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Anna M. Kim; Wolfgang Wiedermann; Tyler Smith; Keith C. Herman; Wendy M. Reinke – Society for Research on Educational Effectiveness, 2025
Background: In the wake of the initial COVID-19 impact, behavioral issues in U.S. schools have been on the rise (Gewertz, 2023). Identifying evidence-based interventions (EBIs) is critical to ensuring that students receive effective support for these growing concerns. However, traditional methods for evaluating intervention effectiveness remain a…
Descriptors: Middle School Teachers, Middle School Students, Student Behavior, Program Effectiveness
Theresa Marie Canche – ProQuest LLC, 2024
Effective classroom management (CM) is critical to promoting student success, as there is a clear connection between teacher CM practices and student academic, social, and behavioral outcomes. Research demonstrates that children spend more time academically engaged, progress more rapidly, and have higher levels of academic achievement when they…
Descriptors: Classroom Techniques, Feedback (Response), Faculty Development, Multi Tiered Systems of Support
Megan Svajda-Hardy; Andrew Kwok – Urban Review: Issues and Ideas in Public Education, 2024
This qualitative study explores classroom management coaching for first-year teachers (FYT). We present a case study of one urban district's pilot of a coaching program to curb persistent struggles with this vital pedagogical skill. To gather a comprehensive understanding of this program, we interviewed 15 FYTs about their experience with the…
Descriptors: Beginning Teachers, Urban Education, Needs, Classroom Techniques
Caitlin J. Criss – Education and Treatment of Children, 2025
Classroom management can be a significant challenge for teachers, especially novice teachers who report classroom management as their highest need for professional development. School districts are often left with the burden of providing such professional development but typically need more time and resources to provide extensive coaching. There…
Descriptors: Beginning Teachers, Classroom Techniques, Positive Reinforcement, Student Behavior
Stephanie D. Smith; Freddie A. Pastrana Rivera; Emily R. DeFouw; Fayth Walbridge; Tiffany Harris; Zachary C. Wilde; Mairin Cotter; Brian Reichow – Prevention Science, 2025
The Good Behavior Game (GBG) is a team-based classroom management intervention developed to mitigate disruptive behaviors and promote prosocial behaviors of school-aged children. While the short-term benefits of the GBG are well documented in meta-analyses and systematic reviews, it is less clear for what long-term outcomes the GBG may reduce…
Descriptors: Teamwork, Classroom Techniques, Student Behavior, Behavior Modification
Reesha Adamson; John William McKenna; Jessica Nelson; Felicity Post – Preventing School Failure, 2024
Crisis intervention programs have been developed to help educators be better prepared to prevent and respond to students in crisis. Schools spend millions of dollars for the use of these commercial programs, many of which are based on the principles of the Cycle of Acting Out Behavior (Colvin & Scott, 2015), which is considered the "gold…
Descriptors: Crisis Intervention, Behavior Problems, Student Behavior, Program Evaluation
Nancy Ha; Sooyeon Byun; Sarah Lang; Lieny Jeon – European Early Childhood Education Research Journal, 2025
Early care and education (ECE) teachers play a significant role in creating the social and emotional learning climate in the classroom. The present qualitative study explores short and long-term outcomes of Social Emotional Learning for Teachers (SELF-T), an online intervention that was delivered as part of a comprehensive professional development…
Descriptors: Social Emotional Learning, Early Childhood Teachers, Faculty Development, Well Being
Smith, Jonathan; Guimond, Fanny-Alexandra; St-Amand, Jérôme; Olivier, Elizabeth; Chouinard, Roch – Theory Into Practice, 2022
The use of reward systems is common in education, particularly at the primary school level. Indeed, there are very few classes in primary schools in which such systems are not implemented. Token economy are used to encourage students to adopt appropriate target social and academic behaviors. However, consensus on their effectiveness is lacking. It…
Descriptors: Token Economy, Educational Research, Elementary School Students, Program Effectiveness
Groves, Emily A.; May, Richard J.; Rees, Rachel E.; Austin, Jennifer L. – Psychology in the Schools, 2022
The good behavior game (GBG) is a classroom management intervention that employs a group contingency to support appropriate behavior and reduce classroom disruptions. To date, the majority of GBG research has included participants of typical development in mainstream education classrooms or alternative schools. The current study evaluated the GBG…
Descriptors: Student Behavior, Classroom Techniques, Contingency Management, Students with Disabilities
Love, Donnyette J. – ProQuest LLC, 2022
School leaders are continually searching for innovative and effective methods to address disruptive behaviors. Most research on educational technology focuses on academic subjects such as math and reading, as opposed to behavior. ClassDojo provides a structured format for monitoring and reporting students' behavior, and ClassDojo also allows…
Descriptors: Educational Technology, Classroom Techniques, Student Behavior, Family School Relationship
Vera Maria Silvério do Vale; Maria Filomena da Fonseca Gaspar – Early Education and Development, 2024
Research Findings: The Incredible Years Teacher Classroom Management (IY-TCM) program is an evidence-based intervention intended to promote the social and emotional skills of children and to reduce the frequency of inappropriate types of behavior. This paper reports on its initial implementation in Portugal. The primary aim of this study is to…
Descriptors: Preschool Children, Interpersonal Competence, Student Behavior, Behavior Problems
Stacy N. McGuire; Rebecca Folkerts; Charissa Richards; Hedda Meadan; Rayan Alqunaysi; Christy D. Yoon – Technology, Pedagogy and Education, 2025
Early childhood teachers receive some training related to overall classroom management but report receiving little training and support when working with children who engage in challenging behaviour. To alleviate the barriers to supporting students who engage in challenging behaviour, it may be helpful to implement a technology tool that provides…
Descriptors: Early Childhood Teachers, Behavior Modification, Student Behavior, Technology Uses in Education
Donaldson, Jeanne M.; Lozy, Erica D.; Galjour, Mallorie – Journal of Behavioral Education, 2021
Disruptive classroom behavior produces a host of problems for students and teachers. The Good Behavior Game (GBG) is an effective procedure to reduce disruptive behavior. In this study, experimenters conducted the GBG in two preschool classes and demonstrated its effectiveness using a reversal design. Subsequently, experimenters systematically…
Descriptors: Student Behavior, Behavior Modification, Educational Games, Preschool Children
Riden, Benjamin S.; Kumm, Skip; Maggin, Daniel M. – Remedial and Special Education, 2022
Evidence-based practices (EBPs) are strategies shown through rigorous experimentation to be effective when implemented as designed by educators in the field. The purpose of this review is to (a) describe the state and quality of evidence-based reviews and meta-analyses of studies on classroom and behavior management interventions for students with…
Descriptors: Evidence Based Practice, Classroom Techniques, Behavior Modification, Student Behavior
Tara C. Moore; Stephanie Daniels; Kala L. H. Taylor; Regina M. Oliver; Jason Chow; Joseph H. Wehby – Preventing School Failure, 2024
Elementary teachers (N = 160) from two districts responded to survey questions about inservice professional development and administrator feedback and support for implementing research-based, effective classroom and behavior management (C/BM) strategies. Results indicated slightly more than half (55%) of teachers reported their participation in…
Descriptors: Elementary School Teachers, Inservice Teacher Education, Faculty Development, Administrators

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