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Xu, Wei; Dai, Tao-Tao; Shen, Zhi-Yi; Yao, Yu-Jia – Interactive Learning Environments, 2023
In recent years, more and more technical tools have been introduced into various museums, bringing new opportunities and challenges for the research of museum learning. Whether the application of these technologies can effectively improve the effects of museum learning has become a major problem perplexing museum learning researchers. In this…
Descriptors: Museums, Educational Technology, Technology Uses in Education, Program Effectiveness
Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
Roberts, Kim; Benson, Angela; Mills, Jamie – Journal of Research in Innovative Teaching & Learning, 2021
Purpose: Today's digital and mobile learning environment has contributed to the increased availability of and interest in e-textbooks, and many school systems are conducting trials to evaluate their effectiveness. The purpose of this paper is to identify and analyze instructors' levels of use (LoU) of e-textbook features and innovations at a…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Publishing, Textbooks
Shani Dettman; Dawn Choo; Richard Dowell – Volta Review, 2025
Purpose: The identification of child, device, and family/environmental factors that are associated with optimum language outcomes for infants and children using cochlear implants is a high research priority. Understanding the contributions of these factors for an individual child and family may inform clinical decisions about intensity of services…
Descriptors: Assistive Technology, Deafness, Hard of Hearing, Children
Shijin Li; Rui Li – Journal of Educational Computing Research, 2026
Artificial intelligence in education (AIED) applications have emerged as a promising solution to address the unique educational challenges faced by students with autism spectrum disorder (ASD). However, there is a lack of comprehensive meta-analyses examining the effectiveness of AIED applications on ASD students' academic achievement and the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Autism Spectrum Disorders, Students with Disabilities
Asmaa AlSaqqaf; Ke Hu – Discover Education, 2025
Past health crises highlight e-learning's vital role in sustaining education during disruptions. Effective student engagement in online platforms supports continuity amid school closures, yet its efficacy, particularly for primary and secondary students in Sabah, Malaysia remains persistent understudied. Very little research has employed the…
Descriptors: Educational Technology, Electronic Learning, Elementary Secondary Education, Learner Engagement
Musab Al-Laimoun; Issa Alkinj – Journal of Education and Learning, 2025
Limited research has examined the perspectives of teachers and parents on the effectiveness of e-learning platforms in achieving educational outcomes for kindergarteners. This study sought to evaluate the views of teachers and parents regarding the effectiveness of the Darsak platform in supporting educational outcomes in kindergarten settings. A…
Descriptors: Teacher Attitudes, Parent Attitudes, Program Effectiveness, Electronic Learning
Tsai, Yu-Ling; Tsai, Chin-Chung – Journal of Computer Assisted Learning, 2020
This meta-analysis investigates the relative effectiveness of game-based science learning against other instructional methods (Gameplay design) as well as against science game variants enriched with mechanisms (Game-mechanism design). An overall medium effect size for Gameplay design (k = 14, N[subscript es] = 14, g[subscript RE] = 0.646, p =…
Descriptors: Game Based Learning, Science Instruction, Teaching Methods, Educational Games
Suzannie K. Y. Leung; Joseph Wu; Jenny Wanyi Li; Yung Lam; Oi-Lam Ng – Early Childhood Education Journal, 2025
Educators and researchers are becoming interested in cultivating computational thinking (CT). However, in the Hong Kong context, CT-related studies regarding young children are rarely found. The present study aimed to use an unplugged digital arts activity to examine the CT concepts that children performed and document their CT developmental…
Descriptors: Foreign Countries, Computation, Thinking Skills, Young Children
Wang, Yi-Hsuan – Journal of Educational Computing Research, 2023
The study aimed to examine the learning effects of integrating various game elements into game-based learning materials to enhance learning for learners of different age groups. Two sets of game-based music learning materials were designed. The version with full game characteristics was developed with a narrative story, diverse game behaviors, and…
Descriptors: Gamification, Game Based Learning, Music Education, Program Effectiveness
Kun Lei – Interactive Learning Environments, 2023
The paper examines the effectiveness of special apps for online piano lessons and measures the apps' impact compared to the control group that studied without the use of additional software. The study involved 350 students. The effect of Skoove and Simply Piano apps on the learning of piano skills has been analyzed. First-year students from small…
Descriptors: Musical Instruments, Music Education, Online Courses, Computer Oriented Programs
Pradana, Lingga Nico; Sa'dijah, Cholis; Sulandra, I. Made; Sudirman; Sholikhah, Octarina Hidayatus – European Journal of Educational Research, 2020
The purposes of the current study were to develop students' spatial orientation skills using Virtual Mathematics Kits (VMK) and to evaluate VMK as a form of digital media in terms of spatial orientation. This study involved 42 lower-class and 47 higher-class elementary school students as the intervention group and 36 lower-class and 41…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Spatial Ability
Gnawali, Yagya Prasad; Upadhayaya, Parshu Ram; Sharma, Bishnu; Belbase, Shashidhar – European Journal of Educational Research, 2022
This study aimed to explore online and distance learning (ODL) issues related to higher education during the coronavirus disease (COVID-19) in Nepal. We applied an online survey design with a five-point Likert scale. We surveyed 71 (57 male and 14 female) postgraduate students in science education at a public higher education institution in…
Descriptors: Foreign Countries, Online Courses, Distance Education, Educational Technology
Park, Sung-Deok; Kim, Eun-Jung; Kim, Kyung-Chul – International Journal of Mobile and Blended Learning, 2019
This meta-analysis examines the effects of learning with robots (r-learning) on young children and, on this basis, gives suggestions for using robotics in education for young children. A test of homogeneity was performed for 27 Korean studies done between 2008 and 2016 and a random effect model introduced to reveal the effect sizes. The overall…
Descriptors: Foreign Countries, Early Childhood Education, Robotics, Teaching Methods
Pellas, Nikolaos – Education and Information Technologies, 2018
The educational potentials and challenges of "flipping" a classroom are today well-documented. However, taking into account the contradictory results, literature on the benefits in using the flipped model as a socially inclusive technology-supported instructional design model is still in its infancy. This study seeks to investigate the…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology

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