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Rillero, Peter; Soykal, Ali Kozan; Bicer, Alpay – American Biology Teacher, 2020
Problem-based learning via virtual exchange affords opportunities for students to learn biology while developing abilities to learn about and work with diverse others. We describe an activity using these methods, with goals for students to develop useful cell structure analogies, analyze how analogies are not perfect representations of target…
Descriptors: Problem Based Learning, Science Instruction, Biology, Cytology
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Xu, Mianjun; Deng, Juntao; Zhao, Tianyuan – Journal of Interactive Media in Education, 2020
The release of "China MOOCs Action Declaration" signifies the strategic role of Massive Open Online Courses (MOOCs) in China's national education. Compared with traditional face-to-face instruction, MOOCs have distinctive advantages, such as their large scale, openness, accessibility, flexibility and convenience, so they have shown great…
Descriptors: Foreign Countries, Online Courses, Large Group Instruction, Educational Technology
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Trevisan, Ottavia; De Rossi, Marina; Grion, Valentina – Research on Education and Media, 2020
The spread of COVID-19 pandemic upturned higher education routines, inducing a shift to online learning which sometimes translated into a huge leap towards didactic experimentation. While exposing critical issues in existing teaching methodologies and assessment processes, such emergency distance education condition could spark meaningful…
Descriptors: COVID-19, Pandemics, Higher Education, School Closing
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Wang, Yao-Fen; Tu, Chu-Min; Hsu, Liwei – International Journal of Mobile and Blended Learning, 2020
This study examined the effectiveness of a Green Food and Beverage (GFB) blended learning approach. A quasi-experimental research design was employed to verify the learning outcomes of implementing the GFB blended learning. Junior hospitality students were the research subjects. The experimental group participated in an 18-week GFB blended…
Descriptors: Blended Learning, Program Effectiveness, Hospitality Occupations, College Students
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Yang, Fang-Chuan Ou; Wu, Wen-Chi Vivian; Wu, Yi-Ju Ariel – International Journal of Distance Education Technologies, 2020
The Test-of-English-for-International-Communication (TOEIC) is an important proficiency test for achieving the benchmark of future employment for English language learners worldwide. However, game-based apps for acquiring TOEIC vocabulary have remained scarce. Therefore, an empirical study was conducted to examine the effects of the self-developed…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Telecommunications
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McGlynn-Stewart, Monica; Maguire, Nicola; Mogyorodi, Emma – Canadian Journal of Environmental Education, 2020
This 3-year study followed 14 kindergarten classrooms in Ontario as they used open-ended tablet applications to support outdoor play and learning. Through the creation of slideshows that incorporated their photos, video, drawings, and audio recordings, the children explored their physical and creative activities outdoors, as well as their…
Descriptors: Foreign Countries, Kindergarten, Handheld Devices, Telecommunications
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Baker, Rose M.; Leonard, Matthew E.; Milosavljevic, Bratoljub H. – Journal of Chemical Education, 2020
This communication reports the curriculum changes and how they worked when an upper-level experimental physical chemistry course had to switch from face-to-face to online teaching within a matter of days. Although several of the learning goals of the laboratory-based course could still be met in the online environment, others required…
Descriptors: Chemistry, Science Instruction, College Science, Online Courses
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Chou, Pao-Nan; Chang, Chi-Cheng; Hsieh, Shih-Wan – Technology, Pedagogy and Education, 2020
The purpose of the current study was to investigate students' overall learning process during the implementation of educational escape-the-room games (EERGs) in classrooms. This study adopted a two-stage case-study methodology, namely single-case and multi-case designs. In the first stage, a well-designed EERG for a Chinese language class was…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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Angrave, Lawrence; Jensen, Karin; Zhang, Zhilin; Mahipal, Chirantan; Mussulman, David; Schmitz, Christopher D.; Baird, Robert Thomas; Liu, Hongye; Sui, Ruihua; Wu, Maryalice S.; Kooper, Rob – Grantee Submission, 2020
This paper presents three case studies that examined the use of ClassTranscribe in a diverse set of undergraduate engineering classes in 2019 and 2020 at the University of Illinois at Urbana-Champaign. ClassTranscribe, a video viewing system designed with accessibility and learning in mind, was first presented to the ASEE [American Society for…
Descriptors: Undergraduate Study, Engineering Education, Access to Education, Equal Education
Corwin, Zoë B.; Maruco, Tattiya; Rocha, Christine; Romero-Morales, Maria – Pullias Center for Higher Education, 2020
Over the last decade, practitioners in college access and success fields have responded to a rapidly evolving digital landscape by incorporating technology into outreach and service. Researchers have responded by turning attention to technology use, digital literacy, and specific technology tools, such as Massive Open Online Courses (MOOCs) and…
Descriptors: Educational Technology, Technology Uses in Education, Student Financial Aid, High School Students
Velasco, Tatiana; Hughes, Katherine L.; Barnett, Elisabeth A. – Community College Research Center, Teachers College, Columbia University, 2020
In 2015, 26 two- and four-year institutions received three-year grants to implement reforms consistent with the Integrated Planning and Advising for Student Success (iPASS) initiative. Grantees committed to launch or enhance existing technologies and undertake related organizational changes that would enable them to provide more effective advising…
Descriptors: Trend Analysis, Performance, Educational Indicators, Colleges
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Thomson, Elizabeth A. – Journal of Postsecondary Education and Disability, 2020
With approximately six million people who are blind, between the ages of 16-75+ years of age in the U.S., audio description (AD) is one way to increase people with disabilities' access when visual images are involved (American Council of the Blind, 2019). Snyder (2014) described AD as a verbal description of a program (i.e., performing arts,…
Descriptors: Blindness, Nonprint Media, Assistive Technology, Arts Centers
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Niknam, Mehdi; Thulasiraman, Parimala – Education and Information Technologies, 2020
The educational community has been interested in personalized learning systems that can adapt itself while providing learning support to different learners to overcome the weakness of 'one size fits all' approaches in technology-enabled learning systems. In this paper, one known problem in adaptive learning systems called curriculum sequencing is…
Descriptors: Educational Technology, Electronic Learning, Learning Theories, Computation
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Keane, Therese; Boden, Marie; Chalmers, Christina; Williams, Monica – Education and Information Technologies, 2020
This paper reports on the implementation of a humanoid robot in five school settings and evaluates the success of the implementation based on the leadership of the school principal. As part of a wider three-year multiple case study research study that investigated the use of humanoid robots in different school settings, a robot was placed in the…
Descriptors: Principals, School Administration, Leadership Effectiveness, Educational Innovation
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Haruna, Hussein; Zainuddin, Zamzami; Okoye, Kingsley; Mellecker, Robin R.; Hu, Xiao; Chu, Samuel Kai Wah; Hosseini, Samira – Interactive Learning Environments, 2023
This study evaluates the effect of game mechanics by employing serious games and gamification for improving learning outcomes. This is done by considering the performances of the students in terms of the test scores. In the quasi-experimental set-up, which consists of 108 students in their intact three classes attended a series of lessons on…
Descriptors: Gamification, Game Based Learning, Sex Education, Sexuality
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