Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Game Based Learning | 5 |
| Inquiry | 5 |
| Program Effectiveness | 5 |
| Educational Games | 3 |
| Foreign Countries | 3 |
| Science Instruction | 3 |
| Student Attitudes | 3 |
| Academic Achievement | 2 |
| Difficulty Level | 2 |
| Educational Technology | 2 |
| Grade 8 | 2 |
| More ▼ | |
Source
| British Journal of… | 1 |
| Center for Universal… | 1 |
| International Educational… | 1 |
| Journal of Biological… | 1 |
| Journal of Science Education… | 1 |
Author
| Desmarais, Michel, Ed. | 1 |
| Erzsébet Antal | 1 |
| Erzsébet Korom | 1 |
| Fakoya, Foluyinka | 1 |
| Fu-Chung Cheng | 1 |
| Handa, Rhea | 1 |
| Hsu, Tien-Yu | 1 |
| Hwang, Gwo-Jen | 1 |
| Liang, Hsin-Yi | 1 |
| Lilla Bónus | 1 |
| Lynch, Collin F., Ed. | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 4 |
| Journal Articles | 3 |
| Collected Works - Proceedings | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 3 |
| Secondary Education | 3 |
| Grade 8 | 2 |
| High Schools | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Grade 11 | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Brazil | 2 |
| Argentina | 1 |
| Australia | 1 |
| Austria | 1 |
| Canada | 1 |
| Chile | 1 |
| China | 1 |
| Colombia | 1 |
| Finland | 1 |
| France | 1 |
| Germany | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lilla Bónus; Erzsébet Antal; Erzsébet Korom – Journal of Science Education and Technology, 2024
This research focuses on "BioScientist," a digital game-based, inquiry-based learning program embedded in the biology curriculum that develops inquiry skills in 8th-grade students. The aim of this paper is to demonstrate a combination of elements of digital game-based learning (DGBL) with inquiry-based learning (IBL) through…
Descriptors: Educational Technology, Game Based Learning, Video Games, Inquiry
Meng-Tzu Cheng; Wen-Chi Chou; Mei-En Hsu; Fu-Chung Cheng – Journal of Biological Education, 2024
There have been growing calls for inquiry, a practice-oriented way of engaging students in authentic scientific work, yet research has shown some challenges that might impede inquiry practices in educational settings. In this study, we proposed an approach that blends educational gaming with physical experiments. We developed an educational game,…
Descriptors: High School Students, Inquiry, Science Instruction, Game Based Learning
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Active inquiry plays a key role in science education. To facilitate children's motivation, alternate reality games are applied to engage children actively in inquiry in authentic learning contexts. However, the complexity of real-world contexts and the ambiguity of game puzzles increase the difficulty for children to conduct effective inquiries.…
Descriptors: Inquiry, Science Education, Game Based Learning, Educational Games
Winthrop, Rebecca; Ziegler, Lauren; Handa, Rhea; Fakoya, Foluyinka – Center for Universal Education at The Brookings Institution, 2019
Humans are born with the natural ability to gain skills through play. Children learn about social norms, roles and responsibilities, and language through curiosity-driven, playful interactions and activities. Learning through play harnesses the power of children's imagination and inspires active engagement with the material. The Center for…
Descriptors: Play, Academic Achievement, Educational Innovation, Student Centered Learning
Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis

Peer reviewed
Direct link
