NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Erdogan, Rumeysa; Saglam, Zeynep; Cetintav, Gulay; Karaoglan Yilmaz, Fatma Gizem – Smart Learning Environments, 2023
Like all sectors, the education sector has been negatively affected by the Covid-19 pandemic. Considering the decision to conduct face-to-face training in schools remotely, teachers had many difficulties in moving course content to the online platform. Teachers who perform robotic coding applications are looking for ways to do these activities…
Descriptors: COVID-19, Pandemics, Educational Technology, Online Courses
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sahin, Alpaslan; Ayar, Mehmet C.; Adiguzel, Tufan – Educational Sciences: Theory and Practice, 2014
This study explores the characteristics of after-school program activities at a charter school in the Southeast US highlighting students' experiences with and gains from these after-school program activities. A qualitative case study design was employed to understand students' views and opinions regarding the activities and their learning…
Descriptors: After School Programs, Charter Schools, Program Effectiveness, Qualitative Research
Peer reviewed Peer reviewed
Direct linkDirect link
Hernando, M.; Galan, R.; Navarro, I.; Rodriguez-Losada, D. – IEEE Transactions on Education, 2011
After 10 years of organizing the Cybertech robotics competition, this paper presents this unique and innovative educational experience of teaching engineering at Universidad Politecnica de Madrid (UPM), Spain. Cybertech is not only a well-known robotic contest in Spain due to the "Robotaurus" bullfighting, but is also a whole academic…
Descriptors: Foreign Countries, Robotics, Instructional Innovation, Interdisciplinary Approach
Peer reviewed Peer reviewed
Direct linkDirect link
Rursch, Julie A.; Luse, Andy; Jacobson, Doug – IEEE Transactions on Education, 2010
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…
Descriptors: Inquiry, Service Learning, Active Learning, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs