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Vernon R. Curran; Ann Hollett – Health Education Journal, 2024
Objective: Extended reality (XR) has emerged as an innovative educational modality that offers the potential for the creation of more interactive and engaging forms of patient education experiences and products. The purpose of this article is to describe the field of XR technologies and review its potential through a critical lens as well as its…
Descriptors: Computer Simulation, Educational Technology, Patient Education, Program Effectiveness
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Abdulla Al Darayseh; Nazan Mersin – International Electronic Journal of Mathematics Education, 2025
This study investigates the perceptions of STEM teachers regarding the integration of generative artificial intelligence (AI) applications into classroom settings, using the extended Technology Acceptance Model (TAM) as the framework. The study examines self-efficacy, anxiety, perceived ease of use, expected benefits, attitudes, and behavioral…
Descriptors: Artificial Intelligence, STEM Education, Science Teachers, Mathematics Teachers
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Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
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Selvanur Kayhan – Journal of Pedagogical Research, 2025
The purpose of this study is to examine the effectiveness of intervention studies addressing foreign language speaking anxiety through a meta-analytical approach. Research on foreign language speaking anxiety was conducted across various databases using targeted keyword phrases. Statistical data were collected and analyzed using Comprehensive…
Descriptors: Intervention, Program Effectiveness, Second Language Learning, Anxiety
Marco Valenza; Sophia Kan; Thomas Dreesen; Christopher Nkrumah; Kofi Sarpong Adu-Manu – UNICEF Innocenti - Global Office of Research and Foresight, 2025
The use of education technology (EdTech) has been widely recognised as a potential catalyst for improving learning outcomes, including in low- and middle-income countries (LMICs) where access to quality education remains challenging. However, care must be taken in the implementation, as the selected tools, resources and application have a large…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Program Implementation
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Denyze Toffoli; Ana Bumber; Opeyemi Comfort Oso – The EUROCALL Review, 2025
The "(M)other Tongue" project is a contribution to research in applied linguistics on the use of generative intelligent tools (AI) for additional language learning. 2023 saw the commercialisation on-line of several AI-enabled multilingual video services, with at least one including lip-synchronisation and translation functions. The…
Descriptors: Applied Linguistics, Artificial Intelligence, Technology Uses in Education, Second Language Instruction
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Kaban, Abdullatif – International Journal of Education in Mathematics, Science and Technology, 2023
While using artificial intelligence in education is a popular field of study for researchers, it has become a joint application for educational institutions. Educational institutions are trying to establish artificial intelligence-based systems to improve the existing education systems. On the other hand, education researchers want to determine…
Descriptors: Artificial Intelligence, Educational Research, Program Effectiveness, Educational Technology
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Suresh Krishnasamy; Edward Narayan – Distance Education, 2024
To deliver a comprehensive learning experience while shifting to online teaching due to COVID-19, educators at The University of Queensland (Australia) adopted Lt, a cloud-based platform, to overcome the challenges of delivering animal anatomy practicals. A two-phased study was conducted to evaluate the use of Lt for both online and on-campus…
Descriptors: Educational Technology, Technology Uses in Education, Anatomy, Animals
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Corey Schimpf; Brian Castellani – International Journal of Social Research Methodology, 2024
Advances in the integration of smart technology with interdisciplinary methods has created a new genre, approachable modeling and smart methods -- AM-Smart for short. AM-Smart platforms address a major challenge for applied and public sector analysts, educators and those trained in traditional methods: accessing the latest advances in…
Descriptors: Technology Integration, Technology Uses in Education, Computer Oriented Programs, Artificial Intelligence
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
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Neda Haj-Hosseini; Hanna Jonasson; Magnus Stridsman; Lars Carlsson – Education and Information Technologies, 2024
To enable interactive remote education on electrical safety in biomedical engineering, a real-life problem-based laboratory module is proposed, implemented and evaluated. The laboratory module was implemented in a freestanding distance course in hospital safety for three consecutive years and was based on electrical safety for medical devices,…
Descriptors: Distance Education, Energy, Safety, Biomedicine
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Lara Checa-Domene; Inmaculada García-Martínez; Óscar Gavín-Chocano; Marina García-Valdecasas Prieto – European Journal of Special Needs Education, 2024
The irruption of Information and Communication Technologies in society in general, and immersive technology, in particular, are playing an important role in the educational field, among other reasons, due to the way they favour the inclusion of students with Special Educational Needs. The main objective was to carry out a systematic review of the…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Special Education
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Yongluan Ye; Regina Kaplan-Rakowski – British Journal of Educational Technology, 2024
Holding learners' attention is challenging, especially when they are asked to listen to long passages. High-immersion virtual reality (VR) can immerse learners in listening tasks, even in such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language learners' listening comprehension, enjoyment, sense of…
Descriptors: Computer Simulation, Chinese, Second Language Learning, Technology Uses in Education
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Joseph Lobo; Francisco Gabriel Prevandos; Jem Cloyd Tanucan; Edi Setiawan – Journal of Learning for Development, 2024
Research shows that videoconferencing tools can be used for delivering high-quality instruction in real-time to a large number of students simultaneously during and even in the aftermath of the pandemic. However, there is a lack of data on how favourable it is among students, particularly in the Philippine setting, in the field of Physical…
Descriptors: Videoconferencing, Educational Technology, Physical Education, Student Attitudes
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Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
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