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Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Taban, Zeynep; Imamoglu, Mehmet – Journal of Learning and Teaching in Digital Age, 2023
This study aimed to examine the effect of interactive videos on volleyball education, and the effects of gender and grade level on volleyball knowledge level were evaluated. A total of 105 (43 boys and 62 girls) fifth and sixth-grade students participated in the study. Participants were divided into three groups: Interactive Video Group (IVG),…
Descriptors: Team Sports, Video Technology, Gender Differences, Grade 5
Brigid Jacob; Ragda Izar; Hanna Tran; Katherine Akers; Anil N. F. Aranha; Omar Afify; Elizabeth Janks; Jennifer Mendez – International Journal of Developmental Disabilities, 2024
Patients and families experiencing developmental disabilities (DDs) may lack trust in physicians due to negative experiences in healthcare. DDs include conditions impairing physical, learning, language, or behavior areas, beginning during the developmental period and impacting daily functioning ('Developmental Disabilities'). Medical students…
Descriptors: Medical Students, Medical Education, Developmental Disabilities, Physicians
Anne E. Dickerson; Lynne Murphy; Mary McIntyre – Journal of Autism and Developmental Disorders, 2025
To examine change in driving and community mobility outcomes for teens and young adults with autism as a result of participating in an occupational therapy intervention designed as a Bootcamp as perceived by the participants and their parents. Matched questionnaires were completed by novice drivers with autism as well as their parents prior to and…
Descriptors: Autism Spectrum Disorders, Adolescents, Young Adults, Occupational Therapy
John Funchess Ott Jr. – ProQuest LLC, 2023
The purpose of this mixed methods study was to implement and evaluate the impact of a virtual reality book club on the social presence of students. This research examined participants using virtual reality headsets to study the works of William Shakespeare. This study examined two research questions: (1) How does the implementation of a virtual…
Descriptors: Books, Clubs, Computer Mediated Communication, Interpersonal Relationship
Xiaojun Chen; Ying Zhang – International Journal of Technology in Teaching and Learning, 2023
This systematic review examines the pedagogical gap of how VFTs are adopted and integrated in K-12 classroom teaching and learning. Specifically, it focuses on the grade levels and subject areas, learning outcomes and pedagogical activities involved VFTs at elementary and secondary levels. The results of this review show the current usage of VFTs…
Descriptors: Field Trips, Computer Simulation, Elementary Secondary Education, Instructional Program Divisions
Faizanah Abdul Alim Sidique; Aishah Hanim Abd Karim; Madihah Khalid; Siti Rafiah Abd Hamid; Mastura Badzis; Shahrul Naim Sidek; Hazlina Md Yusof; Ahmad Aidil Arafat Dzulkarnain; Ariff Rashidan – Malaysian Online Journal of Educational Sciences, 2024
This qualitative study explored the views of teachers and an occupational therapist about the potential use of humanoid robots as an assistive tool in educating autism spectrum disorder (ASD) children. Seven participants with extensive experience handling early intervention programs for ASD children were selected via purposive sampling.…
Descriptors: Foreign Countries, Teacher Attitudes, Occupational Therapy, Allied Health Personnel
Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
Berger, I.; Weissman, S.; Raheel, H.; Bagga, A.; Wright, R.; Leung, F.; Loh, A.; Lee-Jones, C.; Isaacs, B.; Vogt, J. – Journal of Intellectual & Developmental Disability, 2023
Background: Research suggests physicians may harbour paternalistic attitudes towards people with intellectual and developmental disabilities and lack the knowledge and skills to work with them. This study examined the impact of a brief intellectual and developmental disability curriculum intervention on these outcomes. Methods: First-year medical…
Descriptors: Medical Students, Student Attitudes, Knowledge Level, Intellectual Disability
Goodyear, Victoria A.; Skinner, Bethany; McKeever, Jonathon; Griffiths, Mark – Physical Education and Sport Pedagogy, 2023
Background: Most children and young people (CYP) worldwide are classified as inactive because they fail to meet the World Health Organisation recommendations for physical activity. Online interventions that use devices like exergames, smartphones, social media, and wearables have the potential to improve physical activity engagement because of…
Descriptors: Online Courses, Electronic Learning, Physical Activity Level, Physical Activities
Joan S. York – Journal of Extension, 2024
This article explores the application of instructional design principles to enhance Extension e-learning programs. The growth of e-learning has led to its incorporation into many organizations, including extension programs, offering opportunities for expanded access to educational content. However, e-learning presents unique challenges, such as…
Descriptors: Electronic Learning, Instructional Design, Extension Education, Barriers
Chrysafiadi, Konstantina; Virvou, Maria; Tsihrintzis, George A.; Hatzilygeroudis, Ioannis – Education and Information Technologies, 2023
Nowadays, the improvement of digital learning with Artificial Intelligence has attracted a lot of research, as it provides solutions for individualized education styles which are independent of place and time. This is particularly the case for computer science, as a tutoring domain, which is rapidly growing and changing and as such, learners need…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science Education, Programming
Barfoot, Jacqueline; Meredith, Pamela; Ziviani, Jenny; Whittingham, Koa – International Journal of Disability, Development and Education, 2022
The ability of parents to read children's cues and respond sensitively underpins the effectiveness of early interventions. Allied health practitioners, however, typically spend little time focussing on parent-child interactions in early childhood intervention. A 1-day training event: 'PlayConnections' was developed to support practitioners to…
Descriptors: Foreign Countries, Early Intervention, Developmental Delays, Young Children
Omar, Mona Taha Mohamad – Journal of Education and e-Learning Research, 2022
Recently, there has been a shift from teacher- to student-centered teaching paradigms, which have proven to lead to better learning outcomes. However, teaching in the Islamic Studies Department at Ad-Dilam College of Education, Prince Sattam Bin Abdulaziz University, Saudi Arabia, is currently mainly lecture-oriented. This is attributable to the…
Descriptors: Foreign Countries, Islamic Culture, Program Effectiveness, Student Centered Learning
Vink, Isabelle C. de; Tolboom, Jos L. J.; Beekum, Olivier van – Informatics in Education, 2023
Due to technological advancements, robotics is findings its way into the classroom. However, workload for teachers is high, and teachers sometimes lack the knowledge to implement robotics education. A key factor of robotics education is peer learning, and having students (near-)peers teach them robotics could diminish workload. Therefore, this…
Descriptors: Peer Teaching, Robotics, STEM Education, Elementary School Students

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