriptors: Gamification, Educational Technology, Flipped Classroom, Program Effectiveness
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Theeravej Raklaemthong; Pratima Bunchau; Waranya Dathpong; Panit Thongdee – Journal of Education and Learning, 2025
This study explores the need for producing Thai Diorama documentaries to enhance learning experiences. Based on a survey of 50 respondents, the research focuses on three main aspects: content and presentation, graphic design and presentation techniques, and utilization. The findings show that the overall demand for such documentaries is very high.…
Descriptors: Foreign Countries, Documentaries, Art Products, Visual Aids
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Sotiroula Theodosi; Iolie Nicolaidou – Education and Information Technologies, 2025
The preventability of skin cancer stresses the need for primary prevention interventions early in life to help children realize how dangerous ultraviolet radiation (UVR) exposure can be. Internet of Things (IoT) devices can be used to measure UVR intensity in real-time to help children visualize it and understand the need for sun protection from…
Descriptors: Cancer, Prevention, Health Promotion, Health Behavior
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Eric Rudolph; Philipp Steigerwald; Jens Albrecht – International Educational Data Mining Society, 2025
This study investigates the capabilities of Large Language Models to simulate counselling clients in educational role-plays in comparison to human role-players. Initially, we recorded role-playing sessions, where novice counsellors interacted with human peers acting as clients, followed by role-plays between humans and clients simulated by…
Descriptors: Artificial Intelligence, Technology Uses in Education, Counselor Training, Role Playing
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Rebecca Marrone; Andrew Zamecnik; Srecko Joksimovic; Jarrod Johnson; Maarten De Laat – Technology, Knowledge and Learning, 2025
This article examines students' opinions regarding the use of artificial intelligence (AI) as a teammate in solving complex problems. The overarching goal of the study is to explore the effectiveness of AI as a collaborative partner in educational settings. In the study, 15 groups of grade 9 students (59 students total) were assigned a challenging…
Descriptors: Student Attitudes, Artificial Intelligence, Problem Solving, Teamwork
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