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No Child Left Behind Act 20011
Showing 1 to 15 of 167 results Save | Export
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Clayton Cohn; Caitlin Snyder; Joyce Horn Fonteles; Ashwin T. S.; Justin Montenegro; Gautam Biswas – British Journal of Educational Technology, 2025
Recent advances in generative artificial intelligence (AI) and multimodal learning analytics (MMLA) have allowed for new and creative ways of leveraging AI to support K12 students' collaborative learning in STEM+C domains. To date, there is little evidence of AI methods supporting students' collaboration in complex, open-ended environments. AI…
Descriptors: Cooperation, Researchers, Artificial Intelligence, STEM Education
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Thiyaporn Kantathanawat; Anyamanee Ussarn; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose: The increasing integration of digital technology in education underscores the need for instructional models that support personalized, skill-based, and problem-solving focused learning. While traditional pedagogies often fail to address these needs comprehensively, this study proposes that the Mastery Adaptive Problem-Solving…
Descriptors: Educational Technology, Technology Uses in Education, Problem Solving, Mastery Learning
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Alberto Gandolfi – International Journal of Artificial Intelligence in Education, 2025
In this paper, we initially investigate the capabilities of GPT-3 5 and GPT-4 in solving college-level calculus problems, an essential segment of mathematics that remains under-explored so far. Although improving upon earlier versions, GPT-4 attains approximately 65% accuracy for standard problems and decreases to 20% for competition-like…
Descriptors: Artificial Intelligence, Reliability, Problem Solving, Mathematics Skills
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Aisyah Saad Abdul Rahim – Journal of Chemical Education, 2023
Educational escape rooms are immersive puzzle-based games that rely on teamwork skills in problem-solving, critical thinking, and communication. This paper describes the development of desert island themed escape rooms in a blended learning environment using physical and online puzzles that were hosted on Genially. The blended escape rooms were…
Descriptors: Game Based Learning, Puzzles, Teamwork, Problem Solving
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Rebecca Marrone; Andrew Zamecnik; Srecko Joksimovic; Jarrod Johnson; Maarten De Laat – Technology, Knowledge and Learning, 2025
This article examines students' opinions regarding the use of artificial intelligence (AI) as a teammate in solving complex problems. The overarching goal of the study is to explore the effectiveness of AI as a collaborative partner in educational settings. In the study, 15 groups of grade 9 students (59 students total) were assigned a challenging…
Descriptors: Student Attitudes, Artificial Intelligence, Problem Solving, Teamwork
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Erol, Osman; Çirak, Nese Sevim – Education and Information Technologies, 2022
Problem-solving is one of the most important twenty-first-century skills and should be acquired at an early age. Since programming is a kind of problem-solving process, it may be seen in the context of problem-solving skills development. Hence, this study aims to identify the effectiveness of one of the most popular programming tools…
Descriptors: Programming, Technology Uses in Education, Problem Solving, Middle School Students
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Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
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Sarah E. Frampton; Judah B. Axe – Analysis of Verbal Behavior, 2025
Technology offers exciting possibilities for instruction with learners with autism spectrum disorder (ASD), but limited research has evaluated the use of web-based applications (apps) as learning tools for this population. We wondered if using apps would function as a precurrent response to solve problems in the form of questions on a worksheet.…
Descriptors: Technology Uses in Education, Students with Disabilities, Autism Spectrum Disorders, Computer Software
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Sebastian Kilde-Westberg; Andreas Johansson; Jonas Enger – Physical Review Physics Education Research, 2025
Generative AI tools, including the popular ChatGPT, have had a significant impact on discourses about future work and educational practices. Previous research in science education has highlighted the potential of generative AI in various education-related areas, including generating valuable discussion material, solving physics problems, and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Science Laboratories, Physics
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Qian Xu – Discover Education, 2024
This research suggests a methodology to examine the effectiveness Artificial Intelligence (AI) on the cognitive abilities of college students so that future researchers can utilize this experimental project to focus on how AI-powered Intelligent Tutoring Systems (ITSs) affect learning outcomes. As AI continues to revolutionize all walks of life,…
Descriptors: Artificial Intelligence, Cognitive Ability, College Students, Intelligent Tutoring Systems
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Xin Wei; Susu Zhang; Jihong Zhang – Grantee Submission, 2025
This investigation explores the relationship between the use of digital pencil and mathematical problem-solving accuracy among 1,530 students with learning disabilities (LD) and 25,400 general education (GE) peers from the 2017 digital National Assessment of Educational Progress mathematics assessment. The term "digital pencil" in this…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Skills, Problem Solving
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Xin Wei; Susu Zhang; Jihong Zhang – Journal of Special Education Technology, 2025
This investigation explores the relationship between the use of digital pencil and mathematical problem-solving accuracy among 1,530 students with learning disabilities (LD) and 25,400 general education (GE) peers from the 2017 digital National Assessment of Educational Progress mathematics assessment. The term "digital pencil" in this…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Skills, Problem Solving
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Mandy J. Rispoli; Charissa Richards; Amanda Borosh; Eric Shannon; Rose Mason – Journal of Behavioral Education, 2025
Caregivers of young children with neurodevelopmental disabilities report a need for training and support in reducing their children's challenging behavior at home. The purpose of this study was to evaluate a telehealth caregiver training program comprised of online modules and weekly practice-based coaching on caregiver implementation fidelity of…
Descriptors: Telecommunications, Caregiver Training, Neurodevelopmental Disorders, Behavior Modification
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Aminatun, Tien; Subali, Bambang; Yuningsih; Dwiyani, Arsi; Prihartina, Irma; Meliana, Dwi – Anatolian Journal of Education, 2022
This was second year's research in developing a biology learning module of ecosystem material that promotes mobile android-based local region potentials, after first year conducted a field examination on android e-module and limited testing in East Lombok Regency, West Nusa Tenggara and Sleman Regency, D.I. Yogyakarta. The second-year research…
Descriptors: High School Students, Handheld Devices, Foreign Countries, Telecommunications
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