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Clayton Cohn; Caitlin Snyder; Joyce Horn Fonteles; Ashwin T. S.; Justin Montenegro; Gautam Biswas – British Journal of Educational Technology, 2025
Recent advances in generative artificial intelligence (AI) and multimodal learning analytics (MMLA) have allowed for new and creative ways of leveraging AI to support K12 students' collaborative learning in STEM+C domains. To date, there is little evidence of AI methods supporting students' collaboration in complex, open-ended environments. AI…
Descriptors: Cooperation, Researchers, Artificial Intelligence, STEM Education
Chen, Chi-Yuan – British Journal of Educational Technology, 2022
This pilot study investigated the effects of immersive virtual reality (VR) training on the classroom management ability of preservice teachers, the addition of real-time audio feedback as reinforcement and whether preservice teachers could apply their training in an actual classroom setting. We employed the Breaking Bad Behaviours' immersive VR…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Classroom Techniques
Colautti, Laura; Baldassini, Davide; Colombo, Vera; Mottura, Stefano; Sacco, Marco; Sozzi, Matteo; Corbo, Massimo; Rusconi, Maria Luisa; Antonietti, Alessandro – British Journal of Educational Technology, 2018
An exploratory study aimed at testing CREC, a training programme designed for people with cognitive impairments caused by a stroke, is reported. The goal of the programme is to improve flexibility in thinking through a creative approach based on everyday problems. The programme includes two Serious Games (SGs) developed ad hoc, dealing with the…
Descriptors: Training, Program Effectiveness, Outcomes of Treatment, Educational Games
Novak, Elena; Tassell, Janet Lynne – British Journal of Educational Technology, 2015
This dataset includes a series of 30 education-related majors' performance measures before and after they completed a 10-hour video game practice in a computer lab. The goal of the experimental study was to examine the effects of action video gaming on students' mathematics performance and mathematics anxiety as mediated by the effect of attention…
Descriptors: Video Games, Drills (Practice), Educational Games, Teaching Methods
Hou, Huei-Tse; Yu, Tsai-Fang; Wu, Yi-Xuan; Sung, Yao-Ting; Chang, Kuo-En – British Journal of Educational Technology, 2016
The theory of spatial thinking is relevant to the learning and teaching of many academic domains. One promising method to facilitate learners' higher-order thinking is to utilize a web map mind tool to assist learners in applying spatial thinking to cooperative problem solving. In this study, an environment is designed based on the theory of…
Descriptors: Spatial Ability, Thinking Skills, Control Groups, Experimental Groups
Guse, Darlene M.; Zobitz, Paul M. – British Journal of Educational Technology, 2011
Audience response systems (ARS) are gaining popularity in multiple areas of education. Although its usefulness has been well reported, no study has investigated the accuracy of the technology. The purpose of this study was to validate ARS by assessing three key aspects: signal transmission from the keypad to the receiver, capture of a proper…
Descriptors: Audience Response, Validity, Accuracy, Data Collection
Verleur, Ria; Heuvelman, Ard; Verhagen, Plon W. – British Journal of Educational Technology, 2011
Audiovisual design might impact emotional responses, as studies from the 1970s and 1980s on movie and television content show. Given today's abundant presence of web-based videos, this study investigates whether audiovisual design will impact web-video content in a similar way. The study is motivated by the potential influence of video-evoked…
Descriptors: Video Technology, Social Problems, Photography, Emotional Response
Park, Sung Hee; Ertmer, Peggy A. – British Journal of Educational Technology, 2008
This study focused on the barriers that middle school teachers faced when implementing technology-enhanced problem-based learning (PBL) in their classrooms. Using a human performance-based model, we interviewed teachers, administrators, university faculty and technical support staff to determine the perceived importance of multiple barriers to the…
Descriptors: Technical Support, Feedback (Response), Problem Based Learning, Program Effectiveness
Gomez, Emilio; Rodriguez-Marciel, Cristina – British Journal of Educational Technology, 2012
The purpose of this paper was to provide information about the virtual learning environment known as PGDnet (the Spanish acronym for "Plataforma de Gestion Docente" or Educational Management Platform in English), which was developed by the innovative education group at the Technical University of Madrid known as "Nuevas metodologias…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Web Based Instruction
Arora, Payal – British Journal of Educational Technology, 2010
Hole-in-the-Wall as a concept has attracted worldwide attention. It involves providing unconditional access to computer-equipped kiosks in playgrounds and out-of-school settings, children taking ownership of their learning and learning driven by the children's natural curiosity. It is posited that this approach, which is being used in India,…
Descriptors: Playgrounds, Foreign Countries, Informal Education, Program Implementation
Peacock, Susi; Gordon, Lisi; Murray, Sue; Morss, Kate; Dunlop, Gloria – British Journal of Educational Technology, 2010
Emergent research indicates that electronic portfolios (ePortfolios) can have a positive impact on the learning experience, but there are significant challenges--pedagogical and technological--which may limit their effectiveness. This paper contributes to research by providing further evidence about such challenges from the tutor perspective and…
Descriptors: Portfolios (Background Materials), Higher Education, Legal Problems, Social Support Groups
Lee, Youngmin; Nelson, David W. – British Journal of Educational Technology, 2005
The purpose of this study was to investigate the effects of two types of maps (generative vs. completed) and the amount of prior knowledge (high vs. low) on well-structured and ill-structured problem-solving performance. Forty-four undergraduates who were registered in an introductory instructional technology course participated in the study.…
Descriptors: Program Effectiveness, Prior Learning, Educational Technology, Concept Mapping
Kay, Robin H. – British Journal of Educational Technology, 2006
The use of online discussion boards has grown extensively in the past 5 years, yet some researchers argue that our understanding of how to use this tool in an effective and meaningful way is minimal at best. Part of the problem in acquiring more cohesive and useful information rests in the absence of a comprehensive, theory-driven metric to assess…
Descriptors: Knowledge Level, Difficulty Level, Reaction Time, Computer Mediated Communication