Publication Date
| In 2026 | 0 |
| Since 2025 | 90 |
| Since 2022 (last 5 years) | 329 |
| Since 2017 (last 10 years) | 530 |
| Since 2007 (last 20 years) | 687 |
Descriptor
| Computer Simulation | 734 |
| Program Effectiveness | 734 |
| Educational Technology | 374 |
| Foreign Countries | 282 |
| Technology Uses in Education | 255 |
| Student Attitudes | 172 |
| Teaching Methods | 141 |
| College Students | 95 |
| Science Instruction | 90 |
| Skill Development | 82 |
| Intervention | 70 |
| More ▼ | |
Source
Author
| Albright, Glenn | 4 |
| Emily C. Bouck | 4 |
| Holly M. Long | 4 |
| Ke, Fengfeng | 4 |
| Anandita Krishnamachari | 3 |
| Candace Walkington | 3 |
| Hwang, Gwo-Jen | 3 |
| Jewoong Moon | 3 |
| Jingying Chen | 3 |
| Julie Cohen | 3 |
| Kaufman, David | 3 |
| More ▼ | |
Publication Type
Education Level
Location
| Turkey | 29 |
| Indonesia | 20 |
| Australia | 19 |
| China | 18 |
| Taiwan | 18 |
| Spain | 13 |
| United Kingdom | 13 |
| Germany | 12 |
| Florida | 10 |
| Canada | 9 |
| Malaysia | 9 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 3 |
| Americans with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
Yongluan Ye; Regina Kaplan-Rakowski – British Journal of Educational Technology, 2024
Holding learners' attention is challenging, especially when they are asked to listen to long passages. High-immersion virtual reality (VR) can immerse learners in listening tasks, even in such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language learners' listening comprehension, enjoyment, sense of…
Descriptors: Computer Simulation, Chinese, Second Language Learning, Technology Uses in Education
Karen Parish; Rahel Warnatsch; Leanne Noelle Strom Torgersen; Ricardo Gregorio Lugo – Journal of Teacher Education and Educators, 2024
A barrier to teacher retainment is the lack of professional preparedness. Limitations with live, hands-on teacher training can contribute to inadequate preparedness, particularly in home-school collaboration. This pilot feasibility study explored using virtual reality simulation (VRS) technology with ninety-seven pre-service teachers in Norway,…
Descriptors: Computer Simulation, Parent Teacher Cooperation, Self Efficacy, Preservice Teachers
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Lisa Hammershaimb – OTESSA Conference Proceedings, 2024
Asynchronous capstone courses often lack clear opportunities for students to gain confidence in applying skills they've learned throughout their program of study. To counteract this, I developed an HR capstone simulation course. Through the experience, I learned the power of low-tech role play to reinvigorate the online capstone experience. To…
Descriptors: Capstone Experiences, Role Playing, Computer Simulation, Student Attitudes
Julie Cohen; Vivian C. Wong; Anandita Krishnamachari; Steffen Erickson – Educational Researcher, 2024
Many novice teachers learn to teach "on the job," leading to burnout and attrition among teachers and negative outcomes for students in the long term. Preservice teacher education is tasked with optimizing teacher readiness, but there is a lack of causal evidence regarding effective ways to prepare new teachers. In this paper, we use a…
Descriptors: Preservice Teacher Education, Preservice Teachers, Teacher Education Programs, Coaching (Performance)
Rhonda Christensen; Gerald Knezek – International Journal of Technology in Education, 2025
Pre-post paired data gathered from 15 students enrolled in a career and technical education high school course focusing on teacher education were analyzed to measure the impact due to experiences in a simulated teaching environment. The main research focus was to explore the relationship between variables considered to be important for the success…
Descriptors: Career and Technical Education, High School Students, Career and Technical Education Teachers, Program Effectiveness
Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
Gayathri Sadanala; Xinhao Xu; Hao He; Jhon Bueno-Vesga; Shangman Li – Distance Education, 2025
With the increasing use of virtual reality (VR) technology in education, it is crucial to understand the factors that affect its effectiveness. One area where VR has been utilized is in online orientation, which can be especially beneficial for distant students to start their university programs. This study examines the impact of the learner…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Program Effectiveness
Srisawat, Surasak; Piriyasurawong, Pallop – International Education Studies, 2022
This research aimed to develop metaverse virtual learning management based on gamification techniques model (MVLM-Gt model) and to evaluate the appropriateness of the model. The research methodology was divided into two parts in accordance with these aims. The first part was the design of the learning step using metaverse virtual learning…
Descriptors: Educational Technology, Gamification, Models, Computer Simulation
Vishkaie, Rojin; Seyed, Teddy; Emmons, Claire Thoma; Vom Lehn, Dirk – Educational Media International, 2022
Socializing and interaction are important aspects for families who visit museums. Mixed reality (MR) uses a set of technologies that museums employ to encourage this behavior, but they face challenges in maintaining family cohesion with experiences across different exhibitions and kiosks. In this paper, we explore these challenges broadly to…
Descriptors: Museums, Exhibits, Interaction, Children
Chu, Yih Bing – Education and Information Technologies, 2022
This paper reported an AR based teaching method adopted during the movement control period for undergraduate engineering students to perform electrical machine laboratory. In this work, Unity 3D development platform and Vuforia Engine software development kit are applied to create the AR system. The content of the practical component is projected…
Descriptors: Computer Simulation, Undergraduate Students, Engineering Education, Laboratories
Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
McBain, Kimberly; Chen, Liang; Lee, Angela; O'Brien, Jeremy; Ventura, Nicole M.; Noël, Geoffroy P. J. C. – Anatomical Sciences Education, 2023
Augmented reality (AR) has recently been utilized as an integrative teaching tool in medical curricula given its ability to view virtual objects while interacting with the physical environment. The evidence for AR in medical training, however, is limited. For this reason, the purpose of this mixed method study was to evaluate the implementation of…
Descriptors: Donors, Human Body, Anatomy, Computer Simulation
Investigating How Explicit Contextual Cues Affect Predictive Sensorimotor Control in Autistic Adults
Arthur, Tom; Brosnan, Mark; Harris, David; Buckingham, Gavin; Wilson, Mark; Williams, Genevieve; Vine, Sam – Journal of Autism and Developmental Disorders, 2023
Research suggests that sensorimotor difficulties in autism could be reduced by providing individuals with explicit contextual information. To test this, we examined autistic visuomotor control during a virtual racquetball task, in which participants hit normal and unexpectedly-bouncy balls using a handheld controller. The probability of facing…
Descriptors: Autism Spectrum Disorders, Perceptual Impairments, Perceptual Motor Coordination, Visual Perception
Tam, Cheung-On; Hui, Claire Ka-Yan – International Journal of Art & Design Education, 2023
Although visual arts teachers have free access to high quality online artwork images offering them immense teaching resources, making meaningful use of them remains a pedagogical challenge. During the COVID-19 pandemic, the transition from face-to-face to online teaching caused an immediate need for teachers to enhance their digital competencies…
Descriptors: Foreign Countries, Visual Arts, Art Teachers, Art Education

Peer reviewed
Direct link
