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Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Kim, Gayoung; Kim, Dohyeon; Lee, Woo Jin; Joung, Sunyoung – SAGE Open, 2020
Recent years have witnessed the worldwide growth of entrepreneurship education (EE) as entrepreneurship is regarded as the key driver of innovation and economic growth. Most extant studies on EE have focused on its impact on entrepreneurial intentions. However, the application of the same EE measurements for both adults and adolescents has long…
Descriptors: Entrepreneurship, Youth Programs, Middle School Students, High School Students
Thongmak, Mathupayas – Education for Information, 2019
Higher education enrollment has declined recently. New recruiting strategies and student-centered learning environments with challenge, enthusiasm, and joy are required to boost enrollment and engagement. Thus, the student-centered teaching approach, which one of the approaches under implementation and observation, are increasingly needed.…
Descriptors: Student Centered Learning, Educational Games, Educational Technology, Technology Uses in Education
Huang, Chiu-Mieh; Chien, Li-Yin; Cheng, Chin-Feng; Guo, Jong-Long – Journal of School Health, 2012
Background: Drug use has been noted among students in Taiwan during the past decade and schools have a role in preventing or delaying students' drug use. We developed and evaluated a school-based, drug-use prevention program integrating the theory of planned behavior (TPB) and life skills for junior high school students. Methods: We recruited 441…
Descriptors: Daily Living Skills, Foreign Countries, Grade 7, Junior High School Students
Sprague, Jeffrey; Pennefather, Jordan; Marquez, Jessie; Yeaton, Pamela; Marquez, Brion – Society for Research on Educational Effectiveness, 2011
This session will describe the social validity, usability and intent to use of an interactive, state-of-the-art, professional development program based on the Response to Intervention (RtI) approach and its core components (e.g., problem-solving strategy; three tiers of intervention service delivery with universal, selected and intensive…
Descriptors: Validity, Elementary School Teachers, Intention, Usability

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