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Joel E. Ringdahl; Kelly M. Schieltz; Matthew J. O'Brien; Jennifer J. McComas; Rose M. Morlino; Karla A. Zabala-Snow; Emily K. Unholz-Bowden; Shawn N. Girtler – Journal of Developmental and Physical Disabilities, 2025
Researchers have shown that behavioral interventions that incorporate communication as a focus have demonstrated efficacy for individuals with intellectual and developmental disabilities (IDD). Researchers have demonstrated that individuals with IDD allocate responding to one communicative response modality over others when multiple communicative…
Descriptors: Interpersonal Communication, Intellectual Disability, Developmental Disabilities, Communication Skills
Mindy C. Scheithauer; Summer B. Bottini; Meara X. H. McMahon – Journal of Developmental and Physical Disabilities, 2025
Differential reinforcement of alternative behavior (DRA) is a common strategy for escape-maintained behaviors targeted for reduction (i.e., targeted behavior) exhibited by youth with intellectual and developmental disabilities. DRA often involves various methods of prompting to ensure the instruction or task remains in place until contingencies…
Descriptors: Reinforcement, Behavior Problems, Behavior Modification, Prompting
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Peltier, William; Newell, Kristen L.; Linton, Elizabeth; Holmes, Sarah C.; Donaldson, Jeanne M. – Journal of Applied Behavior Analysis, 2023
Disruptive behavior during instruction is a common problem in elementary classrooms. One intervention to reduce disruptive behavior is the Good Behavior Game (GBG). In this study, the students of 2 early elementary classrooms experienced 3 versions of the GBG: experimenter-implemented, teacher-implemented, and student-implemented. The effects of…
Descriptors: Student Behavior, Behavior Problems, Elementary School Students, Behavior Modification
Sleiman, Andressa A.; Betz, Alison M.; Rey, Catalina N.; Blackman, Abigail L. – Education and Treatment of Children, 2020
Token economies are an effective behavior-management tool used across multiple populations and settings. However, researchers have shown that several variables may impact its effectiveness (Hackenberg 2009, 2018). One variable within a token economy that has not been thoroughly studied is token manipulation or the extent to which the learner…
Descriptors: Autism, Pervasive Developmental Disorders, Token Economy, Behavior Modification
Summer Bottini; Jennifer Gillis – Journal of Developmental and Physical Disabilities, 2021
Identification of reinforcers is critical to the effectiveness of behavioral interventions. Stimulus preference assessments (SPA) are a frequently used method to identify putative reinforcers. Given the fluctuating nature of individual preferences, there is need for efficient training of providers that may regularly implement SPAs. The present…
Descriptors: Reinforcement, Behavior Modification, Preferences, Training
Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
Becraft, Jessica L.; Borrero, John C.; Mendres-Smith, Amber E.; Castillo, Mariana I. – Journal of Behavioral Education, 2017
Differential-reinforcement-of-low-rate (DRL) schedules can be used to decrease, but not eliminate, excessive bids for teacher attention in a classroom. There are two primary methods of implementing a DRL: full session and spaced responding. Some research suggests that the full-session DRL may eliminate target responding. The purpose of the current…
Descriptors: Behavior Modification, Program Effectiveness, Intervention, Preschool Education
Aldosari, Mubarak S. – International Journal of Special Education, 2017
This study compared the efficacy of no choice and choice of preferred engagement stimuli to reduce escape-maintained disruptive behavior of pupils in kindergarten with developmental disabilities in inclusive classes. This study demonstrated how functional behavior assessment can be conducted in a school setting to determine the functional…
Descriptors: Learner Engagement, Kindergarten, Developmental Disabilities, Inclusion
Wymbs, Frances A. – School Mental Health, 2018
This study used conjoint analysis, trade-off methodology employed by marketing researchers and health economists, to examine preferences of parents for school- and community-based interventions for childhood ADHD. Participants were 29 mothers (86.2% Caucasian) of boys aged 5-13 years with or at risk of ADHD. Mothers completed a conjoint survey…
Descriptors: Parent Attitudes, Intervention, Preferences, Males
Cosbey, Joanna; Muldoon, Deirdre – Journal of Autism and Developmental Disorders, 2017
This study evaluated the effectiveness of a family-centered feeding intervention, Easing Anxiety Together with Understanding and Perseverance (EAT-UP™), for promoting food acceptance of children with autism spectrum disorder at home. A concurrent multiple-baseline design was used with systematic replication across three families. Baseline was…
Descriptors: Autism, Pervasive Developmental Disorders, Program Evaluation, Program Effectiveness
Bagaiolo, Leila F.; Mari, Jair de J.; Bordini, Daniela; Ribeiro, Tatiane C.; Martone, Maria Carolina C.; Caetano, Sheila C.; Brunoni, Decio; Brentani, Helena; Paula, Cristiane S. – Autism: The International Journal of Research and Practice, 2017
Video modeling using applied behavior analysis techniques is one of the most promising and cost-effective ways to improve social skills for parents with autism spectrum disorder children. The main objectives were: (1) To elaborate/describe videos to improve eye contact and joint attention, and to decrease disruptive behaviors of autism spectrum…
Descriptors: Video Technology, Modeling (Psychology), Skill Development, Interpersonal Competence

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