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Meadows, Ben; Taylor, Megan; Rayment, Tara; Johnson, Jane; Mahon, Merle – British Journal of Learning Disabilities, 2020
Background: Speech and language therapists (SLTs) contribute to communication with adults with learning disabilities by providing training to the networks that support them. The requirements for successful communication with this population are frequently complex and necessitate an effective training medium to transfer the target knowledge and…
Descriptors: Communication Skills, Adults, Speech Language Pathology, Allied Health Personnel
Sawrey, Katharine; Chan, Jenny Yun-Chen; Ottmar, Erin – Grantee Submission, 2020
The concept of equivalence can be elusive to students and can be confounded with unproductive understandings of the equals sign. Using the game-based digital algebraic notation system, From Here to There! (FH2T), students explore ideas of equivalence by dynamically transforming expressions or equations among mathematically equivalent states. In…
Descriptors: Mathematical Concepts, Symbols (Mathematics), Game Based Learning, Algebra
Kalamkarian, Hoori Santikian; Pellegrino, Lauren; Lopez, Andrea; Barnett, Elisabeth A. – Community College Research Center, Teachers College, Columbia University, 2020
This report presents findings on the implementation of a technology-mediated advising redesign within the context of a randomized controlled trial (RCT) at three institutions--the University of North Carolina at Charlotte, California State University at Fresno, and Montgomery County Community College. These colleges aimed to improve their advising…
Descriptors: State Universities, Community Colleges, Academic Advising, Technology Uses in Education
Godfrey Bwayo Walwema – ProQuest LLC, 2020
Density is a difficult concept for students to understand because it cannot be directly observed. If students are to gain a deeper understanding of the concept of density, they need to learn about density at both the microscopic and macroscopic levels. Virtual reality provides an opportunity for learners to experience phenomena at microscopic…
Descriptors: Concept Formation, Scientific Concepts, Computer Simulation, Preservice Teacher Education
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Andreeva, Nadezhda M.; Artyukhov, Ivan P.; Myagkova, Elena G.; Pak, Nikolay I.; Akkasynova, Zhamilya K. – Journal of Social Studies Education Research, 2018
The relevance of the problem of organizing blended learning for students is related to the sharpening contradiction between the high potential of this educational technology and the poor methodological elaboration of its use in actual learning practice. With regard to this, the paper is aimed at providing grounds for the methodological system of…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
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Jumani, Nabi Bux; Malik, Samina; Akram, Humaira – Pakistan Journal of Distance and Online Learning, 2018
This article presents challenges and successes of Blended Learning experienced by students and faculty members of Directorate of Distance Education, International Islamic University Islamabad. The study has followed mixed method approach including sequential explanatory design. A survey was conducted to probe the experiences of (126) students…
Descriptors: Foreign Countries, Blended Learning, College Students, College Faculty
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Tsai, Fu-Hsing – Journal of Educational Computing Research, 2018
This study developed a computer-simulated science inquiry environment, called the Science Detective Squad, to engage students in investigating an electricity problem that may happen in daily life. The environment combined the simulation of scientific instruments and a virtual environment, including gamified elements, such as points and a story for…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Inquiry
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Yeo, Wendy; Goh, Ailsa; Tan, Carol – Australasian Journal of Special and Inclusive Education, 2018
Facilitating the learning and engagement of students with attention-deficit/hyperactivity disorder (ADHD) in any classroom can be challenging. In this study, we examined the use of online daily behaviour report card (DBRC) to decrease off-task behaviour in students with ADHD who were studying at a public school for at-risk youths in Singapore.…
Descriptors: Attention Deficit Hyperactivity Disorder, Student Behavior, Behavior Problems, Time on Task
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Jong, Morris Siu-Yung; Chan, To; Hue, Ming-Tak; Tam, Vincent W. L. – Educational Technology & Society, 2018
There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance the current learning and teaching practices in school education. Leveraging the context-aware mobile technology and student-centred learning theories, we have developed a mobile application, Gamified Authentic Mobile Enquiry in…
Descriptors: Outdoor Education, Educational Games, Educational Technology, Technology Uses in Education
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Matzakos, Nikolaos M.; Kalogiannakis, Michail – Education and Information Technologies, 2018
An online support distance-learning program in Mathematics was developed to aid first year engineering students for their transition from the secondary to the tertiary education in order to reinforce deficiencies they may have in mathematical knowledge. The aim of the present study is to examine, firstly, to what extent the attendance of such a…
Descriptors: Engineering Education, Student Satisfaction, Distance Education, Mathematics Instruction
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Chen, S. N.; Luh, D. B. – International Journal of Technology and Design Education, 2018
Freehand sketching is one of the most important and commonly used methods of generating and sharing budding ideas during the conceptual development portion of the preliminary phase of design. To develop one's skills, prolonged practice, acquiring instant feedback and suggestions while practicing are invaluable. The two key and indispensable parts…
Descriptors: Drafting, Freehand Drawing, Concept Formation, Design
Buzhardt, Jay; Greenwood, Charles R.; Walker, Dale; Jia, Fan; Schnitz, Alana G.; Higgins, Susan; Montagna, Debra; Muehe, Christine – Journal of Early Intervention, 2018
Programs serving infants and toddlers are expected to use child data to inform decisions about intervention services; however, few tools exist to support these efforts. The Making Online Decisions (MOD) system is an adaptive intervention that guides early educators' data-based intervention decision making for infants and toddlers at risk for…
Descriptors: Infants, Toddlers, Early Intervention, Decision Making
K. P. Thai; Linlin Li; Abby Schachner – Age of Learning, Inc., 2018
With only 40% of students proficient in math by 4th grade, the U.S. faces an acute need to scale innovative approaches to help close the math achievement gap. Closing this gap is particularly critical in order to support effective Science, Technology, Engineering, and Mathematics (STEM) learning and prepare the future workforce for…
Descriptors: Mathematics Instruction, Game Based Learning, Educational Technology, Technology Uses in Education
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Casem, Remalyn Q. – European Journal of STEM Education, 2016
This study aimed to determine the effects of flipped instruction on the performance and attitude of high school students in Mathematics. The study made use of the true experimental design, specifically the pretest-posttest control group design. There were two instruments used to gather data, the pretest-posttest which was subjected to validity and…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Petrillo, Joseph – International Journal of Mathematical Education in Science and Technology, 2016
High failure rates in calculus have plagued students, teachers, and administrators for decades, while science, technology, engineering, and mathematics programmes continue to suffer from low enrollments and high attrition. In an effort to affect this reality, some educators are "flipping" (or inverting) their classrooms. By flipping, we…
Descriptors: Case Studies, Calculus, Blended Learning, Technology Uses in Education
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