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Parong, Jocelyn; Wells, Ashleigh; Mayer, Richard E. – Journal of Educational Psychology, 2020
Executive function is the set of cognitive skills needed for goal directed behavior and is a strong predictor of academic success (Best, 2014). The present study examines the effectiveness of a custom video game designed to train the executive function skill of shifting--being able to efficiently shift attention from 1 task to another. In…
Descriptors: Replication (Evaluation), Game Based Learning, Video Games, Executive Function
Jens E. Jespersen; Cara D. Bosler; Ruth S. Slocum; Jennifer Hays-Grudo; Jerry Root; Laura Hubbs-Tait; Amanda Sheffield Morris – Journal of Human Sciences & Extension, 2023
Super Parents is a group-based, Extension-led parenting program developed to enhance the parent-child relationship. Implemented by trained Head Start staff using the train-the-trainer model, this effort is achieved by teaching positive parenting practices, increasing parents' knowledge of child development, instructing parents in activities and…
Descriptors: Parents, Group Activities, Parenting Skills, Extension Education
Palmqvist, Lisa; Danielsson, Henrik; Jönsson, Arne; Rönnberg, Jerker – Journal of Cognitive Education and Psychology, 2020
Background: Individuals with intellectual disabilities (ID) show difficulties with everyday planning. A tablet-based training program for everyday planning may be a suitable intervention, but its feasibility must be evaluated. This study evaluated how behavior changes during training and if individuals with ID can use technology by themselves.…
Descriptors: Handheld Devices, Program Effectiveness, Intellectual Disability, Cognitive Development

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