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Wen Huang; Candace Walkington; Mitchell J. Nathan – Grantee Submission, 2023
This study investigates how learners collaboratively construct embodied geometry knowledge in shared VR environments. Three groups of in-service teachers collaboratively explored six geometric conjectures with various virtual objects (geometric shapes) under the guidance of a facilitator. Although all the teachers were in different physical…
Descriptors: Cooperative Learning, Geometry, Mathematics Education, Computer Simulation
Wen Huang; Candace Walkington; Mitchell J. Nathan – International Journal of Computer-Supported Collaborative Learning, 2023
This study investigates how learners collaboratively construct embodied geometry knowledge in shared VR environments. Three groups of in-service teachers collaboratively explored six geometric conjectures with various virtual objects (geometric shapes) under the guidance of a facilitator. Although all the teachers were in different physical…
Descriptors: Cooperative Learning, Geometry, Mathematics Education, Computer Simulation
Headman Hebe; Gasenakeletso Hebe – Journal of Research and Advances in Mathematics Education, 2025
Mathematics is, universally, considered the heartbeat of the Science, Technology, Engineering and Mathematical (STEM) education. Accordingly, the learners must be equipped with strong mathematical proficiency very early in life. This behoves mathematics practitioners to use various impactful pedagogical strategies. The bigger action research from…
Descriptors: Mathematics Instruction, Teaching Methods, Clubs, Early Childhood Education
Joris Van Elsen; Leen Catrysse; Sven De Maeyer – Early Childhood Education Journal, 2024
Interactive picturebook reading is an easily accessible and enjoyable activity that provides preschoolers with opportunities to practice problem-solving skills. Increasingly, preschool age is considered the ideal time to foster problem-solving skills. This paper examines the effect of interactive picturebook reading on the problem-solving skills…
Descriptors: Picture Books, Interaction, Preschool Children, Problem Solving
Barman, Munmi; Jena, Ananta Kumar – International Journal of Developmental Disabilities, 2023
Interactive video-based instruction (IVBI) session was organized in day-care rehabilitation settings to provide training in acquiring new skills related to social skills development for targeted moderate intellectual disability (MID) population. The main objective is to inter-relate the effect of individual and collaborative interactive…
Descriptors: Educational Technology, Interpersonal Competence, Students with Disabilities, Intellectual Disability
Omar, Mona Taha Mohamad – Journal of Education and e-Learning Research, 2022
Recently, there has been a shift from teacher- to student-centered teaching paradigms, which have proven to lead to better learning outcomes. However, teaching in the Islamic Studies Department at Ad-Dilam College of Education, Prince Sattam Bin Abdulaziz University, Saudi Arabia, is currently mainly lecture-oriented. This is attributable to the…
Descriptors: Foreign Countries, Islamic Culture, Program Effectiveness, Student Centered Learning
Elisa Garcia; Erika Gaylor; Dominique Tunzi; Madeline Cincebeaux; Todd Grindal – Society for Research on Educational Effectiveness, 2022
Background: A large evidence base suggests that without effective early intervention, young children who exhibit persistent challenging behavior often face a host of long-term social and academic challenges (Bulotsky-Shearer & Fantuzzo, 2011; Hauser-Cram & Woodman, 2016; Kazdin, 1995; Lane et al., 2008; Miller et al., 2017). Challenging…
Descriptors: Behavior Problems, Child Behavior, Intervention, Kindergarten
Munmi Barman; Ananta Kumar Jena – Journal of Intellectual Disabilities, 2024
The usefulness of information and communication technology has been witnessed around the globe with the occurrence of rapid changes in the field of education i.e. through the formal or informal way. For this, the researchers have assessed Interactive video-based instruction (IVBI) on (N = 95; males = 47 & females = 48 age range between 12 and…
Descriptors: Video Technology, Interaction, Cognitive Development, Moderate Intellectual Disability
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Chen, Chenin – Contemporary Educational Technology, 2021
Along with the rapid development of technology, the constant innovation and application of computer and information technology has information technology change humans' future lifestyles as well as induce comprehensive changes in humans' learning. Due to knowledge digitization, knowledge creation and update is fast that the acceleration and…
Descriptors: Business Administration Education, College Students, Critical Thinking, Learning Activities
Kopparla, Mahati; Goldsby, Dianne – Journal of Instructional Research, 2019
Co-operative group learning is known to be an effective instructional practice, especially for mathematics. While group work can be incorporated into the classroom in multiple ways, not every group is a co-operative learning community. In the current study, class observations and preservice teacher interviews were used to compare experiences…
Descriptors: Cooperative Learning, Group Activities, Preservice Teachers, Interaction
Al-Ahdal, Arif Ahmed Mohammed Hassan; Alharbi, Mohammed Abdullah – SAGE Open, 2021
Vocabulary, as important as it is, is largely relegated to the domain of memorization in the English as a foreign language (EFL) situations in the Kingdom of Saudi Arabia (KSA). Assessment and achievement tests have proven time and again that this strategy is not doing any good for the learners' proficiency. This study was conceived to suggest…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
Chou, Yu-Chi; Park, Hye Ran – Education and Training in Autism and Developmental Disabilities, 2021
Beyond effectiveness of the instructional model of Navigation of Social Engagement (NOSE model; Chou, 2020) to enhance problem solving skills of students with autism spectrum disorders (ASD), this article addresses moderating factors to provide a more in-depth secondary analysis of data within this intervention. While previous findings have…
Descriptors: Autism, Pervasive Developmental Disorders, Problem Solving, Skill Development
Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Glover, Rebecca; Hammond, Nicholas B.; Smith, Justin; Guerra, Dalyana – International Journal for the Scholarship of Teaching and Learning, 2018
Peer-led team learning (PLTL), specifically the model known as 'Workshops', has been shown to contribute positively and significantly to student success in STEM courses across subjects (Gosser et al., 2001). Our research adds to the SOTL literature describing the effectiveness of Workshops by reporting on the changes in student leaders. We examine…
Descriptors: Teamwork, Workshops, Student Leadership, Skill Development

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