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Ariel Kalil; Susan Mayer; Philip Oreopoulos; Rohen Shah – National Bureau of Economic Research, 2024
Programs that engage young children in movement and song to help them learn are popular but experimental evidence on their impact is sparse. We use an RCT to evaluate the effectiveness of Big Word Club (BWC), a classroom program that uses music and dance videos for 3-5 minutes per day to increase vocabulary. We conducted a field experiment with…
Descriptors: Vocabulary Development, Animation, Video Technology, Music
Ruiqi Deng; Siqi Feng; Suqin Shen – Education and Information Technologies, 2024
Although video-based flipped learning is a widely accepted pedagogical strategy, few attempts have been made to explore the design and integration of pre-class instructional videos into in-class activities to improve the effectiveness of flipped classrooms. This study investigated whether question-embedded pre-class videos, together with the…
Descriptors: Video Technology, Flipped Classroom, Questioning Techniques, College Students
Lindsay Persohn; Rayna Letourneau; Emma Abell-Selby; Jason Boczar; Allison Symulevich; Jessica Szempruch; Matthew Torrence; Thomas Woolf; Audrey Holtzman – Innovative Higher Education, 2024
Through a lens for engaged scholarship (Boyer in "Journal of Public Service and Outreach," 1(1), 11-20, 1996) this multiple case study (Merriam, 1996) explores the potential of scholarly podcasts for public knowledge dissemination, highlighting the misalignment of university impact metrics with this medium. Our team collected qualitative…
Descriptors: Audio Equipment, Information Dissemination, Higher Education, Evaluation Methods
Öztürk, Ismail Yavuz – Online Submission, 2021
Due to the COVID-19 pandemic, face-to-face education practices at all levels of formal education institutions in Turkey were suspended for precautionary purposes, and distance education was started urgently. Many studies have been conducted on this form of education, which has been implemented for a long time and will be replaced by face-to-face…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Lopez, Carol; Younge, Odelia – Digital Promise, 2021
Digital Promise and Global Education Exchange Opportunities (GEEO) established a partnership in May 2020 to support and expand educator professional learning and use of technology in Puerto Rico through coaching and micro-credentials. Together, the organizations identified an opportunity to address the gaps in coaching structures and pilot a…
Descriptors: Educational Technology, Technology Uses in Education, Coaching (Performance), Technological Literacy
Schmidt, Matthew; Glaser, Noah – Educational Technology Research and Development, 2021
Research on the use of virtual reality (VR) for individuals with autism lacks design precedent and theoretical guidance. Further, research in this area often fails to include participants in the design of interventions. This paper seeks to address these gaps. A proof-of-concept adaptive skills intervention for adults on the autism spectrum was…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Skill Development
Bone, Erin K.; Bouck, Emily C.; Satsangi, Rajiv – Exceptionality, 2023
Manipulatives are an effective mathematical tool to support students with disabilities in the area of mathematics. Yet, there remain inconsistencies in terms of which type -- concrete or virtual -- is more effective for students with disabilities working on algebra related content and which type is preferred by students. The researchers used an…
Descriptors: Manipulative Materials, Students with Disabilities, Mathematics Instruction, Algebra
Pilcher, Lynne A.; Potgieter, Marietjie; Fletcher, Lizelle – African Journal of Research in Mathematics, Science and Technology Education, 2023
The logistics and cost of running large class tutorials to improve learning for students in high enrolment courses raise questions about whether the associated effort and cost are worthwhile. The option to replace these class activities with online homework with its promise of built-in feedback is attractive. Using an activity theory lens and an…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Large Group Instruction
Kaidbey, Mona; Zhen, Sui; Wong, Sylvia; Navchaa, Suren; Junjian, Gaoshan – American Journal of Sexuality Education, 2023
"Live streaming comprehensive sexuality education (CSE) to rural schools in China's western region" is an innovative program that was implemented by the United Nations Population Fund (UNFPA), Marie Stopes International of China (MSIC), and the Chinese Family Planning Association (CFPA) between September and December 2020. An 8-week CSE…
Descriptors: Program Effectiveness, Sex Education, Technology Uses in Education, Video Technology
Alqahtani, Saeed S. – Reading & Writing Quarterly, 2023
Students with specific learning disabilities (SLD) have difficulty with most reading skills, including reading comprehension. Improving reading comprehension skills requires efficient interventions that consider both meaning- and code-based skills simultaneously. Using a single-subject multiple-baseline design across participants, with alternating…
Descriptors: Learning Disabilities, Students with Disabilities, Reading Skills, Reading Comprehension
Fathi Ihmeideh – Journal of Education in Muslim Societies, 2023
Children are growing up in a media-rich digital environment where they are immersed in new technologies in unprecedented ways. Digital games are one of these technologies, and young children play a wide range of digital games. Research studies suggest that digital games support children's learning and development. The paper aims to assess digital…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Silvia Handayani; Lewes Peddell; Tony Yeigh – Australian Journal of Teacher Education, 2023
This study investigated a heutagogy-informed teacher professional education model designed to assist Indonesian teachers in achieving the competencies established by the Indonesian government to address teacher quality issues. The critical concepts of the model include self-determined learning, metacognitive reflection, collaborative learning, and…
Descriptors: Foreign Countries, Teacher Education Programs, Teacher Competencies, Educational Technology
Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
Syriopoulou-Delli, Christine K.; Sarri, Kyriaki – International Journal of Developmental Disabilities, 2022
Individuals with Autism Spectrum Disorder (ASD) deal with impairments in functional living skills. Video-based instruction (VBI) has been used for teaching and enhancing functional living skills for adolescents and young adults with ASD. This literature review of 19 relevant reports investigates various different types of VBI used in the studies.…
Descriptors: Video Technology, Daily Living Skills, Adolescents, Young Adults
Yasin, Naveed; Majid Gilani, Sayed Abdul; Nair, Gayatri – Industry and Higher Education, 2022
This paper explores the effects of gamification (a game-based student response system) on student learning in the United Arab Emirates (UAE). The data, collected through a series of semi-structured in-depth interviews with 32 learners, were analyzed using qualitative thematic analysis (i.e., template analysis). Based on an in-depth analysis of the…
Descriptors: Foreign Countries, Gamification, Computer Assisted Testing, Program Effectiveness

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