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Howard, Brendan James – ProQuest LLC, 2017
The iPad and other mobile devices have become so popular over the past few years that many school districts are purchasing these devices and implementing them in the classroom with little to no research. Because there has been no previous research at one rural school district in Michigan, the primary purpose of this quantitative causal-comparative…
Descriptors: Grade 11, Educational Technology, Technology Uses in Education, Handheld Devices
Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Xiao, Xiang – ProQuest LLC, 2017
Massive Open Online Courses (MOOCs) are becoming a promising solution for delivering high-quality education on a large scale at low cost in recent years. Despite the great potential, today's MOOCs also suffer from challenges such as low student engagement, lack of personalization, and most importantly, lack of direct, immediate feedback channels…
Descriptors: Educational Technology, Technology Uses in Education, Large Group Instruction, Online Courses
Köppe, Christina; Held, Marco Jürgen; Schütz, Astrid – International Journal of Emotional Education, 2019
We evaluated a Web-Based Emotional Intelligence Training (WEIT) program that was based on the four-branch model of emotional intelligence (EI) and which aimed at improving emotion perception (EP) and emotion regulation (ER) in future leaders. Using a controlled experimental design, we evaluated the short-term (directly after the WEIT program) and…
Descriptors: Emotional Response, Emotional Intelligence, Training, Web Based Instruction
Cheek, Aftynne E.; Idol, Whitney A.; Jones, Jennie L.; Holden, Kara B. – Journal of Special Education Apprenticeship, 2019
Teacher preparation programs must be systematic in the way they teach content and pedagogy while providing preservice teachers the tools they need to both be successful and want to stay in the field. Reports such as the National Council for Accreditation of Teacher Education (NCATE, 2010) Blue Ribbon Panel report call for teacher preparation…
Descriptors: Technology Integration, Teacher Education Programs, Preservice Teachers, Best Practices
Abreu, Paula Alvarez; Carvalho, Karina de Lima; Rabelo, Vitor Won-Held; Castro, Helena Carla – Biochemistry and Molecular Biology Education, 2019
Computational techniques have great potential to improve the teaching-learning. In this work, we used a computational strategy to visualize three-dimensional (3D) structures of proteins and DNA and help the student to comprehend biochemistry concepts such as protein structure and function, substrate, and inhibitors as well as DNA structural…
Descriptors: Teaching Methods, Visualization, Scientific Concepts, Genetics
Liu, Ming-Chi; Huang, Yueh-Min; Chien, Yu-Cheng – Journal of Educational Computing Research, 2019
The recording of words in a vocabulary notebook is regarded as a plausible and efficient method for learners, since they can organize and manage the individual words they wish to acquire. The wide appeal of portable computers has resulted in a rapid increase in taking notes via computers across college campuses. Although computers can increase…
Descriptors: Vocabulary Development, Teaching Methods, Notetaking, Computer Uses in Education
Tsikinas, Stavros; Xinogalos, Stelios – Journal of Computer Assisted Learning, 2019
This study examines the available literature on the effects of serious games on people with intellectual disabilities or autism spectrum disorder. The studies were categorized based on the limitations in skills that these people address. Fifty-four studies were selected, from different data sources. These studies address limitations in…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Teaching Methods
Inns, Amanda J.; Lake, Cynthia; Pellegrini, Marta; Slavin, Robert – Center for Research and Reform in Education, 2019
This article reviews research on the outcomes of diverse reading approaches on the achievement of struggling readers in elementary schools. 61 studies of 48 different programs met rigorous standards. 84% were randomized experiments and 16% quasi-experiments. Outcomes were positive for one-to-one tutoring and were positive but not as large for…
Descriptors: Reading Difficulties, Reading Programs, Elementary School Students, Program Effectiveness
Sargent, Elizabeth; Shaikh, Abid; Marriott, Karla Sue; Porter, Taysia; Cannon-Rech, Dawn N.; Landge, Shainaz M. – International Journal for the Scholarship of Teaching and Learning, 2022
The primary objective of the Remote Mentoring of Undergraduate Research Students (ReMentURS) workshop series is to design a remotely available professional development training that will provide rigorous research concept and skills introduction to incoming undergraduate research students. This pilot run eight-week remote learning workshop series…
Descriptors: Mentors, Undergraduate Students, Student Research, Workshops
Le, Thi Nguyet; Allen, Bill; Johnson, Nicola F. – E-Learning and Digital Media, 2022
Although blended learning (BL) has emerged as one of the most dominant delivery modes in higher education in the 21st century, there are notable barriers and drawbacks in using BL for English language teaching and learning in Vietnamese universities. This study reports on research into the use of BL, conducted through semi-structured interviews…
Descriptors: Foreign Countries, Blended Learning, Higher Education, Barriers
Jones, Janine M.; Lee, Lisa H. – Psychology in the Schools, 2022
As schools are increasingly tasked with improving student outcomes related to both academic and social and emotional wellbeing, digital interventions are becoming utilized as viable tools for successful outcomes. This study aimed to measure the effectiveness of a culturally responsive, art-based mindfulness intervention called L.A.U.G.H.® (Let Art…
Descriptors: Culturally Relevant Education, Educational Technology, Computer Oriented Programs, Handheld Devices
Ajenifuja, Deborah; Adeliyi, Timothy – International Journal on E-Learning, 2022
Background: The healthcare professionals are in a vital position in providing apt and reliable support to HIV/AIDS and tuberculosis patients. However, there is dire need to carefully examine cross-disciplinary approaches to combat the burden of HIV/AIDS and tuberculosis in sub-Saharan African countries. In resolving this gap, e-learning a…
Descriptors: Acquired Immunodeficiency Syndrome (AIDS), Allied Health Personnel, Communicable Diseases, Interdisciplinary Approach
McColgan, Michele W.; Colesante, Robert J.; Andrade, Albert G. – Journal of STEM Education: Innovations and Research, 2018
The goal of this study was to determine whether a game-based immersion experience in an introductory undergraduate course in education had an impact on pre-service teachers' skills, beliefs, and confidence using games for teaching academic content. 55 pre-service secondary-education teachers participated in the study. Their first course in the…
Descriptors: Preservice Teachers, Preservice Teacher Education, Teaching Methods, Educational Games
Yang, Se Jeong – Language Learning & Technology, 2018
The aim of this study was to gain insights into how language learners perceive two online interactional contexts and how these perceptions impact the learners' participation in eTandem learning. This study incorporated pair work with group discussion as interactional contexts, connecting Korean language learners with English language learners.…
Descriptors: Korean, English (Second Language), Second Language Learning, Group Discussion

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