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Celik, Cuneyd; Guven, Gokhan; Cakir, Nevin Kozcu – Research in Learning Technology, 2020
The purpose of the current study is to design and develop a sample Mobile Augmented Reality (MAR) application addressing the anatomic structure of the heart in a way suitable for laboratory learning for pre-service science teachers to achieve learning by constructing information in biology instruction. The implementation of the MAR design activity…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Human Body
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Herrero, Jorge Fernández; Lorenzo, Gonzalo – Education and Information Technologies, 2020
This paper proposes the design and application of a head mounted display (HMD) immersive virtual reality system to improve and train the emotional and social skills of students with autism spectrum disorders. We selected two groups of 7 high functioning ASD children each, ages between 8 and 15, and similar educational capabilities. On the first…
Descriptors: Computer Simulation, Simulated Environment, Teaching Methods, Educational Technology
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Scott, Meagan; Weeks, William G.; Weeks, Penny P. – Journal of Extension, 2018
Extension educators should think of themselves as change agents, yet many act as information dispensers. Accordingly, we sought to determine whether we could change perceptions of county Extension educators in Oklahoma regarding their function as change agents. Educators participated in a two-part (two-treatment) professional development…
Descriptors: Extension Education, Extension Agents, Change Agents, Professional Development
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Jalaluddin, Ilyana; Darmi, Ramiza; Ismail, Lilliati – Asian Journal of University Education, 2021
This repeated measure experiment study aimed to explore LINUS students or Low Achiever (LA) students' improvement in learning English language vocabularies using Mobile Augmented Visual Reality (MAVR). It specifically tried to analyse the effect of MAVR on the English vocabulary development of 45 primary school students from the LINUS programme in…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Elementary School Students
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Lee, I-Jui – Interactive Learning Environments, 2021
Children with autism spectrum disorder (ASD) often find it difficult to communicate using body language and facial expressions to respond appropriately socially. This negatively affects the quality of their everyday social life. Children with ASD can learn to socially interact with virtual three-dimensional (3D) characters in animated games…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Communication, Interpersonal Competence
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Degirmenci, Nail; Inel, Yusuf – Psycho-Educational Research Reviews, 2021
The aim of this study is to reveal the opinions of social studies preservice teachers about their experiences during an action research on mobile augmented reality. In line with the aim of the study, a total of 46 preservice teachers (25 female, 21 male) studying in the second year of a social studies education program of a state university in the…
Descriptors: Preservice Teachers, Student Attitudes, Social Studies, Computer Simulation
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Squires, David R. – Educational Media and Technology Yearbook, 2019
A mixed methodology study measuring the usage rates of Augmented Reality (AR) information overlay mapping time-on-task in informal learning environments at a local art museum. This study investigates whether AR systems provide a uniquely beneficial learning context due to AR's native function to overlay information onto physical spaces at an art…
Descriptors: Instructional Design, Computer Simulation, Educational Technology, Technology Uses in Education
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Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level
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Jyoti, Vishav; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2020
Children with autism spectrum disorder (ASD) are characterized by deficits in social communication, partly attributed to the inability to pick up cues from social partners using joint attention (JA) skill. These deficits have cascading adverse effects on language acquisition and the development of cognitive skills. Therapist-mediated JA…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Children
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Yildirim, Fatih Serdar – Journal of Education in Science, Environment and Health, 2021
The aim of this study is to reveal the effect of using virtual lab application in science teaching on students' academic achievement and students' views on virtual lab application. The study group of the research consists of 62 students studying in the 8th grade of a secondary school in Antalya in the 2019-2020 academic years. Mixed method design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Science Laboratories
Priscilla Brenes – ProQuest LLC, 2021
Parkinson's disease is a progressive movement condition and, after Alzheimer's disease, the second most common neurodegenerative disease. Parkinson's disease has no proven cure. However, efforts are being made to improve the quality of life of people with Parkinson's. Quality of life encompasses a variety of domains, including nutritional health.…
Descriptors: Diseases, Nutrition Instruction, Quality of Life, Symptoms (Individual Disorders)
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Danielle Eve Schneider – Issues and Trends in Educational Technology, 2019
With the growing push to implement innovative technologies in today's classroom, the prospect of infusing extended reality (XR)-learning has jettisoned education into uncharted territory, creating dynamic learning experiences with a potential breadth of unknown effects (Ahn, Bailenson & Park, 2014; Ahn, Bostick, Ogle, Nowak, McGillicuddy &…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Middle School Students
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Bose, Lakshmi S.; Humphreys, Steven – Journal of Science Education and Technology, 2022
In this paper, the effectiveness of training faculty in laboratory teaching (the teaching of science in a laboratory setting using experiments and similar exercises) through the use of Information and Communications Technology (ICT)--virtual technologies for faculties in institutions of higher education in the Indian state of Kerala--was evaluated…
Descriptors: Foreign Countries, Science Education, Science Laboratories, Science Experiments
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Fernandes, Jacks; Teles, Ariel; Teixeira, Silmar – Education Sciences, 2020
Health education is one of the knowledge areas in which augmented reality (AR) technology is widespread, and it has been considered as a facilitator of the learning process. In literature, there are still few studies detailing the role of mobile AR in neuroanatomy. Specifically, for the spinal cord, the teaching-learning process may be hindered…
Descriptors: Health Education, Computer Simulation, Telecommunications, Handheld Devices
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Ou Yang, Fang-Chuan; Lo, Fang-Ying Riva; Chen Hsieh, Jun; Wu, Wen-Chi Vivian – Educational Technology & Society, 2020
Developing communicative ability of English as a Foreign Language (EFL) learners is essential when it comes to authentic learning. Nevertheless, conventional textbook usage and English instruction often fail to be learner-engaging. With the help of high-immersion Virtual Reality (VR), language learning can be transformed into a more self-directed…
Descriptors: Communication Skills, Educational Technology, Technology Uses in Education, Computer Simulation
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