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Faith G. Miller; Nicole Swenson Wagner; Alexandria C. Robers – Preventing School Failure, 2025
Behavior specific praise (BSP) is widely regarded as an evidence-based classroom management strategy, with decades of research supporting its use. However, relatively few studies have examined the effect of BSP as a "targeted" intervention strategy, particularly for traditionally underrepresented students. The present study evaluated the…
Descriptors: Behavior Modification, Positive Reinforcement, Evidence Based Practice, Program Effectiveness
Yvonne Larrier; Monica Allen; Arline Edwards-Joseph; Geneva Fleming; Vanessa Kelleybrew – Continuity in Education, 2022
The RUMERTIME Process (RP) is a five-step culturally responsive social-emotional, problem-solving, prevention-intervention strategy used to educate, equip, and empower students, educators, and families. The RP equips individuals with the abilities to recognize, understand, manage, express, and reflect on their thoughts, interactions, mindsets, and…
Descriptors: Program Effectiveness, Cultural Relevance, Social Emotional Learning, Problem Solving
Rachel E. Robertson; Anastasia A. Kokina; Debra W. Moore – Journal of Positive Behavior Interventions, 2020
Behavior intervention plans (BIPs) based on a functional behavior assessment are supported by a large body of research showing their potential for positively impacting student behavior; however, research also indicates that many classroom teams struggle to implement BIPs with fidelity. We conducted a statewide survey of over 600 teachers to…
Descriptors: Behavior Modification, Functional Behavioral Assessment, Student Behavior, Program Implementation
Henry, Lauren; Reinke, Wendy M.; Herman, Keith C.; Thompson, Aaron M.; Lewis, Crystal G. – School Psychology Review, 2020
The goal of this project was to evaluate the effects of an innovative intervention model created specifically for youth in alternative school settings. The Motivational Interviewing with At-Risk Students (MARS) Mentoring Program is a unique intervention rooted in self-determination and behavior modification theories and delivered through a…
Descriptors: At Risk Students, Mentors, Nontraditional Education, Intervention
Condliffe, Barbara; Zhu, Pei; Doolittle, Fred; van Dok, Mark; Power, Hannah; Denison, Dakota; Kurki, Anja – National Center for Education Evaluation and Regional Assistance, 2022
Students' early problem behaviors in school can be disruptive and even hinder their learning and long-term success. To prevent and address these problem behaviors, schools across the country report adopting Multi-Tiered Systems of Support for Behavior (MTSS-B). The MTSS-B approach seeks to change the school learning environment by consistently…
Descriptors: Behavior Problems, Student Behavior, Positive Behavior Supports, Training
Humphrey, Neil; Hennessey, Alexandra; Ashworth, Emma; Frearson, Kirsty; Black, Louise; Petersen, Kim; Wo, Lawrence; Panayiotou, Margarita; Lendrum, Ann; Wigelsworth, Michael; Birchinall, Liz; Squires, Garry; Pampaka, Maria – Education Endowment Foundation, 2018
The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to to improve pupil behaviour with the following core elements: classroom rules, team membership, monitoring of behaviour, and positive reinforcement (rewards). While it is primarily used with children in primary schools, it can also be implemented in early…
Descriptors: Student Behavior, Behavior Modification, Intervention, Games
McNamara, Lauren; Walker, Meaghan – Canadian Journal of Action Research, 2018
This qualitative report is part of a larger action research study on a topic that is often overlooked in school improvement efforts: Recess and its influence on children's social interactions and developmental trajectories. We introduced The Recess Project into seven lower-socioeconomic elementary schools in southern Ontario. Our intention for…
Descriptors: Recess Breaks, Elementary School Students, Low Income Students, Program Effectiveness
Alexandra Hennessey – Education Endowment Foundation, 2017
The Good Behaviour Game (GBG) is one of the most popular behaviour management systems for primary-aged children. It has an extensive evidence base supporting its use. The GBG itself can be described as an "interdependent group-oriented contingency management procedure." A major efficacy trial of the GBG in England was conducted that…
Descriptors: Student Behavior, Classroom Techniques, Educational Games, Elementary School Students
Garbacz, S. Andrew; Watkins, Natasha D.; Diaz, Yamalis; Barnabas, Ernesto R., Jr.; Schwartz, Billie; Eiraldi, Ricardo – Preventing School Failure, 2017
The purpose of this paper is to demonstrate how Conjoint Behavioral Consultation (CBC) can be used by school behavioral health programs within the Interactive Systems Framework (ISF) as a tool for developing and supporting intervention plans that integrate mental health evidence-based practices (EBPs). External behavioral health consultants…
Descriptors: Urban Schools, Evidence Based Practice, Behavior Modification, Consultation Programs
Schwartz, Heather L.; McCombs, Jennifer Sloan; Augustine, Catherine H.; Leschitz, Jennifer T. – RAND Corporation, 2018
Research shows that during summer, low-income and non-white students fall behind academically compared with their more-affluent and white peers. To understand whether and how district-led voluntary summer learning programs can improve outcomes for low-income students, The Wallace Foundation initiated the National Summer Learning Project in 2011 in…
Descriptors: Summer Programs, At Risk Students, Low Income Students, Minority Group Students
Duncan, Robert; Washburn, Isaac J.; Lewis, Kendra M.; Bavarian, Niloofar; DuBois, David L.; Acock, Alan C.; Vuchinich, Samuel; Flay, Brian R. – Grantee Submission, 2016
Behavioral trajectories during middle childhood are predictive of consequential outcomes later in life (e.g., substance abuse, violence). Social and emotional learning (SEL) programs are designed to promote trajectories that reflect both growth in positive behaviors and inhibited development of negative behaviors. The current study used growth…
Descriptors: Social Development, Emotional Development, Behavior Problems, Behavior Modification
Brandy Marie Hunt – ProQuest LLC, 2012
The Good Behavior Game (GBG) has been widely supported as an effective intervention to alter a variety of target behaviors, in various settings, with varying age groups; however, there are areas warranting further investigation. Prior to the present study, no study has examined the GBG's effectiveness in decreasing disruptive behaviors while…
Descriptors: Intervention, Behavior Modification, Behavior Problems, Preschool Children

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