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Melissa Ozlem Grab – Shanlax International Journal of Education, 2025
Within the world of university education, gamification, being the amalgamation of game to non gaming contexts, has gained attentions as an innovative teaching strategy particularly in the English as a second language (ESL) teaching. Deciding to use this mixed methods study to investigate the effect of gamification on student motivation and…
Descriptors: Gamification, English (Second Language), Second Language Instruction, College Students
M. G. Boltyshev – Interactive Learning Environments, 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the…
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations
Anh Que Chung – Technology in Language Teaching & Learning, 2025
There has been growing interest in the potential of artificial intelligence (AI) in language education. However, little research has explored its application in pronunciation instruction. To address this gap, this qualitative study investigates Vietnamese secondary school English as a Foreign Language (EFL) teachers' beliefs about AI integration…
Descriptors: Artificial Intelligence, Technology Uses in Education, Pronunciation, English (Second Language)
Fatimah Albedah – Language Teaching Research Quarterly, 2025
The review systematically analyzes AI-disruptive change in language education by considering multilingual settings, large language models, and new implications. After integrating the findings of 161 studies from 2015 to 2024, the review relies on the PRISMA framework to analyze progress and gaps regarding AI use tools, ethical considerations, and…
Descriptors: Artificial Intelligence, Second Language Instruction, Technology Uses in Education, Ethics
Kayyali, Mustafa – Online Submission, 2023
Traditional institutions are now up against fresh competition from virtual universities as the world gets more digital. Higher education is now more widely available thanks to these online universities that provide online courses and degrees. In this paper, I will give an overview of the virtual university scene, look at the development of online…
Descriptors: Virtual Universities, Educational Technology, Online Courses, MOOCs
Araújo, Inês; Carvalho, Ana Amélia – Education Sciences, 2022
Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers' implementation of gamification? These questions were addressed through a case study,…
Descriptors: Gamification, Educational Games, Game Based Learning, Educational Technology

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