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Sencer Tasyonar; Ahmet Murat Uzun – Open Praxis, 2025
This study aims to develop a location-based augmented reality (LBAR) Android application and test its effectiveness in supporting orientation programs for newly enrolled students. The application was designed to facilitate easier adaptation to the environment and university life for novice students. Unity, ARCore SDK, and the AR+GPS Unity Package…
Descriptors: Computer Simulation, Technology Uses in Education, Program Effectiveness, School Orientation
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Raganeswari Ramasamy; Mariam Mohamad; Mageswaran Sanmugam; Hooi Chee Mei – Malaysian Journal of Learning and Instruction, 2025
Purpose: Mobile learning has several applications that can be advantageous in the field of education. They play a significant role in technology assisted learning. Employing mobile learning in teaching writing skills offers communication, collaboration, and fun learning. It also creates a conducive learning environment among the students.…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Secondary School Students
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Abdul Bashith; Saiful Amin; Muhammad Aliman; Muchammad Akbar Kurniawan; Hasse Jubba; Linda Maulidiah – Educational Process: International Journal, 2025
Background/purpose: Empirical data consistently demonstrate that social sciences education suffers from suboptimal learning outcomes, primarily due to overcrowded curricula and students' struggle to connect abstract theoretical concepts with real-world applications. Therefore, learning that implements technology to assist students in comprehending…
Descriptors: Laboratories, Social Sciences, Computer Simulation, Technology Uses in Education
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Nagihan Kadioglu; Özge Özyalçin Oskay – Pedagogical Research, 2025
The aim of this study was to determine the effect of Mobile AR (MAR) supported Flipped Learning Model (FLM) applications on the academic achievement of first year undergraduate students in General Chemistry Laboratory course and to investigate the students' views on MAR supported FLM. In the study carried out with a quasi-experimental design with…
Descriptors: Flipped Classroom, Chemistry, Science Laboratories, Science Experiments
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Dominic Afful; John Kwame Boateng – Cogent Education, 2023
This study was planned to establish the extent of the usage and benefits of mobile technologies to learn by distance learners at the University of Ghana and the University of Education, Winneba. The study adopted an explanatory sequential mixed-method design. Structured questionnaires were administered to 400 distance learners selected by…
Descriptors: Foreign Countries, College Students, Distance Education, Educational Technology
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Jessica Fitts Willoughby; Rebekah L. King; Paula M. Adams – Journal of American College Health, 2024
Background: Important tools in preventing the spread of COVID-19 include contract tracing and adherence to isolation guidelines after a positive diagnosis of COVID-19. This is especially relevant among college students who are often away from support systems at home, living in high-density housing, and may not experience serious symptoms from…
Descriptors: Telecommunications, Handheld Devices, College Students, COVID-19
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Heba Abou-El-Sood – Accounting Education, 2025
The surge in technology adoption has transformed students into 'digital natives' who require innovative teaching methods to enhance their engagement and learning. This paper investigates the impact of integrating QuickBooks®, an accounting mobile app, on students' learning, engagement, and interest in the course. It utilizes a survey questionnaire…
Descriptors: Accounting, Educational Technology, Technology Uses in Education, Telecommunications
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Eryigit, Gülsen; Bektas, Fatih; Ali, Ubey; Dereli, Bihter – Computer Assisted Language Learning, 2023
Grammatical information, embedded at the word level, makes the acquisition of morphologically rich languages quite complex as well as the language exercise generation process for teachers. This study introduces a new gamification approach for complex morphology learning and aims to analyze the students' perceptions towards it. In this approach,…
Descriptors: Grammar, Morphology (Languages), Gamification, Student Attitudes
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Meeli Rannastu-Avalos; Leo A. Siiman; Mario Mäeots – Journal of Baltic Science Education, 2025
Collaborative problem-solving (CPS) is increasingly essential in both scientific practice and modern education, yet remains difficult to embed authentically in classrooms. This study addressed that gap by integrating CPS into a ninth-grade biology lesson using a smartphone-based asymmetric simulation. The innovative three-phase instructional…
Descriptors: Cooperative Learning, Problem Solving, Telecommunications, Handheld Devices
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Hamzah, Almed; Sosnovsky, Sergey – International Journal of Mobile and Blended Learning, 2023
The growing ubiquity, rich functionality, and relative affordability of mobile devices have been seen as opportune factors for implementing mobile learning solutions that can be used in a variety of contexts and domains. Plenty of successful mobile educational applications have been built. This paper describes an attempt to build on this success.…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Undergraduate Students
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Danny Arteaga; Andrea Carolina Cabanzo; Paola Gómez Buitrago – Science Education International, 2025
Herein, we explore the impact of using a flipped classroom approach on the achievement of learning outcomes in the International Union of Pure and Applied Chemistry (IUPAC) inorganic nomenclature in fundamental chemistry courses at the university level. In addition, the study sought to evaluate student attitude, motivation, and engagement when…
Descriptors: Flipped Classroom, Technology Uses in Education, Science Instruction, College Students
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Newsome, A'Naja; Gilliard, Tiffany; Phillips, Amelia; Dedrick, Robert – Journal of American College Health, 2023
Objective: To understand salient beliefs related to physical activity (PA) in sedentary college students. Participants: Thirty-seven students from a large research university participating in a larger research project were subsequently invited to participate in small focus groups. Methods: Using the Theory of Planned Behavior as a framework,…
Descriptors: College Students, Life Style, Physical Activity Level, Student Attitudes
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Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
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Saman Ebadi; Asieh Amini – Interactive Learning Environments, 2024
Artificial Intelligence (AI) technology in the educational context, particularly chatbotics, has made significant changes in learning English. This mixed-methods study is intended to explore university students' attitudes toward the potential role of artificial intelligence (AI)-assisted mobile applications. Meanwhile, the role of social presence…
Descriptors: Artificial Intelligence, Educational Technology, English (Second Language), Second Language Learning
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Beard, Seanice; Nyutu, Eva N. – International Journal of Technology in Education and Science, 2022
The use of clickers in the lecture classroom has increased in recent years. Clickers have been widely used to improve teaching effectiveness in various lecture classroom settings. Most introductory biology courses are taught using direct instruction. One of the ways that students may be engaged in the lecture classrooms is by using a clicker.…
Descriptors: Gender Differences, Audience Response Systems, Handheld Devices, Student Attitudes
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