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Washington, Erin; Shaw, Carrie – Educational Media and Technology Yearbook, 2019
Embodied Labs works at the intersection of virtual reality storytelling and healthcare workforce training to create experiences where trainees learn from embodying the perspective of the patient and members of the patient's care team. Ninety-four second-year medical students were selected to pilot a virtual reality (VR) geriatric immersion prior…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Empathy
Chan Mow, Ioana – Commonwealth of Learning, 2019
This is a research report on student learning and teacher pedagogical transformation at National University of Samoa after adoption of a technology-enabled learning framework and series of capacity building workshops. [This report was produced with the National University of Samoa.]
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education
Rosenzweig, Emily Q.; Hulleman, Chris S.; Barron, Kenneth E.; Kosovich, Jeffery J.; Priniski, Stacy J.; Wigfield, Allan – Grantee Submission, 2019
A growing body of research suggests that interventions promoting students' utility value for a subject can improve their academic outcomes. However, numerous questions remain regarding how much to adapt prior intervention materials to promote utility value in new educational contexts and how implementation constraints of an educational context may…
Descriptors: Online Courses, Mathematics Instruction, Educational Technology, Technology Uses in Education
Hajhashemi, Karim; Caltabiano, Nerina; Anderson, Neil – Australian and International Journal of Rural Education, 2016
The 2016 Good University Guide demonstrated that Australian rural and regional universities are outperforming more established, and highly internationally ranked city peers in relation to student perceptions of the quality of teaching that they experience. Recently, many universities have encouraged academic staff to rethink the delivery method…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Homework
Kadirbayeva, Roza; Pardala, Anthony; Alimkulova, Baktygul; Adylbekova, Elvira; Zhetpisbayeva, Gulzhan; Jamankarayeva, Madina – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to evaluate the application methodology of blended learning technology in mathematics education, with the views of teachers. In this study, the case study method, which is one of the qualitative research methods, was used. A total of 80 mathematics teachers working in various high schools in Nur Sultan city of…
Descriptors: Blended Learning, Mathematics Instruction, Mathematics Teachers, High School Teachers
Chen, Chi-Yuan – British Journal of Educational Technology, 2022
This pilot study investigated the effects of immersive virtual reality (VR) training on the classroom management ability of preservice teachers, the addition of real-time audio feedback as reinforcement and whether preservice teachers could apply their training in an actual classroom setting. We employed the Breaking Bad Behaviours' immersive VR…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Classroom Techniques
Albelisi, Nour Awni; Al-Adwan, Ahmad Samed; Habibi, Akhmad – Turkish Online Journal of Distance Education, 2022
The purpose of this study is to explore the strengths, weaknesses, opportunities, and threats (SWOT) perceived by the learners regarding the acceptance of MOOCs in Malaysian universities. Quantitative research method was used and the descriptive data related to satisfaction, perceived service quality, and attitude toward the use of MOOCs were…
Descriptors: Foreign Countries, Online Courses, Higher Education, Technology Uses in Education
VanLone, Janet; Freeman, Jennifer; Simonsen, Brandi; Everett, Susannah; Sugai, George; Whitcomb, Sara – Journal of Special Education Apprenticeship, 2022
This study used a single-subject, multiple baseline across participants research design to explore the effects of a multi-component intervention on pre-service teachers' use of behavior-specific praise (BSP). The intervention consisted of explicit instruction and modeling of the skill, followed by on-going video self-analysis, self-monitoring, and…
Descriptors: Intervention, Positive Reinforcement, Student Behavior, Video Technology
Kantorski, Brinley – ProQuest LLC, 2022
Digital educational games have been a part of the educational landscape since the early 1970s. Since then, there has been a proliferation in the quantity, format, type, and quality of digital educational games available to classroom teachers. Despite this, the body of literature surrounding the effectiveness of these digital educational games…
Descriptors: Computer Games, Educational Technology, Video Games, Program Effectiveness
Mahaffey, Angela L. – Journal of College Science Teaching, 2022
Given the recent state of social distancing, the online lab experience discussed in this article offers an economical and versatile approach to online undergraduate chemistry lab instruction. With videoconferencing software, this experience is easily adaptable to a socially distanced learning environment, although it was initially designed for a…
Descriptors: Undergraduate Study, College Science, Science Laboratories, Distance Education
Yan, Jun; Yang, Hui; Niu, Jiqiang; Chen, Yuling – Journal of Education and Learning, 2022
The smart teaching model of flipped classroom based on cloud learning platform is the trend of college classroom teaching reform. By means of the Chaoxing Learning Platform and the teaching practice of cultural geography, this paper constructs a peer instruction relied on the flipped classroom. The three stages that teachers and students need to…
Descriptors: Flipped Classroom, Geography Instruction, Human Geography, Educational Technology
Oktay, Ozlem; Avci, Zeynep; Sen, Ahmet Ilhan – Physics Education, 2022
The purpose of this study was to provide an online astronomy activity using the Stellarium program as a virtual planetarium. The implementation was conducted with 30 preservice primary school teachers (PPTs) who participated in a non-formal workshop that included interactive, technology-based astronomy practices embedded with the…
Descriptors: Astronomy, Science Instruction, Educational Technology, Computer Simulation
AlGhamdi, Azza Abdullah – International Journal of Higher Education, 2022
In this study, we aimed to review scientific studies and research to present a view of artificial intelligence in education to achieve sustainable development in accordance with the foundations of the Kingdom's Vision 2030. We conducted a systematic review of previous literature by extrapolating and analyzing 17 previous studies published from…
Descriptors: Artificial Intelligence, Technology Uses in Education, Sustainable Development, Foreign Countries
Tuli, Neha; Singh, Gurjinder; Mantri, Archana; Sharma, Shivam – Smart Learning Environments, 2022
In an era where technology is being used more and more in daily life, the potential and effective use of technology is becoming increasingly vital in education. Engineering education necessitates the use of technology to assist students in understanding abstract concepts and principles. Augmented reality (AR) is a technology that can be used to…
Descriptors: Computer Simulation, Engineering Education, Technology Uses in Education, Teaching Methods
Layden, Selena J.; Horn, Annemarie L.; Hayden, Kera E. – Journal of the American Academy of Special Education Professionals, 2022
Video self-monitoring, a form of self-coaching, is a method of professional development for teachers. Reinforcement is an evidence-based practice for students with autism spectrum disorder (ASD), and it is applicable in a variety of educational settings. Using a multiple baseline across participants design, we evaluated the effects of video…
Descriptors: Video Technology, Modeling (Psychology), Faculty Development, Autism Spectrum Disorders

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