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Yasin, Alifa Irna; Prima, Eka Cahya; Sholihin, Hayat – Journal of Science Learning, 2018
The STEM is an interdisciplinary approach provided learning atmosphere where students can use science, technology, engineering and math in daily life. The aim of the STEM is educating the students to be STEM Literate. This research goal was to implement STEM learning on electricity using Arduino-Android Game based experiment to 8th-grade students.…
Descriptors: Science Instruction, STEM Education, Scientific Literacy, Educational Games
Smith, Nakeiha Primus – Excellence in Education Journal, 2018
This study was conducted to investigate factors which contribute to the success of gifted students from diverse cultural, linguistic, and low socio-economic backgrounds. Participants were 63 graduates of a secondary gifted and talented program in an urban school district. The graduates' perspectives were examined through the use of questionnaires.…
Descriptors: Student Diversity, Cultural Differences, Academically Gifted, Language Usage
Buzzetto-Hollywood, Nicole A.; Wang, Hwei C.; Elobeid, Magdi; Elobaid, Muna E. – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2018
Aim/Purpose: The digital divide and educational inequalities remain a significant societal problem in the United States, and elsewhere, impacting low income, first-generation, and minority learners. Accordingly, institutions of higher education are challenged to meet the needs of students with varying levels of technological readiness with…
Descriptors: Information Literacy, Access to Computers, Disadvantaged, Minority Group Students
Walsh, Valerie; Farren, Margaret – Computers in the Schools, 2018
The purpose of this study was to examine the barriers to implementing iPads in a primary school setting. The participants in this study included four subject specialist teachers and an ICT coordinator. To gather their views on the use of iPads as instructional tools in the classroom, semi-structured interviews were conducted and teachers' diaries…
Descriptors: Teacher Attitudes, Barriers, Educational Technology, Technology Uses in Education
Peacock, Julie; Bacon, Karen L. – Higher Education Pedagogies, 2018
Students undertook a one-hour urban ecology activity based on the University of Leeds campus. The aims of the session were (1) to help students to link ecological theory to practice and (2) to encourage students to begin to think about and develop an online professional identity. Students were encouraged to tweet throughout the session and were…
Descriptors: Ecology, College Students, Theory Practice Relationship, Professional Identity
Watanapokakul, Satita – PASAA: Journal of Language Teaching and Learning in Thailand, 2018
This study focuses on the role of edutainment at the tertiary level. The context is the teaching and learning of "English for Veterinary Profession I" (ENG VET PROF I) for second-year university students in Bangkok, Thailand. This course focuses on improving students' listening and speaking skills in the veterinary field. In order to…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Educational Games
Grimshaw, Jennica; Cardoso, Walcir – Language Learning & Technology, 2018
Activities that promote fluency development or the automatization of speech are often ignored in second language classes because they do not teach new things; instead, they focus on speeding up language use (Nation & Newton, 2008). Anxiety also decreases chances for fluency development, as learners are less willing to produce output (Gregersen…
Descriptors: Speech Communication, Language Fluency, Second Language Learning, Teaching Methods
Kosmas, Panagiotis; Ioannou, Andri; Retalis, Symeon – TechTrends: Linking Research and Practice to Improve Learning, 2018
From an embodied learning perspective, the active human body can alter the function of the brain and therefore, the cognitive process. In this work, children's activity using motion-based technology is framed as an example of embodied learning. The present investigation focuses on the use of a series of Kinect-based educational games by 31…
Descriptors: Special Education, Teaching Methods, Educational Games, Manipulative Materials
Squires, Jim; Milburn, Penny – Center on Enhancing Early Learning Outcomes, 2018
During 2017-2018, CEELO conducted a professional learning community (PLC) to support leadership development among newly appointed, high-level leaders of early education in state education agencies. The goal of the PLC was for participants to increase awareness, gain critical knowledge and develop leadership skills needed to guide highly effective…
Descriptors: Communities of Practice, Leadership Training, Early Childhood Education, Leadership Qualities
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Hachmi, A.; El Moussaouy, A.; Ouariach, A.; Essaadaoui, R.; El Hadi, M.; Mommadi, O.; Kerkour-El Miad, A. – Physics Education, 2022
In this study that aims to motivate struggling students and helping them to improve their learning achievement, we designed and tested an E7-based approach in a virtual laboratory environment. We rely on cognitive load theory and self-determination theory to enable our approach to meet the cognitive and noncognitive needs of struggling students.…
Descriptors: Physics, Science Instruction, Science Laboratories, Computer Simulation
Barrett, Neil E.; Liu, Gi-Zen; Wang, Hei-Chia – Computer Assisted Language Learning, 2022
This study investigated student perceptions and opinions on an English Oral Presentation Application (EOPA), a mobile learning application designed to assist English learners develop oral presentations and online collaboration skills. This study was part of a Design Based Research (DBR) project which incorporated an adapted Technology Acceptance…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Oral Language
Algaraady, Jeehaan; Alrahaili, Musaad – International Journal of Information and Communication Technology Education, 2022
This paper aims to explore parents' satisfaction and awareness towards online schooling efficiency using Saudi online learning platform (Madrasati) in the first three grades of primary schools during the COVID-19 pandemic and to potentially alternate face-to-face classroom learning post-pandemic. It focuses on the advantages and disadvantages. A…
Descriptors: Foreign Countries, Parent Attitudes, Online Courses, Educational Technology
Hansen, Seng; Rostiyanti, Susy F.; Setiawan, Andre F.; Koesalamwardi, Ario B. – International Journal of Work-Integrated Learning, 2022
This paper reflects on the work-integrated learning (WIL) program in an undergraduate Construction Engineering and Management (CEM) department in Indonesia. Given the industrial revolution that has transformed the construction industry into Construction 4.0, concrete steps are needed to bridge the needs of industry for professional workers who are…
Descriptors: Undergraduate Study, Construction Management, Engineering, Foreign Countries

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