Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Author
| Gardner, Paula | 1 |
| Jacobson, Doug | 1 |
| Jose T. Olague | 1 |
| Katie Dudley | 1 |
| Luse, Andy | 1 |
| Marisa Reyes-Orta | 1 |
| Rursch, Julie A. | 1 |
| Vinod Sasidharan | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Secondary Education | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| California | 1 |
| Canada | 1 |
| Iowa | 1 |
| Mexico | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Katie Dudley; Vinod Sasidharan; Marisa Reyes-Orta; Jose T. Olague – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
Service learning (SL) engages students in intentional, collaborative service experiences that promote civic citizenship. The COVID-19 pandemic forced traditional face-to-face SL courses to transition into virtual service learning (e-SL). This paper examines the academic and civic outcomes of an e-SL binational sustainable tourism course for…
Descriptors: Service Learning, Transformative Learning, Foreign Countries, Program Effectiveness
Gardner, Paula – Journal of Experiential Education, 2021
Background: Research demonstrating the positive outcomes of service learning among university students is robust and some describe the impact as transformative. Purpose: To help me better understand how I can support transformative learning in my classroom, this study explored how an intergenerational critical service learning project fostered…
Descriptors: Transformative Learning, Critical Theory, Service Learning, Undergraduate Students
Rursch, Julie A.; Luse, Andy; Jacobson, Doug – IEEE Transactions on Education, 2010
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…
Descriptors: Inquiry, Service Learning, Active Learning, High School Students

Peer reviewed
Direct link
