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Ismailova, Rita; Medeni, Tunç D.; Medeni, I. Tolga; Muhametjanova, Gulshat; Soylu, Demet – International Journal of Virtual and Personal Learning Environments, 2021
In the current work, systems based on mini/micro PCs that can support the corporate learning management practices have been evaluated. As a learning management system, the Moodle platform was chosen. The evaluation was based on the end users' experience. For measurement, carried out in three dimensions, a questionnaire was distributed among…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Integrated Learning Systems
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Gnawali, Yagya Prasad; Upadhayaya, Parshu Ram; Sharma, Bishnu; Belbase, Shashidhar – European Journal of Educational Research, 2022
This study aimed to explore online and distance learning (ODL) issues related to higher education during the coronavirus disease (COVID-19) in Nepal. We applied an online survey design with a five-point Likert scale. We surveyed 71 (57 male and 14 female) postgraduate students in science education at a public higher education institution in…
Descriptors: Foreign Countries, Online Courses, Distance Education, Educational Technology
Vegas, Emiliana; Ziegler, Lauren; Zerbino, Nicolas – Center for Universal Education at The Brookings Institution, 2019
The Center for Universal Education (CUE) at the Brookings Institution studies innovations that can rapidly improve education progress, including innovations that use education technology. If the education sector stays on its current trajectory, by 2030 half of all children and young people around the world will lack basic secondary-level skills…
Descriptors: Educational Technology, Educational Innovation, Technology Uses in Education, Teaching Methods
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Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
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Kirkpatrick, Marie; Rivera, Gabby; Akers, Jessica – Journal of Behavioral Education, 2022
Problem behavior in the classroom leads to challenges for teachers who often feel ill equipped to address such behavior. Behavior analytic interventions have been shown to be effective for reducing problem behavior in the classroom. Less is known about the impact of these interventions when implemented using digital technology. The purpose of the…
Descriptors: Behavior Modification, Intervention, Behavior Problems, Technology Uses in Education
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Apaydinli, Köksal – Journal of Educational Technology and Online Learning, 2023
This study aims to examine the studies scanned in Web of Science and Scopus databases between 2006-2020 on the use of augmented reality applications in music education in terms of their descriptive features, methodological features, and outcomes, and to reveal the trends in this field. The criterion sample approach was utilized in this qualitative…
Descriptors: Music Education, Educational Research, Computer Simulation, Educational Technology
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Ilic, Ulas – Journal of Learning and Teaching in Digital Age, 2022
The present study aimed to investigate the impact of a course that included ICT skills on the online learning readiness of pre-service teachers in a completely distance education environment. In the research, single group pre-test post-test model was adopted. The study was conducted with 123 pre-service teachers. The E-Learning Readiness Scale for…
Descriptors: Program Effectiveness, Technological Literacy, Online Courses, Readiness
Bogdanovic, Zorica; Simic, Konstantin; Milutinovic, Miloš; Radenkovic, Božidar; Despotovic-Zrakic, Marijana – International Association for Development of the Information Society, 2014
This paper presents a model for conducting Internet of Things (IoT) classes based on a web-service oriented cloud platform. The goal of the designed model is to provide university students with knowledge about IoT concepts, possibilities, and business models, and allow them to develop basic system prototypes using general-purpose microdevices and…
Descriptors: Web Based Instruction, Educational Technology, College Students, Information Technology
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Keane, Therese; Keane, William – Education and Information Technologies, 2017
This longitudinal study explores one secondary school's approach towards implementing a one computer to one student (1:1) program, which commenced in 2011. Prior to 2011, the school was not very technologically advanced, mainly due to financial constraints which impacted on infrastructure, procurement of hardware and software, the availability of…
Descriptors: Longitudinal Studies, Secondary School Teachers, Secondary School Students, Attitude Measures
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Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis
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Mechling, Linda C.; Bishop, Vanessa A. – Journal of Special Education, 2011
This article reports on two studies investigating the use of computer-based stimuli that may then be used to develop activities and programming for students with profound multiple disabilities (PMD). Both studies used an alternating treatments design and systematic assessment strategy to present stimuli sequentially and to measure student…
Descriptors: Video Technology, Stimuli, Multiple Disabilities, Computers
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Lin, Shinyi; Shih, Tse-Hua; Lu, Ruiling – International Journal of Technology and Design Education, 2013
Use of innovative learning/instruction mode, embedded in the Certification Pathway System (CPS) developed by Certiport TM, is geared toward Internet and Computing Benchmark & Mentor specifically for IC[superscript 3] certification. The Internet and Computing Core Certification (IC[superscript 3]), as an industry-based credentialing program,…
Descriptors: Computer Science Education, Internet, Information Technology, College Students
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Wright, Geoffrey; Shumway, Steve; Terry, Ronald; Bartholomew, Scott – Journal of Technology Education, 2012
This manuscript addresses a problem teachers of computer software applications face today: What is an effective method for teaching new computer software? Technology and engineering teachers, specifically those with communications and other related courses that involve computer software applications, face this problem when teaching computer…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Computers, Educational Technology
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Perilli, Viviana; Lancioni, Giulio E.; Laporta, Dominga; Paparella, Adele; Caffo, Alessandro O.; Singh, Nirbhay N.; O'Reilly, Mark F.; Sigafoos, Jeff; Oliva, Doretta – Research in Developmental Disabilities: A Multidisciplinary Journal, 2013
This study extended the assessment of a computer-aided telephone system to enable five patients with a diagnosis of Alzheimer's disease to make phone calls independently. The patients were divided into two groups and exposed to intervention according to a non-concurrent multiple baseline design across groups. All patients started with baseline in…
Descriptors: Computers, Intervention, Dementia, Program Effectiveness
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Nicholas, Howard; Ng, Wan – International Journal of Technology and Design Education, 2012
While the ready-made Lego[TM] Robotics kits are popular in schools and are used by students at both primary and secondary year levels, using the Picaxe microcontroller (chip) to create simple electronic devices, including robotic devices is less popular. The latter imposes an additional challenge as a result of the need to construct the universal…
Descriptors: Foreign Countries, Secondary School Teachers, Teacher Attitudes, Pedagogical Content Knowledge
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