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Marques, Margarida M.; Pombo, Lúcia – Education Sciences, 2021
Ongoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so there is a need to analyze the impact of training…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Computer Simulation
Yousuf, Mustafa S.; Harvey, Heather Lea; Parahoo, Sanjai K.; Ziadeh, Basil Shawkat; Kilani, Muna; Al-Kamil, Eman – International Journal of Child Care and Education Policy, 2021
The proliferation of electronic content and limited exposure of children to books in Jordan has made both parents and health-care providers more concerned about healthy child development. This research aimed to determine if pediatric primary prevention programs were helpful in reducing screen-time and improving reading habits of children in…
Descriptors: Prevention, Program Effectiveness, Pediatrics, Parent Education
Chin, Kai-Yi; Wang, Ching-Sheng – Australasian Journal of Educational Technology, 2021
In this study, we proposed an augmented reality- (AR-) based mobile touring system for an authentic learning activity, which enables students to observe and learn key information regarding cultural heritage sites. To evaluate the effectiveness of the proposed system, we conducted an experiment in a cultural heritage course at a Taiwanese…
Descriptors: Foreign Countries, Computer Simulation, Cultural Awareness, Learning Activities
Randall, Kristina N.; Ryan, Joseph B.; Walters, Sharon M.; Stierle, Jordan N. – Education and Training in Autism and Developmental Disabilities, 2021
Assistive technology (AT) has been shown to be a promising method for supporting individuals with intellectual disability (ID) attain a higher degree of independence both at home and in the work place. The purpose of this alternating-treatment single-case research design study was to compare the effectiveness of three methods (i.e., Notes App,…
Descriptors: Planning, Nutrition, Program Effectiveness, Computer Oriented Programs
Yabanova, Ulas; Demirkan, Ozden – Educational Process: International Journal, 2021
Background/purpose: The main purpose of this study is to examine the effects of the mobile pre-learning system developed according to the surface learning approach on academic achievement and mobile learning attitudes. Materials/methods: The research was conducted with 135 university students and a 12-week pretest-posttest unequaled control group…
Descriptors: College Students, Telecommunications, Handheld Devices, Educational Technology
Kirk, Hannah E.; Raber, Adi; Richmond, Sally; Cornish, Kim M. – Journal of Intellectual & Developmental Disability, 2021
Background: Responses to digital cognitive training interventions vary greatly among children with intellectual and developmental disorders (IDD). Investigating possible predictors of improvements following training is vital in ascertaining which individuals benefit from these interventions. Methods: Seventy-three children (4-11 years) with IDD…
Descriptors: Intellectual Disability, Developmental Disabilities, Predictor Variables, Training
Joannidou, Shaunna; Sime, Julie-Ann – Research-publishing.net, 2021
As teaching moves increasingly online, language teachers are faced with the challenge of how to support dyslexic students in an inclusive manner in and out of the classroom. This paper will focus on an innovative educational multi-modal, mobile application -- Comics for Inclusive English Language Learning (CIELL) -- supporting upper-intermediate…
Descriptors: Dyslexia, Student Needs, Teaching Methods, English (Second Language)
Singh, Nisha – Asian Journal of Distance Education, 2019
Information and Communication Technology (ICT) is being increasingly explored and used in enhancing the reach to learners in ODL who are physically separated from teachers. ICT has helped in their inclusion into the education system. One of the most handy tools for communicating and interacting among the open and distance education learners and…
Descriptors: Student Attitudes, Open Education, Distance Education, Handheld Devices
Kljun, Matjaz; Krulec, Rok; Pucihar, Klen Copic; Solina, Franc – IEEE Transactions on Learning Technologies, 2019
Global corporations are characterized by a large number of employees and geographically dispersed offices. Moreover, the competitiveness in the global market requires them to invest in their human resources to be able to remain a step ahead of competition. Implementing large scale classical education in such environments is challenging and costly.…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Azhar, Sheikh Ahmad Firdaus Jamil; Jalil, Habibah Ab – Asian Journal of University Education, 2022
In the 21st century, mobile games have become a growing interest among children, including primary school students. This can be a great opportunity for instructors to utilize mobile games approaches and students' interest in games for education teaching and learning purposes, specifically in the primary classroom environment. However, there is no…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
León, Mariana; Svenson, Nanette Archer; Psychoyos, Debbie; Warren, Nyasha; De Gracia, Guillermina; Palacios, Andrea – IAFOR Journal of Education, 2022
School closures because of the COVID-19 pandemic affected over a billion young people worldwide and presented a threat to long-term learning, particularly for public school students in low socioeconomic situations. This article offers quasi-experimental evidence on a low-cost strategy for distance learning applied in the Republic of Panama to…
Descriptors: COVID-19, Pandemics, Educational Technology, Low Income Students
Solodka, Anzhelika; Ruskulis, Liliia; Demianenko, Olha; Zaskaleta, Svitlana – Arab World English Journal, 2022
Mobile-assisted language learning (MALL) is a new channel of learning languages. The usage of MALL instructional design integrates mobile devices with educational scenarios of teaching foreign languages. The study explores the central issue of how MALL instructional course design could help students to construct an out-of-class MALL experience.…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Student Attitudes
Brodhead, Matthew T.; Courtney, William Timothy; Thaxton, Jackie R. – Journal of Applied Behavior Analysis, 2018
We evaluated the effects of an activity schedule embedded within an iPad on varied play across applications. After establishing a pattern of repetitive gameplay, we taught three children with autism to follow the activity schedule using physical guidance. All participants increased their varied play to four applications per session and…
Descriptors: Autism, Children, Handheld Devices, Telecommunications
Vasilevski, Nikolche; Birt, James – Research in Learning Technology, 2020
Mixed reality (MR) and mobile visualisation methods have been identified as important technologies that could reimagine spatial information delivery and enhance higher education practice. However, there is limited research on the impact of mobile MR (MMR) within construction education and improvement of the learners' experience. With new building…
Descriptors: Educational Technology, Technology Uses in Education, Lecture Method, Experiential Learning
Cheng, Mengmeng; Su, Chien-Yuan; Kinshuk – Journal of Educational Computing Research, 2021
Integrating science learning with game experience and physical manipulatives not only overcomes the rigidity of traditional teaching, but also makes the learning experience pleasant for students and improves their science inquiry ability. Today, with the popularization of mobile devices and technology, both the value and feasibility of gamified…
Descriptors: Junior High School Students, Educational Technology, Technology Uses in Education, Handheld Devices

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