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Tom Akiva; Annie M. White; Sharon Colvin; Junlei Li; Peter Wardrip – Journal of Youth Development, 2022
Human interactions across settings shape young people's learning and development, and building adult expertise in facilitating productive interactions takes deliberate practice and reflective experience. However, relational practices are not consistently part of adult learning for those who work with youth. We describe a 2-year design study to…
Descriptors: Adults, Interpersonal Relationship, Workshops, Library Personnel
Griffin, Becky; Braman, Kris – Journal of Extension, 2018
Due to changing federal and state policy as well as increased community concerns about pollinators, assisting clients interested in pollinator health is taking more Extension agent time and resources. In addition, many gardeners tend to be beginners in need of support to recognize best management practices related to pollinating and beneficial…
Descriptors: Entomology, Gardening, Models, Program Development
Duodu, Eugenia; Noble, Jessica; Yusuf, Yusuf; Garay, Camilo; Bean, Corliss – International Journal of STEM Education, 2017
Background: Due to the rising demands for a Canadian workforce with science, technology, engineering, and math (STEM)-related education, there is a need to increase youth engagement in STEM education and programming. Research, however, has shown that youth residing in low-income communities are disproportionately affected by psychosocial barriers,…
Descriptors: Foreign Countries, After School Programs, STEM Education, Low Income Groups
West, Mel; Ainscow, Mel; Wigelsworth, Michael; Troncoso, Patricio – Education Endowment Foundation, 2017
Challenge the Gap (CtG) is a school collaboration programme designed by Challenge Partners that aims to break the link between disadvantage and attainment. The main components of CtG are: (1) after-school workshops drawing on published research and evidenced practice; (2) focused in-school interventions with a selected cohort of disadvantaged…
Descriptors: Achievement Gap, Research Reports, Disadvantaged, Educational Attainment
Freedman, Marjorie R.; Nickell, Audrey – Journal of Nutrition Education and Behavior, 2010
Objective: To determine if after-school nutrition workshops conducted in public libraries were related to lasting changes in food choice. Methods: "Snack Smart" workshops, based on Social Cognitive Theory, were conducted in 8 branch libraries (49 ethnically diverse children, ages 9 to 14) to assess changes in consumption of targeted food items by…
Descriptors: Nutrition Instruction, Health Promotion, Food, Program Effectiveness
Fischer, Robert L.; Craven, Monica A. G.; Heilbron, Patricia – New Directions for Youth Development, 2011
Professionals who work with youth can have a tremendous impact on the development and life trajectory of these young people. This article reports on an effort to provide support and professional development for those who work with youth during nonschool hours in a youth development fellowship program. Combining intensive residency workshops and a…
Descriptors: Youth Programs, Fellowships, Educational Innovation, Adolescent Development
Fisher, Maisha T.; Purcell, Susie Spear; May, Rachel – English Education, 2009
This article examines relationships among process, product, and playmaking in a southeastern playwriting and performance program for teen girls, Playmaking for Girls (PFG). The authors have chosen to focus on tensions between process and product. Such tensions are present in the challenges teachers experience when privileging student-centered…
Descriptors: Urban Schools, Playwriting, Creative Writing, Program Effectiveness
Townsend, Dianna – Journal of Adolescent & Adult Literacy, 2009
Adolescent English-language learners (ELLs) encounter increasingly difficult academic language as they progress through school. This article describes the design of an after-school intervention, Language Workshop, created to help middle school ELLs build their knowledge of academic vocabulary words. Evidence-based principles of vocabulary…
Descriptors: Academic Discourse, School Activities, Intervention, Visual Aids
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Edwards, Daneell – Afterschool Matters, 2005
The term "doing hair" is utterly familiar. However, while the term can refer to simple acts of combing, brushing, washing, and styling hair, in the culture of adolescent African-American girls, doing hair is a social practice that represents power, creativity, and sometimes popularity. This article describes a three-month afterschool…
Descriptors: African American Students, Females, Adolescents, After School Programs

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