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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
Peter H. F. Ng; Peter Q. Chen; Astin C. H. Wu; Ken S. K. Tai; Chen Li – IEEE Transactions on Learning Technologies, 2024
This study examines a practical teaching and learning cycle tailored to integrate cutting-edge technologies (artificial intelligence (AI) and machine learning (ML) game development) and social entrepreneurship within a "STEM with meaning" approach. This cycle, rooted in service learning and the 5E constructivist teaching model (engage,…
Descriptors: Artificial Intelligence, STEM Education, Educational Games, Service Learning
Maya Usher; Miri Barak – International Journal of STEM Education, 2024
As artificial intelligence (AI) technology rapidly advances, it becomes imperative to equip students with tools to navigate through the many intricate ethical considerations surrounding its development and use. Despite growing recognition of this necessity, the integration of AI ethics into higher education curricula remains limited. This paucity…
Descriptors: Artificial Intelligence, Ethics, Ethical Instruction, Online Courses
Liu, Fang; Zhao, Liang; Zhao, Jiayi; Dai, Qin; Fan, Chunlong; Shen, Jun – IEEE Transactions on Learning Technologies, 2022
Educational process mining is now a promising method to provide decision-support information for the teaching-learning process via finding useful educational guidance from the event logs recorded in the learning management system. Existing studies mainly focus on mining students' problem-solving skills or behavior patterns and intervening in…
Descriptors: Data Use, Learning Management Systems, Problem Solving, Learning Processes
Pan, Yanjun; Ke, Fengfeng – Educational Technology Research and Development, 2023
Adopting a pretest-posttest experimental design with repeated measures, this study examined the effects of three types of game-based learning supports in the form of modeling on knowledge development that contributed to successful math problem solving and students' perceived game flow. Forty-one sixth-grade students participated in the study and…
Descriptors: Game Based Learning, Educational Games, Grade 6, Mathematics Instruction
Christensen, Dana; Lombardi, Doug – International Journal of Science Education, 2023
The purpose of this study was to quantitatively assess the integration of computational thinking with learning about biological evolution. Specifically, we investigated the effectiveness of a framework from a recently developed learning progression that emphasises the complex nature of teaching both computational thinking and biological evolution.…
Descriptors: Computation, Thinking Skills, Biology, Evolution
Lim, Sue-ann; Jung, Jae Yup; Kalyuga, Slava – Instructional Science: An International Journal of the Learning Sciences, 2023
Solving a novel problem has recently garnered some attention as a viable alternative to traditional explicit instruction in the preparation of students for learning. This study investigated the effectiveness of introducing problem-solving tasks and worked examples prior to explicit instruction, along with the use of contrast, for gifted and…
Descriptors: Program Effectiveness, Problem Solving, Academically Gifted, Gifted Education
Margulieux, Lauren E.; Morrison, Brian B.; Franke, Baker; Ramilison, Harivololona – ACM Transactions on Computing Education, 2020
The subgoal learning framework has improved performance for novice programmers in higher education, but it has only started to be applied and studied in K-12 (primary/secondary). Programming education in K-12 is growing, and many international initiatives are attempting to increase participation, including curricular initiatives like Computer…
Descriptors: Programming, Computer Science Education, Elementary Secondary Education, Coding
Nurlaili, Nurlaili; Warman, Warman; Raolah, Raolah – Cypriot Journal of Educational Sciences, 2021
A principal's supervision competency affects the improvement in the teaching and learning process; therefore, it needs to be improved. This study aimed to describe the principal working group (PWG) activities and the principal's supervision competencies after being assisted by school supervisor in the PWG at Sangkuang Island, East Kutai Regency.…
Descriptors: Competence, Knowledge Level, Principals, School Supervision
Omar, Mona Taha Mohamad – Journal of Education and e-Learning Research, 2022
Recently, there has been a shift from teacher- to student-centered teaching paradigms, which have proven to lead to better learning outcomes. However, teaching in the Islamic Studies Department at Ad-Dilam College of Education, Prince Sattam Bin Abdulaziz University, Saudi Arabia, is currently mainly lecture-oriented. This is attributable to the…
Descriptors: Foreign Countries, Islamic Culture, Program Effectiveness, Student Centered Learning
Melynda Elaine Diehl – ProQuest LLC, 2022
The purpose of this action research study was to investigate by using a PBL design if giving student more ownership in classroom cellphone policies has positive outcomes. This study looked at not only the behavioral aspect of classroom cellphone usage, but also the impacts of using a PBL design on student engagement, ownership, and knowledge…
Descriptors: Student Participation, Student Role, Ownership, Telecommunications
Jung, Jaewon; Shin, Yoonhee; Zumbach, Joerg – Interactive Learning Environments, 2021
This study investigated the effects of pre-training types on the cognitive load, collaborative knowledge construction and level of learning in a computer-supported collaborative learning environment. Pre-training was provided to help learners optimise their cognitive load, build accurate shared-knowledge and achieve successful deep learning. The…
Descriptors: Cognitive Processes, Difficulty Level, Knowledge Level, Cooperative Learning
Chou, Yu-Chi – Education and Training in Autism and Developmental Disabilities, 2023
The ESCAPE curriculum model was developed to enhance emotional awareness and behavioral support for students with autism spectrum disorder (ASD) to help with stressful events and escape from emotional distress. The instructional phases represent an emotion regulatory process: starting with emotional and behavioral awareness, followed by…
Descriptors: Emotional Response, Autism Spectrum Disorders, Students with Disabilities, Stress Management
Rospigliosi, Asher; Bourner, Tom – Action Learning: Research and Practice, 2021
What do people need to learn to engage actively in social action for neighbourhood improvement or development? How important is emergent learning relative to planned learning in this context? Where does first-person knowledge fit into the body of knowledge required for success in bringing about change for the better in neighbourhoods through…
Descriptors: Problem Solving, Teamwork, Social Change, Social Action
Liana Gefter; Nancy Morioka-Douglas; Ashini Srivastava; Can Angela Jiang; Meredith Lewis; Lee Sanders; Eunice Rodriguez – Health Education Research, 2024
To assess the impact of a school-based health intervention on adolescents' health knowledge, psychosocial assets and health behaviors, including comparisons of implementation mode: remote, hybrid or in-person. The Stanford Youth Diabetes Coaches Program, an 8-week, school-based health promotion and coaching skills program, was offered to…
Descriptors: Health Behavior, Behavior Change, Distance Education, Blended Learning

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