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Carlos Enrique George-Reyes; Iris Cristina Peláez-Sánchez; Leonardo David Glasserman-Morales – Journal of Interactive Media in Education, 2024
The gender digital divide (GDD) is a social phenomenon that denies citizens access to technologies, the internet, and the services associated with Education 4.0. Reducing this gap requires communicative literacy, which allows scaling knowledge, skills, and attitudes to create forms of media expression to interact effectively in virtual…
Descriptors: Educational Technology, Thinking Skills, Multiple Literacies, Gender Differences
Vasa Buraphadeja; Donyawan Chantokul – International Journal on E-Learning, 2024
This study examines the effectiveness of a custom-designed chatbot in a blended learning environment, focusing on its adherence to instructional guidelines and its impact on student engagement. The chatbot was designed to prompt students with questions about concepts related to various academic majors, encourage elaboration on their responses, and…
Descriptors: Learner Engagement, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Machado, Mychal A.; Luczynski, Kevin C. – Journal of Applied Behavior Analysis, 2021
The current study evaluated whether a computer-based training program could improve observers' accuracy in scoring discrete instances of problem behavior at 5x normal speed using a multiple-baseline design across subjects. During pretraining and posttraining, observers attempted to score multiple examples of problem behavior at 5.0x without…
Descriptors: Computer Assisted Instruction, Training Methods, Observation, Video Technology
Heard, Kim; Peltier, Corey – Preventing School Failure, 2021
Professional development for educators is often not evidence-based and insufficient to improve classroom management skills. Video-analysis has been shown to be effective at improving pedagogy of classroom teachers. We expanded on prior literature by using an early childhood general education teacher. A multiple baseline design across behaviors was…
Descriptors: Video Technology, Faculty Development, Classroom Techniques, Positive Reinforcement
Tan, Da Yang; Chen, Jer-Ming – Physics Teacher, 2021
The onset of the COVID-19 pandemic in 2020 greatly impacted all forms of social activities globally, including traditional classroom activities across all levels of instruction (kindergarten to universities). While online and blended learning (including MOOCs) have been an active subject of research and discourse during the pre-pandemic days,…
Descriptors: COVID-19, Pandemics, Science Instruction, Physics
Noakes, Michaela Ann – ProQuest LLC, 2017
Traumatic Brain Injury outcomes vary by individual due to age at the onset of injury, the location of the injury, and the degree to which the deficits appear to be pronounced, among other factors. As an acquired injury to the brain, the neurophysiological consequences are not homogenous; they are as varied as the individuals who experience them.…
Descriptors: Head Injuries, Brain, Assistive Technology, Handwriting
Bawa, Papia – ProQuest LLC, 2017
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business classrooms in Higher Education from the context of learners' performance outcomes, as well as stakeholders' (learners, administrators, and faculty) perceptions pertaining to their experiences when using an MMOG based curriculum. The findings…
Descriptors: Computer Games, Simulated Environment, Educational Technology, Technology Uses in Education
Oladejo, Adekunle I.; Olateju, Taibat T.; Okebukola, Peter A.; Agboluaje, Taiwo M.; Sanni, Rasheed; Shabani, Juma; Akinola, Victor O.; Ebisin, Aderonke – School Science and Mathematics, 2023
This study explored the potency of CTCA in reducing math anxiety and promoting meaningful learning of mathematics among secondary school students. The study adopted a mixed-method (explanatory sequential) design involving a quasi-experimental design and individual in-depth interviews. Participants were drawn from two schools, purposively selected…
Descriptors: Mathematics Anxiety, Mathematics Instruction, Secondary School Students, Mathematics Achievement
Waluyo, Budi; Tran, Hoang Minh – TEFLIN Journal: A publication on the teaching and learning of English, 2023
Gamified online quizzes have gained popularity for their potential in enhancing student learning motivations, creating engaging lessons, and improving learning outcomes. Yet, its application and effectiveness in support of student vocabulary learning have only been explored in synchronous learning setting. This study, hence, extended the…
Descriptors: Gamification, Educational Games, Educational Technology, Vocabulary Development
Heintzman, Ryan; Brandi, Aldo; Kelley, Madeline; Marvin, M. Colin – Journal of Geography, 2023
The COVID-19 pandemic forced educational institutions around the globe to close or move to a remote format. This article focuses on the transition of an in-person undergraduate physical geography lab to online synchronous learning during the Fall 2020 semester. Findings suggest the importance of abundant learning materials as well as showing…
Descriptors: COVID-19, Pandemics, Physical Geography, Geography Instruction
Randall, Kristina N.; Hirsch, Shanna E.; Allen, Abigail A. – Journal of Special Education Apprenticeship, 2023
Prior research suggests that the use of multimedia instruction along with video modeling increases the ability of individuals with intellectual disability (ID) to independently complete tasks. However, the previous research has not always included instruction of the underlying vocabulary, nor has it always resulted in skill maintenance. The…
Descriptors: Multimedia Instruction, Video Technology, College Students, Students with Disabilities
Ghosh, Ratan; Khatun, Asia; Khanam, Zobaida – Quality Assurance in Education: An International Perspective, 2023
Purpose: The closure of educational institutions in the COVID-19 pandemic has changed the global teaching and learning landscape. Face-to-face classroom activity has been shifted to online classroom activity. This study aims to investigate the effect of social media-based education on students' academic performance during the pandemic.…
Descriptors: COVID-19, Pandemics, School Closing, Social Media
Aksoy, Yakup – International Journal of Education and Literacy Studies, 2023
The fact that the violin is a fretless instrument brings along intonation problems both in its performance and in its education. The introduction of technology into educational environments day by day, has led to the need to try different methods besides the traditional methods for solving intonation problems. The aim of this study is to examine…
Descriptors: Music Education, Musical Instruments, Educational Technology, Computer Assisted Instruction
Horak, Anne K.; Marotta, Jessica; Brusseau, Rebecca; Daly, Kimberley – Teacher Development, 2023
This study explored using video self-analysis as a practice to help teachers identify effective problem-based learning (PBL) instruction and identify areas for their professional growth. Five seventh-grade teachers in the United States who varied in age, gender, ethnicity, and years of experience video-recorded their PBL instruction. Teachers then…
Descriptors: Problem Based Learning, Self Evaluation (Individuals), Grade 7, Video Technology
Vokatis, Barbara; Gibbins, Thor – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
Educating literacy educators in online teacher preparation programs is an area in need of research. As online literacy teacher programs become more prevalent, it will become increasingly important to study the benefits and challenges of various online literacy clinic designs. This study investigated the perceived interactions between tutors and…
Descriptors: Literacy Education, Online Courses, Coaching (Performance), Practicums

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