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Lutfi, Achmad; Aftinia, Fitria; Permani, Bintari Eka – Journal of Technology and Science Education, 2023
This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java High School-Indonesia. Validity is obtained from…
Descriptors: Gamification, Educational Games, Science Education, Chemistry
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King, Hunter C.; Wu, Shengtian; Bloomfield, Bradley S.; Fischer, Aaron J.; Martone, Lauren E. – Journal of Educational and Psychological Consultation, 2023
School consultants often use problem-solving consultation when working with educators and caregivers to support the behavioral and academic outcomes of students. Considering some of the well-known limitations to in-person service delivery, consultants have increasingly relied on telecommunications as a medium through which to deliver…
Descriptors: Consultants, Teleconferencing, Educational Technology, Problem Solving
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Watson, Sharon; Sullivan, Daniel P.; Watson, Kathryn – Online Learning, 2023
The expanding scale and scope of online education options, both in terms of design and delivery, create significant questions that increasingly warrant research attention. Previous research has demonstrated that higher levels of teaching presence in online courses is positively related to student engagement, satisfaction and learning. Although…
Descriptors: Online Courses, Student Attitudes, Teacher Student Relationship, Asynchronous Communication
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Upson, John W.; Bergiel, Erich B. – Journal of International Education in Business, 2023
Purpose: This study aims to investigate the potential for virtual study abroad (VSA) programs to exist in a post-pandemic world. VSAs quickly grew in popularity when the COVID-19 pandemic forced the cancelation of traditional study abroad programs. Now that a return to travel appears imminent, it is uncertain whether VSAs hold sufficient value to…
Descriptors: COVID-19, Pandemics, Study Abroad, Educational Technology
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Xodabande, Ismail; Hashemi, Mohammad R. – Education and Information Technologies, 2023
The current study examined the use of electronic textbooks designed as mobile applications for learning vocabulary in English among Iranian university students. To this end, 95 university students in an experimental (N = 50) and a control group (N = 45) participated in the study. An explanatory sequential mixed methods design was employed and over…
Descriptors: Educational Technology, Electronic Books, Textbooks, English (Second Language)
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Barman, Munmi; Jena, Ananta Kumar – International Journal of Developmental Disabilities, 2023
Interactive video-based instruction (IVBI) session was organized in day-care rehabilitation settings to provide training in acquiring new skills related to social skills development for targeted moderate intellectual disability (MID) population. The main objective is to inter-relate the effect of individual and collaborative interactive…
Descriptors: Educational Technology, Interpersonal Competence, Students with Disabilities, Intellectual Disability
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Cuschieri, Sarah; Narnaware, Yuwaraj – Anatomical Sciences Education, 2023
Anatomy is physiotherapy's foundation. However, undergraduate classroom learning and knowledge acquisition-retention remain questionable. This study explored the possibility of improving this learning experience and evaluates the gross anatomy of abdomen and pelvis short-term knowledge retention among first-year physiotherapy students in Malta.…
Descriptors: Anatomy, Physical Therapy, Undergraduate Study, College Freshmen
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Garcia, Patricia; Cadenas, Germán A.; Scott, Kimberly A. – TechTrends: Linking Research and Practice to Improve Learning, 2023
In this study, we bring the concepts of sociopolitical development and intersectionality into conversation to examine how girls of color can develop a sense of agency that is grounded in an understanding of how race and gender impact their desired personal and STEM academic trajectories. Using a three-stage intersectional sociopolitical…
Descriptors: Students, Females, Minority Group Students, STEM Education
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Chang, Jui-Hung; Chiu, Po-Sheng; Lai, Chin-Feng – Interactive Learning Environments, 2023
In recent years, governments have paid much more attention to online learning platforms. This study establishes a high-performance agricultural digital learning platform (hereafter referred to as the Platform), in an attempt to (1) achieve learning diversity, improve users' learning ability and willingness to learn, and unblocking…
Descriptors: Online Courses, Educational Technology, Agricultural Education, Electronic Learning
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Tarconish, Emily; Lombardi, Allison; Taconet, Ashley – Journal of Postsecondary Education and Disability, 2023
Students with disabilities are a rapidly growing population in postsecondary education, estimated to be approximately 19.4% of undergraduate students (U.S. Department of Education, 2019). However, many postsecondary faculty members are unaware of the issues that students with disabilities experience and are not confident in how to teach diverse…
Descriptors: Students with Disabilities, Video Technology, Inclusion, Faculty Development
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I Gusti Putu Asto Buditjahjanto; Juki Irfansyah – Journal of Technology and Science Education, 2023
The use of computer applications as learning media has been widely used in the learning process. One such computer application is Augmented Reality. Augmented Reality has advantages in ease of use, media appeal, and mobility because it can be used on cell phones and tablets. Creative thinking is a skill that students need in solving problems in a…
Descriptors: Computer Simulation, Creative Thinking, Program Effectiveness, Academic Achievement
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Aisyah Saad Abdul Rahim – Journal of Chemical Education, 2023
Educational escape rooms are immersive puzzle-based games that rely on teamwork skills in problem-solving, critical thinking, and communication. This paper describes the development of desert island themed escape rooms in a blended learning environment using physical and online puzzles that were hosted on Genially. The blended escape rooms were…
Descriptors: Game Based Learning, Puzzles, Teamwork, Problem Solving
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León-Urrutia, Manuel; Cobos, Ruth; Dickens, Kate – Journal of New Approaches in Educational Research, 2018
Since Massive Open Online Courses (MOOCs) became a global phenomenon in 2012, there has been constant evolution in the way Higher Education Institutions (HEIs) make sense of them. HEIs embracing MOOCs have dedicated a variety of human resource to this venture. Only in a minority of cases, staff have been appointed exclusively to this role. In all…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Moore, Robert L.; Blackmon, Stephanie J.; Markham, James – Journal of Interactive Learning Research, 2018
Technology integration has significantly influenced the way students access and retain knowledge gained in the classroom (Ahmed, 2016). This is particularly relevant in classrooms for adult learners who engage in continuing education. This paper used a descriptive case study (Yin, 2014) to share how an instructor utilized mobile learning with a…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Lierman, Ashley; Santiago, Ariana – Journal of Information Literacy, 2019
To meet the growing online and face-to-face library instruction needs of a large research university, a team of librarians set out to develop asynchronous online instruction of sufficient quality to supplement and replace classroom teaching. This report describes the best practices that were identified from a review of the literature, the…
Descriptors: Online Courses, Library Instruction, Educational Technology, Technology Uses in Education
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