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Xin Lin; Sarah R. Powell – Learning Disabilities Research & Practice, 2025
This study examined how word-problem characteristics influenced students' learning and retention of word-problem knowledge during and after an intervention. The participants were 221 fourth-grade students (average age at pretest = 8.8 years) who experienced word-problem difficulties (WPD) and had received a word-problem intervention in third…
Descriptors: Word Problems (Mathematics), Intervention, Grade 4, Elementary School Students
Xin Wei; Susu Zhang; Jihong Zhang – Grantee Submission, 2025
This investigation explores the relationship between the use of digital pencil and mathematical problem-solving accuracy among 1,530 students with learning disabilities (LD) and 25,400 general education (GE) peers from the 2017 digital National Assessment of Educational Progress mathematics assessment. The term "digital pencil" in this…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Skills, Problem Solving
Xin Wei; Susu Zhang; Jihong Zhang – Journal of Special Education Technology, 2025
This investigation explores the relationship between the use of digital pencil and mathematical problem-solving accuracy among 1,530 students with learning disabilities (LD) and 25,400 general education (GE) peers from the 2017 digital National Assessment of Educational Progress mathematics assessment. The term "digital pencil" in this…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Skills, Problem Solving
Zhang, Dake; Indyk, Amanda; Greenstein, Steven – Learning Disability Quarterly, 2021
Schematic chunks denote patterns, schemes, or sophisticated rules and knowledge stored in the long-term memory in the form of chunks. We investigated whether schematic chunking is effective in improving the performance of students with math difficulties (MD) and students at risk of math failure, and how the complexity level of geometry problems…
Descriptors: Teaching Methods, Geometry, Mathematics Instruction, At Risk Students
Firuzan Hilal Karabay; Can Mese – Asia Pacific Education Review, 2025
In the study, problem-solving educational software (ProSES) was developed to reduce the challenges and mistakes experienced by primary school third-grade students in mathematical problem solving and to provide scaffolding and hint support for teacher help for the students using mobile technologies. The study aimed to determine the impact of the…
Descriptors: Computer Software, Elementary School Students, Grade 3, Mathematics Instruction
Lim, Sue-ann; Jung, Jae Yup; Kalyuga, Slava – Instructional Science: An International Journal of the Learning Sciences, 2023
Solving a novel problem has recently garnered some attention as a viable alternative to traditional explicit instruction in the preparation of students for learning. This study investigated the effectiveness of introducing problem-solving tasks and worked examples prior to explicit instruction, along with the use of contrast, for gifted and…
Descriptors: Program Effectiveness, Problem Solving, Academically Gifted, Gifted Education
Jung, Jaewon; Shin, Yoonhee; Zumbach, Joerg – Interactive Learning Environments, 2021
This study investigated the effects of pre-training types on the cognitive load, collaborative knowledge construction and level of learning in a computer-supported collaborative learning environment. Pre-training was provided to help learners optimise their cognitive load, build accurate shared-knowledge and achieve successful deep learning. The…
Descriptors: Cognitive Processes, Difficulty Level, Knowledge Level, Cooperative Learning
Sydoruk, Paige D. – ProQuest LLC, 2018
Higher order thinking skills have been embedded into state teaching standards, including Standard 9 of the New Jersey Core Curriculum Content Standards (NJCCCS) for 21st Century Life and Careers. These standards aim to encourage problem solving, critical thinking, reasoning, and real-world application in order to prepare students for the workplace…
Descriptors: English, Language Arts, Thinking Skills, State Standards
Novak, Elena; Tassell, Janet Lynne – British Journal of Educational Technology, 2015
This dataset includes a series of 30 education-related majors' performance measures before and after they completed a 10-hour video game practice in a computer lab. The goal of the experimental study was to examine the effects of action video gaming on students' mathematics performance and mathematics anxiety as mediated by the effect of attention…
Descriptors: Video Games, Drills (Practice), Educational Games, Teaching Methods
McCoy, Dana Charles; Jones, Stephanie; Roy, Amanda; Raver, C. Cybele – Developmental Psychology, 2018
Although research has shown fade-out of the cognitive benefits of classroom-based preschool interventions, less is known regarding the durability of social-emotional impacts. This study examines the extent to which the multicomponent Chicago School Readiness Project (CSRP) intervention lowered risk of internalizing, externalizing, attention, and…
Descriptors: School Readiness, Social Development, Emotional Development, Low Income
Pelczer, Ildikó; Singer, Florence Mihaela; Voica, Cristian – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
The paper presents the results of a study based on a training program for in-service mathematics teachers, targeting to improve their skills of problem posing and qualitative appreciation of problems. During this training program, we found an improvement in participating teachers' availability to discuss and analyse math problems, but also…
Descriptors: Inservice Teacher Education, Mathematics Teachers, Problem Solving, Multiple Choice Tests
Karsenti, Thierry; Bugmann, Julien – International Association for Development of the Information Society, 2017
The goal of this study was to explore the educational potential of Minecraft. This project was conducted with 118 elementary-school students from Canada during the 2016-2017 school year. To explore the educational potential of Minecraft on the students, we designed a "Minecraft challenge" for students. 10 game levels of ascending…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Foreign Countries
Hung, Cheng-Yu; Kuo, Fang-O.; Sun, Jerry Chih-Yuan; Yu, Pao-Ta – IEEE Transactions on Learning Technologies, 2014
This study, based on Taiwanese geographical concepts, develops a multi-touch interactive jigsaw puzzle (MIJP) to assist primary school students in solving geographical puzzles. The MIJP, which has multi-touch operating characteristics and provides two kinds of scaffolding tools, each with a different level of difficulty, can assist students in…
Descriptors: Foreign Countries, Teaching Methods, Educational Games, Educational Technology
DeAngelis, Lisa; Penney, Sherry H.; Scully, Maureen A. – Athens Journal of Education, 2014
In teaching leadership development we have developed and revised a model of teamwork and collaboration, which has yielded innovative and positive results. Our study draws on insights from more than 90 project teams, gathered over twelve years of a mid-career executive education program designed specifically to teach collaborative leadership. The…
Descriptors: Teamwork, Management Development, Leadership Training, Reflection
Kuo, Fan-Ray; Hwang, Gwo-Jen; Lee, Chun-Chia – Computers & Education, 2012
Fostering problem-solving abilities has long been recognized as an important issue in education; however, past studies have shown that it is difficult and challenging to find effective learning strategies or tools for improving students' problem-solving abilities. To cope with this problem, in this study, a hybrid approach that integrates the…
Descriptors: Blended Learning, Experimental Groups, Learning Strategies, Problem Solving
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