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Gao, Jie; Crossley, Steven P.; Nollert, Matthias U.; Lobban, Lance L.; Papavassiliou, Dimitrios V. – Chemical Engineering Education, 2021
This paper reports an innovative, hybrid teaching model for a junior level lab course. This model leverages in-person lab operation by adding a student-led online learning mode. Both course outcomes and student outcomes were evaluated. Student feedback was collected, and its analysis showed both positive and negative impacts in this hybrid model.…
Descriptors: Pandemics, COVID-19, School Closing, Online Courses
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Chen, Jiang-Jie; Hsu, Yen; Wei, Wei; Yang, Chun – Education Sciences, 2021
The Basic Design course can help students understand design principles and visual art elements. It is a compulsory basic course for the department of art and design in many universities. In recent years, Augmented Reality (AR) technology has found its way into the field of design education and has become a popular textbook tool in teaching…
Descriptors: Textbooks, Educational Technology, Technology Uses in Education, Design
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Schulze, Darrell G.; Rahmani, Shams R.; Minai, Joshua O.; Johnston, Cliff T.; Fulk-Bringman, Sherry S.; Scott, John R.; Kong, Ningning Nicole; Li, Yue Shirley; Mashtare, Michael L., Jr. – Natural Sciences Education, 2021
In response to the coronavirus pandemic in the fall of 2020, we created hybrid-virtual or fully virtual field trips to replace in-person field trips in two courses. For an introductory soil science course with 178 students enrolled, we used a narrative format supported by 360° ground-level and drone photos, newspaper articles, videos, websites,…
Descriptors: Field Trips, Computer Simulation, Educational Technology, Technology Uses in Education
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Vu, Phu; Fisher, Christine E. – Open Praxis, 2021
This study attempted to examine whether academic performance of pre-service teachers (PST) in virtual field experiences was the same as that of their peers in the previous semester who had regular face-to-face field experiences. Data for this study included PST' scores in three course sections in the Spring 2020 semester at a mid-size public…
Descriptors: Preservice Teachers, Preservice Teacher Education, Academic Achievement, Computer Simulation
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Whited, Teresa; Stickley, Kimberly; de Gravelles, Pam; Steele, Taylor; English, Beverly – Online Learning, 2021
Securing clinical locations for Bachelor of Nursing Science (BSN) programs is always a complex challenge, particularly when clinical experiences are focused on vulnerable populations such as pediatric psychiatric patients. To provide students with a meaningful clinical experience during the first weeks of the COVID-19 pandemic, we developed a…
Descriptors: Telecommunications, Access to Health Care, Psychiatry, Pediatrics
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Godefridi, Isabelle; Suñer, Ferran; Leblanc, Cécile; Meunier, Fanny – Research-publishing.net, 2021
The present study explored whether the use of Virtual Reality (VR) technology can help lower public speaking anxiety in the L2. To this end, we conducted an exploratory effect-of-instruction study using a one-group pre-test/post-test design with nine learners of English as an L2. The results from the post-test show that using VR in combination…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Anxiety
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Summer Bottini; Jennifer Gillis – Journal of Developmental and Physical Disabilities, 2021
Identification of reinforcers is critical to the effectiveness of behavioral interventions. Stimulus preference assessments (SPA) are a frequently used method to identify putative reinforcers. Given the fluctuating nature of individual preferences, there is need for efficient training of providers that may regularly implement SPAs. The present…
Descriptors: Reinforcement, Behavior Modification, Preferences, Training
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Beibitkul Karimova; Baglan Bazylova; Aizhan Makasheva; Yeriyakul Nurlanbekova; Zhazira Ailauova – Journal of Social Studies Education Research, 2023
Globalization has significantly affected the internationalization of higher education, technological advancements, and the development of intercultural competence. In the contemporary landscape, both educators and students find themselves compelled to enhance their linguistic and cultural proficiency through the utilization of digital and online…
Descriptors: International Education, Universities, Barriers, Cultural Awareness
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Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
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Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
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Smith, Matthew J.; Sherwood, Kari; Ross, Brittany; Oulvey, Eugene A.; Monahan, Julie A.; Sipovic, Jessica E.; Atkins, Marc S.; Danielson, Elizabeth C.; Jordan, Neil; Smith, Justin D. – Career Development and Transition for Exceptional Individuals, 2022
In a previous randomized controlled trial (RCT), "Virtual Interview Training for Transition Age Youth" (VIT-TAY) enhanced employment for autistic youth receiving transition services. For this study, a nonrandomized hybrid effectiveness-implementation trial evaluated whether VIT-TAY maintained its core implementation and effectiveness…
Descriptors: Autism Spectrum Disorders, Transitional Programs, Program Effectiveness, Students with Disabilities
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Ward, Deborah M.; Esposito, M. C. Kate – Contemporary School Psychology, 2019
Adults with high-functioning autism spectrum disorder (HFASD) are understudied within the literature, especially within the context of employment. Extant data, though limited, suggests competitive integrated employment rates which are significantly lower than nuerotypical individuals. Researchers have suggested that one factor related to these low…
Descriptors: Computer Simulation, Adults, Autism, Pervasive Developmental Disorders
Sirakaya, Mustafa; Sirakaya, Didem Alsancak – Online Submission, 2019
This study aimed to ascertain the effects of augmented reality training on teachers' individual innovativeness. The study group which consisted of 35 teachers utilized one group pretest-posttest experimental design. The teachers who volunteered to take part in the study received 40-hour augmented reality training. Individual Innovativeness Scale…
Descriptors: Computer Simulation, Technology Integration, Teacher Education, Teacher Characteristics
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Bosede Iyiade Edwards, Editor; Bruno Lot Tanko, Editor; Mustafa Klufallah, Editor; Hassan Abuhassna, Editor; Caleb Chidozie Chinedu, Editor – Lecture Notes in Educational Technology, 2025
This book explores the symbiotic relationship between human learning and machine learning, examining how emerging technologies and human-machine interfaces are reshaping the educational landscape. Organized into four sections with 20 chapters, it provides a multidisciplinary perspective on the dynamic intersection of these twin concepts. Bridging…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Learning
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Sebastian, Katharina; Ghose, Tandra; Huff, Markus – Journal of Computer Assisted Learning, 2018
Humans segment naturalistic actions into meaningful units. These are hierarchically organized: multiple fine events are part of a coarse event. We investigated how repeated practice of a virtual sequential assembly task influences learning of coarse and fine assembly steps. In Experiment 1, participants (N = 10) parsed the task into coarse and…
Descriptors: Drills (Practice), Memory, Computer Simulation, Program Effectiveness
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