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Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
Ghimire, Bharat – International Journal of Technology in Education, 2022
With the development of technology in education, various methods of teaching have been adopted across the world. Many countries have made technology an integral part of their classroom, and some nations have worked hard to incorporate it in various ways. Through a literature review, this paper investigates the challenges and opportunities of…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Rural Schools
Lutfi, Achmad; Aftinia, Fitria; Permani, Bintari Eka – Journal of Technology and Science Education, 2023
This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java High School-Indonesia. Validity is obtained from…
Descriptors: Gamification, Educational Games, Science Education, Chemistry
Alshehri, Sami M. – Cogent Education, 2023
The purpose of this qualitative study was to understand how undergraduate math students perceive their learning in an online learning environment. A review of the literature revealed a need for additional qualitative research on the perceptions of students in the online learning environment. The specific elements of interest were technology,…
Descriptors: Student Attitudes, Undergraduate Students, College Mathematics, Mathematics Instruction
Lisa T. Correa – ProQuest LLC, 2023
This qualitative, narrative inquiry study explored technology integration in a Hawaiian culture-based learning environment through teacher mo'olelo (stories) of their seven-year post-implementation reflections of a 1:1 student iPad rollout program participation. Since the adoption of the iPads took place in 2014 at Duke Elementary School, the…
Descriptors: Technology Integration, Educational Technology, Story Telling, Tablet Computers
Sarkar, Nina; Ford, Wendy; Manzo, Christina – Journal of Education for Business, 2020
A growing body of literature points to the need to rethink the traditional lecture-based teaching methodology. The flipped classroom is a pedagogical model in which students are exposed to new material outside of the classroom via lecture videos, assigned readings, or other online videos or resources while the traditional face-to-face classroom…
Descriptors: Program Effectiveness, Homework, Teaching Methods, Academic Achievement
Corwin, Zoë B.; Maruco, Tattiya; Romero-Morales, Maria; Rocha, Christine – Pullias Center for Higher Education, 2020
Over the past two years, Pullias Center researchers and practitioners from the nonprofit Get Schooled have collaborated on a project designed to boost first year persistence and success at California State University, Dominguez Hills. This brief is intended to share outcomes and lessons learned from implementing the texting component of Get…
Descriptors: Academic Persistence, College Students, Intervention, Success
El Kabtane, Hamada; El Adnani, Mohamed; Sadgal, Mohamed; Mourdi, Youssef – Education and Information Technologies, 2020
The Massive Open Online Course (MOOC) presents an approach of learning to permit an online and a distant learning for internet users. These systems are confronted with several problems among which the most important: the lack of participants' interactivity in the platform and the dropout of the participants. Those challenges need to be resolved to…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Kljun, Matjaz; Krulec, Rok; Pucihar, Klen Copic; Solina, Franc – IEEE Transactions on Learning Technologies, 2019
Global corporations are characterized by a large number of employees and geographically dispersed offices. Moreover, the competitiveness in the global market requires them to invest in their human resources to be able to remain a step ahead of competition. Implementing large scale classical education in such environments is challenging and costly.…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Mohammadian, Parvaneh; Boroon, Parnaz Rezaie; Tang, Sophia; Pakzad, Mahsa; Gojgini, Shohreh – Journal of STEM Education: Innovations and Research, 2021
As community colleges are increasingly offering distance education courses, it is of great interest to examine student performance specifically in science courses. The objective of this study was to examine the student success and retention rates in anatomy courses that were offered face-to-face (F2F) compared to hybrid offerings. In the F2F…
Descriptors: Community Colleges, Two Year College Students, Blended Learning, Educational Technology
Shell, Duane F.; Newman, Ian M. – Journal of American College Health, 2019
Objective: To determine whether completing a pre-enrollment Web-based alcohol brief motivational intervention (BMI) increased student retention and reduced student alcohol-related violations. Participants: Fall 2011 (3,364) and Fall 2012 (3,111) entering cohorts of all first-year students at a midwestern state university. Method: Students…
Descriptors: Drinking, Alcohol Abuse, College Students, Intervention
Delgado, Huimei; Delgado, Michael S.; Hilton, John, III – International Review of Research in Open and Distributed Learning, 2019
Open educational resources (OER), which are free and openly licensed educational materials, have been a widely discussed topic in response to high textbook costs, the need for more pedagogical flexibility, and inequality in access to educational materials. In this study we examine the efficacy of OER through a quantitative analysis of the impact…
Descriptors: Shared Resources and Services, Educational Technology, Technology Uses in Education, Calculus
Bagley, Spencer – PRIMUS, 2020
The flipped classroom model interchanges the roles of in-class and out-of-class time to allow students more time to engage with cognitively demanding tasks when expert help from their instructor is more available. An extensive body of literature supports the effectiveness of this model. In contrast, I present a case study of a less-successful…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Jimenez, Remberto – ProQuest LLC, 2018
The goal of this causal-comparative, mixed methods study was to measure the degree of success that supplemental instruction (SI) promotes success and retention. The overarching goals of supplemental instruction are to improve student grades, reduce attrition, and increase student retention in a science, technology, engineering, and math (STEM)…
Descriptors: STEM Education, Academic Persistence, Success, Grades (Scholastic)
Pham, Xuan Lam; Chen, Gwo Dong – Journal of Educational Computing Research, 2019
This study proposed to enhance mobile learning engagement with PACARD (Personalized Adaptive CARD-based interface) that combines several technologies including card-based interface, personalized adaptation, push notifications, and badges. To evaluate our proposal, we distributed a mobile learning application (app) called "English…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices

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