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Alshaya, Hessah; Oyaid, Afnan – Journal of Education and Practice, 2017
The present study aims to keep pace with the rapid developments in the field of e-learning which includes the widespread use of e-books. Therefore, the authors conducted a pilot study on (55) faculty members from various disciplines, they assured the importance of e-books in education and the need for them. Accordingly, the authors designed and…
Descriptors: Foreign Countries, Electronic Publishing, Educational Technology, Technology Uses in Education
Chou, Te-Shun; Vanderbye, Aaron – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To prepare students with both theoretical knowledge and practical skills in the field of wireless communications. Background: Teaching wireless communications and networking is not an easy task because it involves broad subjects and abstract content. Methodology: A pedagogical method that combined lectures, labs, assignments, exams,…
Descriptors: Telecommunications, Experiential Learning, Simulation, Laboratories
Del Rosario-Raymundo, Maria Rowena – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this paper is to explore the use of QR codes as mobile learning tools and examine factors that impact on their usefulness, acceptability and feasibility in assisting the nurses' learning. Design/Methodology/Approach: Study participants consisted of 14 regular, full-time, board-certified LR nurses. Over a two-week period,…
Descriptors: Foreign Countries, Nurses, Telecommunications, Handheld Devices
Nebel, Steve; Schneider, Sascha; Beege, Maik; Kolda, Franziska; Mackiewicz, Valerie; Rey, Günter Daniel – Educational Technology Research and Development, 2017
Complex, multimedia software such as educational videogames offer a wide range of elements to modify learner behavior. The adjustment of such software might support learning, especially in complex settings like collaborative or cooperative scenarios. Coming from a theoretical background of educational psychology, our experiment seeks to implement…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Cooperative Learning
Taguchi, Naoko; Li, Qiong; Tang, Xiaofei – Foreign Language Annals, 2017
This study examined the effectiveness and usability of a scenario-based interactive practice in teaching Chinese formulaic expressions. Thirty students enrolled in Chinese classes in a U.S. university interacted with characters in videos featuring scenes recorded in Shanghai. Students were prompted to use formulaic expressions during their…
Descriptors: Second Language Instruction, Chinese, College Students, Video Technology
Shiozawa, Thomas; Butz, Benjamin; Herlan, Stephan; Kramer, Andreas; Hirt, Bernhard – Anatomical Sciences Education, 2017
Tuebingen's "Sectio Chirurgica" (TSC) is an innovative, interactive, multimedia, and transdisciplinary teaching method designed to complement dissection courses. The Tuebingen's "Sectio Chirurgica" (TSC) allows clinical anatomy to be taught via interactive live stream surgeries moderated by an anatomist. This method aims to…
Descriptors: Teaching Methods, Program Effectiveness, Anatomy, Medical Education
Carbonell Carrera, Carlos; Bermejo Asensio, Luis A. – Journal of Geography in Higher Education, 2017
Landscape interpretation is needed for navigating and determining an orientation: with traditional cartography, interpreting 3D topographic information from 2D landform representations to get self-location requires spatial orientation skill. Augmented reality technology allows a new way to interact with 3D landscape representation and thereby…
Descriptors: Geography, Spatial Ability, Maps, Computer Simulation
Ceylan, Veysel Karani; Kesici, Ayse Elitok – Online Submission, 2017
In this study, the effects of blended learning on the middle school students' academic achievement level and product evaluation scores were investigated. Blended learning provides more effective learning outcome gains through enriching todays' developing Web Technologies with learning environments. This study was carried out with a total of 53…
Descriptors: Blended Learning, Middle School Students, Academic Achievement, Teaching Methods
Vaughan-Marra, Jessica Christine – AERA Online Paper Repository, 2017
New teacher mentoring has been a topic within general education research for decades. As general education researchers have investigated the needs of content specific new teacher support (Shores & Stokes, 2006) as well as digital environments for their professional development (Jones, 2013, January 1), music education researchers have…
Descriptors: Beginning Teachers, Beginning Teacher Induction, Music Teachers, Mentors
Lynne, Shauna; Radley, Keith C.; Dart, Evan H.; Tingstrom, Daniel H.; Barry, Christopher T.; Lum, John D. K. – Psychology in the Schools, 2017
The purpose of this study was to investigate the effectiveness of a variation of the Good Behavior Game (GBG) in which teachers used ClassDojo to manage each team's progress. ClassDojo is a computer-based program that enables teachers to award students with points for demonstrating target behaviors. Dependent variables included class-wide…
Descriptors: Educational Games, Student Behavior, Program Effectiveness, Computer Games
Li, Linlin; Luttgen, Kim; Huang, Kevin; Weiser, Gary; Cornfield, Olivia; Hess, Hopeton; Chow, Eunice; Schneider, Megan – WestEd, 2020
School closures because of natural phenomena, such as COVID-19, underscore the importance of effective distance learning strategies when there are no in-school alternatives. Our study describes the implementation of a multimedia science program before and after school closure due to COVID-19 in a variety of ways depending on schools'…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Hadullo, Kennedy – International Journal of Education and Development using Information and Communication Technology, 2021
The purpose of this study was to develop a Framework that can be used to implement an online Competency-based education (CBE) program using a Learning Management system such as Moodle. CBE refers to a system of instruction, assessment, grading, and academic reporting that is based on students demonstrating that they have the knowledge and skills…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Electronic Learning
Riva Crugnola, Cristina; Ierardi, Elena; Peruta, Veronica; Moioli, Margherita; Albizzati, Alessandro – Early Child Development and Care, 2021
The study examined the effectiveness of PRERAYMI (Promoting Responsiveness Emotion Regulation and Attachment in Young Mothers and Infants) attachment-based intervention programme aimed at adolescent mother-infant dyads. The intervention used video-feedback and developmental guidance to promote maternal mind-mindedness and sensitivity. 32…
Descriptors: Video Technology, Feedback (Response), Attachment Behavior, Intervention
Cutting, Chelsea; Larkin, Kevin – Mathematics Teacher Education and Development, 2021
This paper investigates, using a case study methodology, the impact of formative video feedback on the educational experiences of early childhood and primary pre-service teachers (PST) completing a pedagogically focused mathematics education unit in a fully online mode. Given the trend over the past 10 years towards the delivery of university…
Descriptors: Video Technology, Feedback (Response), Formative Evaluation, Preservice Teachers
Said-Hung, Elias; Gonzalez-Prieto, Evaristo; Pallarès-Piquer, Marc – Technology, Pedagogy and Education, 2021
Numerous studies have examined the phenomenon of bullying. The development of information and communications technology (ICT) has enabled an emerging form of bullying known as cyberbullying. This article presents a case study of an Internet-focused bullying prevention programme in a Spanish secondary school with 627 students, from a…
Descriptors: Prevention, Bullying, Computer Mediated Communication, Information Technology

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