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Tracy H. Clark – ProQuest LLC, 2024
Prioritizing student engagement in the classroom, where students want to learn more and be challenged, can lead to future success. This study investigated the effectiveness of providing teachers with professional development focusing on student engagement. The study utilized a mixed-method methodology that examined the effects of professional…
Descriptors: Elementary School Teachers, Faculty Development, Learner Engagement, Program Effectiveness
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Ming Liu; Jingxu Zhang; Lucy Michael Nyagoga; Li Liu – IEEE Transactions on Learning Technologies, 2024
Student question generation (SQG) is an effective strategy for improving reading comprehension. It helps students improve their understanding of reading materials, metacognitively monitor their comprehension, and self-correct comprehension gaps. Internet technologies have been used to facilitate SQG process through intensive peer support. However,…
Descriptors: Reading Comprehension, Questioning Techniques, Educational Technology, Artificial Intelligence
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Nina Mulaimovic; Eric Richter; Rebecca Lazarides; Dirk Richter – British Journal of Educational Technology, 2025
In order for teachers to successfully gain new knowledge during professional development (PD), courses must be of high quality and stimulate active involvement from participants. More and more PD courses are taking place online, without clear evidence of whether face-to-face and online courses differ in terms of their quality or level of…
Descriptors: Faculty Development, In Person Learning, Online Courses, Program Effectiveness
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Calvin Cheah Wei Chieh; Wong Teik Aun – Journal of Educational Technology Systems, 2025
This study examines Malaysian university students' engagement with two AI-based learning tools, ChatGPT and Google Gemini, focusing on learning support, usability, and emotional responses. A qualitative case study approach was adopted, involving semi-structured interviews and a focus group with ten undergraduates from diverse disciplines at a…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, Technology Uses in Education
James J. Kemple; Rebecca Unterman; Shaun M. Dougherty – Research Alliance for New York City Schools, 2024
This report is the second in a series that presents evidence about the conditions under which Career and Technical Education (CTE) may be most and least effective and for whom. It focuses on a different set of schools: Comprehensive high schools in New York City (NYC) that offer CTE alongside other educational options. Like the CTE-Dedicated high…
Descriptors: High Schools, Vocational Education, Instructional Effectiveness, Educational Practices
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Kirk Vanacore; Ashish Gurung; Adam Sales; Neil Heffernan – Society for Research on Educational Effectiveness, 2024
Background: Gaming the system -- attempting to progress through a learning activity without learning (R. Baker et al., 2008) -- is an enduring problem that reduces the efficacy of Computer Based Learning Platforms (CBLPs). Researchers made substantial progress in identifying instances when students are gaming the system (Baker et al., 2006; Dang…
Descriptors: Gamification, Program Effectiveness, Computer Assisted Instruction, Feedback (Response)
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Eilidh Jack; Craig Alexander; Elinor M. Jones – Teaching Mathematics and Its Applications, 2025
In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards, educators aim to promote active participation, motivation and deeper understanding among students. This study…
Descriptors: Statistics Education, Gamification, Flipped Classroom, Learner Engagement
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Jessica del Rocío Fernández-Velásquez; Oscar López-Regalado; Gisela Analy Fernández-Hurtado – Contemporary Educational Technology, 2025
The systematic review explores the integration of gamification with the flipped classroom in basic education, combining game mechanics with flipped teaching methods to improve student engagement and motivation, and examines the evolution of scientific production between 2022 and 2024, using the preferred reporting items for systematic reviews and…
Descriptors: Gamification, Educational Technology, Flipped Classroom, Program Effectiveness
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Xiaotian Han – Education and Information Technologies, 2025
Blended learning has gained significant popularity; however, there were few empirical studies on students' perceptions of blended course adaption and blended learning effectiveness in higher education. The aim of the present study is to: (a) describe the degree of blended learning effectiveness, student engagement, student academic motivations,…
Descriptors: Program Effectiveness, Blended Learning, Learner Engagement, Outcomes of Education
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Steven Hitchcock; Sandra Seno-Alday; Praveena Chandra – Journal of Management Education, 2024
Learner engagement, loosely defined as the extent of a student's cognitive and emotional investment in both academic and co-curricular activities, is argued to make a positive impact on both the student experience at university and student learning outcomes. Universities often implement co-curricular activities and programs to drive learner…
Descriptors: Foreign Countries, Learner Engagement, Integrated Activities, Teaching Methods
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Kaitlin K. Moran; Mary E. Sheppard; Aubrey Wang – Journal of Applied Research in Higher Education, 2024
Purpose: This study used the design process (analysis, development, and evaluation) to understand and refine the process, dimensions, and outcomes of a multi-year, whole-institution approach to social justice education for preservice teachers (PSTs) at one institution. The authors used shared governance to establish a cross-disciplinary…
Descriptors: Preservice Teachers, Social Justice, School Activities, Learner Engagement
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Yung-Ming Cheng – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to explore whether gamification and personalization as environmental stimuli to learners' learning engagement (LE) can affect their learning persistence (LP) in massive open online courses (MOOCs) and, in turn, their learning…
Descriptors: MOOCs, Gamification, Learner Engagement, Academic Persistence
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Tajinder Saroya; Gayle A. Buck – International Journal of Research in Education and Science, 2025
Social and emotional competencies, such as self-awareness, self-regulation, and interpersonal skills, are vital. Previous studies have highlighted their importance for education. Consequently, studies on social-emotional learning (SEL) and science education are increasing, although still limited. The small-scale view of many studies has thus far…
Descriptors: Social Emotional Learning, Elementary Secondary Education, Science Education, Program Effectiveness
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Prue Miles; Kylie Boltin – Pedagogies: An International Journal, 2025
Teachers and students rely more on online-learning environments than ever before, including open, trusted and high-quality online learning resources produced by public broadcasters. For educators, this represents both an inspiration and challenge in the wake of new techologies and online learning environments. This article is a case study of one…
Descriptors: Technology Uses in Education, Educational Technology, Refugees, Program Development
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Carl D. Westine; Tong Wu; Stella Y. Kim; Derek F. Maher – Journal of Further and Higher Education, 2024
The purpose of the study is to explore various facets of engagement in courses with Learning Assistant (LA) support. LA programmes frequently demonstrate positive effects on student learning and persistence, yet less is known about the nuances of the impact on student engagement. Data collected from students and LAs via online questionnaires are…
Descriptors: Undergraduate Students, Peer Teaching, Student Attitudes, Learner Engagement
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