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Showing 1 to 15 of 77 results Save | Export
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Fumiya Akasaka; Fuko Oura; Kentaro Watanabe – International Journal of Art & Design Education, 2025
The paradigm of design must drastically change to promote sustainable social development that considers not only economic growth but also human well-being and environmental sustainability. Some scholars argue that the central paradigm of design should focus more on the societal perspective. This article refers to such a socially oriented design…
Descriptors: Foreign Countries, Design, Sustainable Development, Social Development
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Lahdenperä, Juulia; Jussila, Jari; Järvenpää, Anne-Mari; Postareff, Liisa – LUMAT: International Journal on Math, Science and Technology Education, 2022
Many studies emphasise the need for supporting higher education students to develop general competences. In this study, we report on the first cycle of a designbased research project conducted in the Design Factory context. The aim of the project is to understand how general competences can be integrated into course modules and within…
Descriptors: College Students, School Business Relationship, Design, Competence
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Jiang, Hao; Tang, MingXi; Peng, Xiang; Liu, Xiaoli – International Journal of Technology and Design Education, 2018
The subject of design and technology was introduced to the curriculum for high schools in China 10 years ago. However, the teaching and learning of this subject have become difficult for both teachers and students because there is a lack of qualified teachers with design background to deliver this subject in a way to stimulate the learning…
Descriptors: High School Students, Design, Technology Education, Educational Technology
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Mentzer, Nathan; Reed, Philip A.; Alnouri, Meshari; Barbarji, Mohammad – Technology and Engineering Teacher, 2018
In 2010, the Kuwait Foundation for the Advancement of Sciences (KFAS) founded the Sabah Al Ahmad Center for Giftedness and Creativity (SACGC). The Center supports Kuwait's Strategic Development Plan and the country's commitment to nurture gifted and talented youth. The Center also supports the work of talented adult inventors and entrepreneurs by…
Descriptors: Foreign Countries, Academically Gifted, Creativity, Educational Innovation
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Hussein Karam Hussein Abd El-Sattar – Education and Information Technologies, 2025
Daily living activities (DLAs) are crucial for people with autism spectrum disorder (ASD). Immersive learning technologies (ILTs), such as virtual reality (VR), augmented reality (AR), serious games (SGs), and the metaverse, are emerging and expanding globally as a result of the COVID-19 pandemic. In the virtual world, metaverse technology is…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Daily Living Skills, Computer Simulation
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Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
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Katja Fleischmann – International Journal of Technology and Design Education, 2025
Design education traditionally centers around the critique as a pivotal assessment process, fostering the development of both explicit and tacit knowledge within the physical studio environment. Ideally, the critique encourages students to develop their creativity, sharpen their thought processes and refine their technique. This study contributes…
Descriptors: Design, Technology Uses in Education, Educational Technology, Program Effectiveness
Jonathan Spike – ProQuest LLC, 2024
As more and more students seek out online educational opportunities, emerging technology and platforms must provide the most effective experience for learners to expand their knowledge and skill sets. The research study aimed to investigate social presence, collaboration, and design opportunities in head-mounted, virtual reality as compared to the…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Interpersonal Relationship
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Jing Chen; Nur Azlina Mohamed Mokmin; HanJun Su – Innovations in Education and Teaching International, 2025
As digital technologies evolve, traditional teaching methods in design and art education are increasingly insufficient to meet students' learning needs. While Generative Artificial Intelligence (GenAI) has introduced transformative applications in education, its impact on design and art curricula remains underexplored. To address this gap, this…
Descriptors: Artificial Intelligence, Technology Integration, Design, Art Education
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Corey Schimpf; Brian Castellani – International Journal of Social Research Methodology, 2024
Advances in the integration of smart technology with interdisciplinary methods has created a new genre, approachable modeling and smart methods -- AM-Smart for short. AM-Smart platforms address a major challenge for applied and public sector analysts, educators and those trained in traditional methods: accessing the latest advances in…
Descriptors: Technology Integration, Technology Uses in Education, Computer Oriented Programs, Artificial Intelligence
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Jiangjie Chen; Xin Sun; Wei Wei; Jue Bai – SAGE Open, 2025
In recent years, supported by digital technology, virtual reality (VR) has brought about a paradigm shift in education. Students can experience the interactivity and immersive learning offered by VR technology in virtual worlds. This study applies virtual reality as a new instructional mode in field trip courses and explores the factors…
Descriptors: Student Attitudes, Intention, Art Education, Field Trips
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Caglayan, Evrim – International Education Studies, 2021
The Coronavirus (COVID-19) pandemic, which started in the People's Republic of China in December 2019, spread to the entire world at the beginning of 2020 and affected all areas of social life. Under the measures were taken by governments; education in countries was stopped temporary and art and design education were carried to the computer…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Office of Educational Technology, US Department of Education, 2024
Technology can be a powerful tool to help transform learning. It has the potential to empower students to expand their learning beyond the confines of the traditional classroom, support self-directed learning, help educators tailor learning experiences to individual student needs, and support students with disabilities. Technology also has the…
Descriptors: Technology Uses in Education, Global Approach, Electronic Learning, Computer Assisted Instruction
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Raes, Annelies; Detienne, Loulou; Windey, Ine; Depaepe, Fien – Learning Environments Research, 2020
More and more higher educational institutions invest in technology-enhanced learning spaces, which raises the question of how these environments can be shaped to be as effective as possible. A specific new learning space is the synchronous hybrid or blended learning environment in which both on-site and remote students can simultaneously attend…
Descriptors: Synchronous Communication, Blended Learning, State of the Art Reviews, Literature Reviews
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Cheng, Ya-Wen; Wang, Yuping; Yang, Yu-Fen; Yang, Zih-Kwan; Chen, Nian-Shing – Computer Assisted Language Learning, 2021
This study aims to design an authoring system of robots and IoT-based toys for creating a scenario-based interactive learning environment for young English as a Foreign Language learners. This study adopts a design-based research approach to investigate the pedagogical needs, the critical features and usability of such a authoring system. Twelve…
Descriptors: Robotics, Design, Toys, Teaching Methods
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