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Asma Margeni Hussien Ali; Ftimah Sabah Abdulaziz Alowais – International Electronic Journal of Elementary Education, 2023
The study aimed to reveal the effectiveness of virtual tours to the archaeological sites in Al-Ahsa in developing historical concepts among kindergarten children and to identify the differences between males and females in acquiring historical concepts. To achieve these objectives, a quasi-experimental approach based on one group design was used.…
Descriptors: Kindergarten, Young Children, Tourism, Field Trips
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Maisoon Samara; Abdallah Algdah; Yahya Nassar; Shahla Abu Zahra; Mona Halim; Refka Makram Megli Barsom – Journal of Technology and Science Education, 2023
COVID-19 has changed the landscape of education forever. Online education has become the new normal for many graduate students with the pandemic outbreak. While online education is more cost-effective, there is little research on how online education has impacted graduate students academically. This study aimed to assess graduate students'…
Descriptors: Foreign Countries, COVID-19, Pandemics, Online Courses
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Mite Setiansah; Nuryanti Nuryanti; Edi Santoso; Agus Ganjar Runtiko; Wiwik Novianti – Journal of Media Literacy Education, 2023
Digital literacy education is essential for everyone, including seniors to sustain their quality of life. The Digital Academy for Seniors aims to instill digital skills among seniors through a non-formal learning program. This qualitative research aimed to provide a comprehensive description of how the program can develop digital resilience and…
Descriptors: Foreign Countries, Older Adults, Technological Literacy, Quality of Life
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Romero-García, Carmen; Buzón-García, Olga; Touron, Javier – Journal of Technology and Science Education, 2018
The online-based model known as "flipped learning" raises new challenges that are different from those of face-to-face teaching. The flipped learning model enhances the active and autonomous learning of students, changes the relationships between them and with the teacher, and encourages innovation within the learning process. The…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Homework
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Swier, Robert; Peterson, Mark – JALT CALL Journal, 2018
Past research on digital games and virtual worlds suggests that these platforms provide multiple benefits for language learning, including positive effects on motivation and opportunities for authentic learner interaction. Despite this, adoption of these platforms in classrooms appears largely nonexistent. We provide a review of research on the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education
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Keshav, Neha U.; Vahabzadeh, Arshya; Abdus-Sabur, Rafiq; Huey, Krystal; Salisbury, Joseph P.; Liu, Runpeng; Sahin, Ned – Education Sciences, 2018
There is considerable demand for special education services for the over half a million students with autism in the United States. While assistive technology may augment educational services, its implementation is often prevented by a number of practical and attitudinal barriers. These barriers are especially pertinent for the newest and thus…
Descriptors: Autism, Assistive Technology, Barriers, Educational Technology
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Borge, Marcela; Aldemir, Tugce; Xia, Yu – Educational Technology Research and Development, 2022
We examined the utility of a technologically enhanced collective regulation system for improving students' collaborative sense-making processes, i.e., discussion quality, over time. Participants were 27 online undergraduate students enrolled in an introductory information science course. Students were divided into teams tasked with carrying out…
Descriptors: Undergraduate Students, Science Instruction, Synchronous Communication, Computer Mediated Communication
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Hamzah; Tambak, Syahraini; Hamzah, Muhammad Luthfi; Purwati, Astri Ayu; Irawan, Yuda; Umam, Muhammad Isnaini Hadiyul – International Journal of Instruction, 2022
This study aimed at creating LMS-based blended learning using the Web-Centric Course (WCC) model for Islamic studies as a course according to the curriculum demands. This study was an R&D (Research and Development) with ADDIE (Analysis, Design, Development, Implementation and Evaluate) design as the learning model combined with the steps of…
Descriptors: Religious Schools, Islam, Blended Learning, Integrated Learning Systems
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Kirkpatrick, Marie; Rivera, Gabby; Akers, Jessica – Journal of Behavioral Education, 2022
Problem behavior in the classroom leads to challenges for teachers who often feel ill equipped to address such behavior. Behavior analytic interventions have been shown to be effective for reducing problem behavior in the classroom. Less is known about the impact of these interventions when implemented using digital technology. The purpose of the…
Descriptors: Behavior Modification, Intervention, Behavior Problems, Technology Uses in Education
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Ab Hamid, Mohd Ramadan; Mohd Yusof, Nur Dalia Binti; Buhari, Siti Sabariah – Health Education Journal, 2022
Background: Educational video is a productive means to advocate lifestyle modifications such as changes in the dietary routine. This study assesses the understandability, actionability and suitability of newly developed educational videos aimed at encouraging dietary adjustments among hypertension patients. Method: In all, 183 participants were…
Descriptors: Video Technology, Eating Habits, Hypertension, Patient Education
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Heinrich, Falk; Kørnøv, Lone – International Journal of Sustainability in Higher Education, 2022
Purpose: This study aims to contribute to the exploration of inter-disciplinary approaches in higher education for sustainability. It is a reflection on a case study linking students in the arts and sustainability science, through which the inter-disciplinary and problem-solving processes for solving a concrete sustainability challenge were…
Descriptors: Interdisciplinary Approach, Higher Education, Sustainability, College Students
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Amprasi, Evaggelia; Vernadakis, Nikolaos; Zetou, Eleni; Antoniou, Panagiotis – International Journal of Instruction, 2022
The purpose of this research was to investigate the impact of two educational interventions, a program based on Full Immersive Virtual Reality games and a Typical Training program, in Selective Attention (SA) of children aged 8-10 years old. Forty-eight girls of elementary school from the city of Komotini, in Greece, participated in this study.…
Descriptors: Computer Simulation, Elementary School Students, Program Effectiveness, Educational Games
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Marmoah, Sri; Poerwanti, Jenny Indrastoeti Siti – Journal of Education and Learning (EduLearn), 2022
This research is based on the problem of the outbreak of the coronavirus which has become a global pandemic and a national disaster. The purpose of this study was to describe the perceptions of lecturers and students on online learning problems during the COVID-19 pandemic. The data was collected with the help of questionnaires. This quantitative…
Descriptors: COVID-19, Pandemics, Online Courses, Teacher Attitudes
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Avargil, Shirly – Journal of Science Education and Technology, 2022
Learning through games in general and educational escape-rooms in particular requires participants to be creative and critical thinkers, work in collaboration with others, formulate an array of thinking strategies, and be familiar with media and technology. A specially designed chemistry-themed escape-room was built as an alternative learning and…
Descriptors: Game Based Learning, Chemistry, Science Instruction, College Students
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Lancioni, Giulio E.; Singh, Nirbhay N.; O'Reilly, Mark F.; Sigafoos, Jeff; Alberti, Gloria; Campodonico, Francesca; Acquaviva, Giusy; Chiariello, Valeria; Desideri, Lorenzo – International Journal of Developmental Disabilities, 2022
Objectives: The present study evaluated a new smartphone-based program to help 12 participants with intellectual disability plus visual and motor impairments to self-regulate their stimulation input (thus avoiding their dependence on staff) through simple non-verbal responses. Method: Nonconcurrent multiple baseline designs across participants…
Descriptors: Telecommunications, Handheld Devices, Visual Impairments, Physical Disabilities
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