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Jeremy St. John; Karen St. John – Journal of Information Systems Education, 2024
This study provides an overview of efforts to improve experiential learning outcomes by integrating the curriculum of an upper-level Project Management (PM) course with an Introductory Programming (IP) course using a game-making project. Students in the PM course applied PM methods and techniques while supervising teams of students in the IP…
Descriptors: Experiential Learning, Peer Teaching, Programming, Program Administration
Jeffrey Mather – English in Education, 2025
While existing research has highlighted the benefits of reading and analysing comics in fostering critical thinking and multimodal literacy, few scholars have examined the pedagogical value of involving students in actively creating their own comics. Beyond developing technical and artistic skills, comics creation engages students in the affective…
Descriptors: Cartoons, Aesthetics, Cooperative Learning, Social Problems
Diane Vassallo – Discover Education, 2025
As digital integration transforms modern society, equipping young learners with computational thinking (CT) skills has become an essential educational goal. However, many education systems face challenges in adapting curricula to include CT, particularly in early childhood education where resources, teacher preparedness, and instructional design…
Descriptors: Computation, Thinking Skills, Grade 1, Elementary School Students
Rachel Berger; Juan Carlos Rodriguez Rivera – Studies in Art Education: A Journal of Issues and Research in Art Education, 2025
The Association of Independent Colleges of Art and Design (AICAD) is a consortium of 37 art and design schools in the United States and Canada. In 2015, AICAD established a postgraduate teaching fellowship to increase the racial and ethnic diversity of AICAD faculty. The fellowship has successfully created an onramp into art and design academia…
Descriptors: Fellowships, Diversity (Faculty), College Faculty, Art Education
Terashima, Mikiko; Kirby, Ronald Lee; Smith, Cher – International Journal of Disability, Development and Education, 2023
This study assessed the effectiveness of a learning module we developed for planning students aimed to enhance their understanding for design issues in public spaces faced by wheelchair users. The module involves training of students to effectively navigate the environment in a wheelchair before they experience the real outdoor spaces. Through…
Descriptors: Assistive Technology, Experiential Learning, Program Effectiveness, Design
Irfan Fauzi; Andika Arisetyawan; Jiraporn Chano – International Online Journal of Primary Education, 2023
This study aims to develop a didactic design using Engklek games to teach the concept of fractions in elementary schools. This study combines a cultural approach, namely Engklek games with mathematics in the concept of fractions. This study used didactical design research, with 2 research subjects, namely 20 students in grade 5 for learning…
Descriptors: Game Based Learning, Elementary School Students, Grade 5, Fractions
Remy Decorte; Stéphane Colognesi; Dylan Dachet; Fanny Meunier – Australian Journal of Applied Linguistics, 2024
This embedded single-case study investigates four secondary school L2 teachers' perceptions of metacognitive oracy instruction (MOI) over a two-year Design-Based Research (DBR) project and examines the effects of the project on their declared practices almost a year after its completion. Questionnaires, learner notes, and interviews to the double…
Descriptors: Teacher Attitudes, Secondary School Teachers, Second Language Instruction, Language Teachers
Pedaste, Margus; Kasemets, Meriliis – Educational Technology & Society, 2021
Travel restrictions regarding COVID-19 have created new challenges for organizing international scientific conferences. Most of the conferences have to be moved to a fully online format. In our study, we analyzed what challenges it created in organizing the International Conference on Advanced Learning Technologies and Technology-Enhanced Learning…
Descriptors: COVID-19, Pandemics, Videoconferencing, Foreign Countries
McCallister, Alice – ProQuest LLC, 2019
Organizational demand for integrating gamification into existing electronic learning platforms has increased. The increased demand for gamification has become an issue for IS professionals when they must integrate it into electronic learning systems. This qualitative single case study explored the technical challenges information systems (IS)…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Information Systems
Chahine, Iman Chafik; Robinson, Norman; Mansion, Kimbeni – Journal on Mathematics Education, 2020
This exploratory case study reports findings on 20 middle-level science and mathematics teachers' perceptions of the effectiveness of a one-year project in which teachers engaged in using robotics and engineering design inquiries in their classrooms. Principled by Bandura's Social Learning Theory (SLT) and using mixed methods approaches, the study…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Engineering
Lott, Joe, II; Perez, Dalya; Yeh, Theresa Ling – Teachers College Record, 2021
Background/Context: Men of color have been the focus of a growing number of research studies, as educators and policy makers attempt to address educational equity gaps along the P-20 pipeline. Compared with other educational settings, less attention has focused on how to increase persistence and graduation rates of men of color pursuing…
Descriptors: Males, Minority Group Students, Academic Persistence, Graduation Rate
Balu, Rekha; Ehrlich, Stacy B. – Journal of Education for Students Placed at Risk, 2018
Accumulating evidence indicates that student attendance is closely tied to a range of educational outcomes, and yet millions of students are chronically absent each year. Under the Every Student Succeeds Act (ESSA), schools are now held accountable for their students' attendance at a scale this country has never before seen. As such, this is a…
Descriptors: Incentives, Models, Design, Attendance
West, Joyce; Malatji, Makwalete Johanna – Electronic Journal of e-Learning, 2021
The integration of technology within higher education, specifically teacher education, has become vital in preparing pre-service teacher for the 21st-century classroom. Literature shows that the integration of technology allows students to engage deeply with content and promote authentic learning. Over two years, pre-service teachers who enrolled…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Higher Education
Yi Jin; Leigh Martin; Stephanee Stephens; Ann Marie Carrier – International Journal of Designs for Learning, 2020
Designing a mobile makerspace, the MakerBus, originated from our goal of bringing maker education to "all" students in K-12 schools, thus empowering students to believe they could create things and make social changes. This design case was guided by the human-centered design principles and the rapid prototyping instructional design…
Descriptors: Elementary Secondary Education, Mobile Educational Services, Interdisciplinary Approach, Student Projects
Dyehouse, Melissa; Santone, Adam L.; Kisa, Zahid; Carr, Ronald L.; Razzouk, Rabieh – Journal of Pre-College Engineering Education Research, 2019
This paper describes the design principles and implementation of a novel approach for a K--12 teacher professional development (PD) program. The approach integrates training focused on development of model eliciting activities (MEAs) within authentic engineering design tasks, collaborative 3D model design and fabrication, and inspirational site…
Descriptors: Authentic Learning, Engineering Education, Faculty Development, Design
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