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Sheilla Indiaka; Waweru Mwangi; Jael Sanyanda – Journal of Learning for Development, 2025
Digital technology has increasingly transformed the landscape of science education, positioning gamification as a powerful pedagogical tool to enhance learner engagement and comprehension. This study investigated the application of digital gamification using Kahoot! to enhance comprehension of biology subject content among secondary school…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Biology
Ali Ceyhun Muftuoglu – ProQuest LLC, 2024
This study investigates the role of Immersive Virtual Reality (IVR) in facilitating Transformative Experiences (TE) and enhancing everyday engagement with learning. Using the Teaching for Transformative Experiences in Science (TTES) model, this research integrates IVR's unique affordances--presence and agency--to examine how immersive learning…
Descriptors: Computer Simulation, Transformative Learning, Learner Engagement, Science Education
Qiaoyi Liu; Harish Moni Prakash; Andrew F. Heckler – Physical Review Physics Education Research, 2025
We conducted two studies to investigate the extent to which brief, spaced, mastery practice on skills relevant to introductory physics affects student performance. The first study investigated the effect of practice of "specific" physics skills, each one relevant to only one or a few items on the course exam. This study employed a…
Descriptors: Algebra, Physics, Science Education, Grades (Scholastic)
Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Reyna, Jorge – Research in Learning Technology, 2021
Digital media assignments empower students to become co-creators of knowledge rather than passive consumers of content. The Internet explosion and the affordability of digital technologies and devices such as smartphones, tablets and action cameras have created opportunities to use digital media in the classroom. This article aims to present an…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Technology Integration
Takemura, Atsushi – International Association for Development of the Information Society, 2022
Science and technology education necessitates teaching and learning experiments involving electronic circuit construction and measurements using experimental equipment. In this study, a novel cross reality system for learning physical circuit construction and performing virtual experiments using virtual experimental equipment with mid-air haptics…
Descriptors: Science Education, Technology Education, Electronic Equipment, Science Experiments
Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Ece Ceren Özer; Aleyna Özdemir; Feyza Ünsal; Semra Benzer – Science Insights Education Frontiers, 2025
This qualitative case study explored graduate students' views (n=6) on AI-supported applications and an AI-enabled blockbased coding tool (PictoBlox) in science education. Data were gathered over a 39-hour implementation via a semi-structured interview form and screen captures from the activities, and analyzed with content analysis. Participants…
Descriptors: Graduate Students, Student Attitudes, Artificial Intelligence, Technology Uses in Education
Andreas Haraldsrud; Tor Ole B. Odden – Journal of Chemical Education, 2025
Chemistry education researchers have, for many years, explored different ways of learning chemistry through modeling and open-ended problem-solving. With the emergence of generative artificial intelligence (GenAI) tools such as ChatGPT, students now have access to dynamic scaffolds that can potentially support them in modeling. However, we still…
Descriptors: Chemistry, Science Education, College Students, College Science
Chih-Hung Chen; Jia-Yu Syu – British Journal of Educational Technology, 2024
Virtual contexts play a crucial role in assisting students' learning. Researchers have taken advantage of the potential of immersive virtual reality (VR) for situating students in inaccessible places, and for engaging them in learning activities. Meanwhile, several previous studies have reported that, in VR-based learning contexts, students'…
Descriptors: Computer Simulation, Educational Technology, Student Attitudes, Game Based Learning
Suprapto, Nadi; Ibisono, Handal Setyo; Mubarok, Husni – Journal of Technology and Science Education, 2021
Planetary motion in physics learning is an abstract concept and requires high reasoning. This article is one of the augmented realities (AR)-based pocketbook development on the planetary motion, focusing on student learning achievement. The study used the ADDIE model : "Analysis-Design-Development-Implementation-Evaluation". In the…
Descriptors: Science Education, Physics, Motion, Astronomy
Pheneas Nkundabakura; Theophile Nsengimana; Eugenie Uwamariya; Pascasie Nyirahabimana; Jean Baptiste Nkurunziza; Concilie Mukamwambali; Jean Claude Dushimimana; Jane Batamuliza; Celine Byukusenge; Aloys Iyamuremye – Discover Education, 2024
This research aimed to determine the influence of Continuous Professional Development (CPD) training offered by Rwanda Quality Basic education for Capital Human Development Project (RQBEHCD) sub-component 1.2 on upper primary teachers' Pedagogical Content Knowledge (PCK) in mathematics and science, and elementary technology (SET) subjects. The…
Descriptors: Faculty Development, Pedagogical Content Knowledge, Foreign Countries, Elementary School Teachers
Nadia Parsazadeh; Pei-Yu Cheng – Journal of Educational Technology Systems, 2025
This study presents a framework for integrating meaningful learning into a mobile learning context to enhance the learning achievement of natural science students through the utilization of advanced technologies and outdoor learning. An experiment was conducted on elementary school students to examine the effect of an Augmented Reality-based…
Descriptors: Telecommunications, Handheld Devices, Natural Sciences, Science Education
Resul Butuner; Yusuf Uzun – Journal of Education in Science, Environment and Health, 2025
The poles are recognized as the northernmost and southernmost points on Earth. These extremes are defined differently in terms of cartography, magnetism, geography, and the polar star. In Turkey, numerous activities have been carried out concerning the polar regions, such as the establishment of a scientific research camp and meteorological…
Descriptors: Science Education, Animals, Middle School Students, Geographic Regions
Miriam J. Rhodes; Adrie Visscher; Hanno van Keulen; Martine Gijsel – Journal of Teaching and Learning, 2025
This study examined the impact of a teacher professional development (TPD) program on primary school teachers' skills and self-efficacy in integrated language arts, science, and technology (ILS&T) instruction. The program's design is based on the four-component instructional-design (4C/ID) model, validated in many areas for developing complex…
Descriptors: Faculty Development, Elementary School Teachers, Teaching Skills, Self Efficacy

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