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Micha Gittinger; David Wiesche – Journal of Engineering Education, 2024
Background: The importance of spatial abilities for individuals' success in science, technology, engineering, and mathematics (STEM) domains has been well established. Researchers have also emphasized the need to train engineering students in spatial ability. Although virtual reality (VR) offers prospects for training spatial abilities, research…
Descriptors: Spatial Ability, Computer Simulation, Interaction, Engineering Education
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Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
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Yufang Cheng; Kai-Chao Yao; Li-xin Qiu; Li-hung Cheng – Journal of Special Education Technology, 2025
Individuals with autism spectrum disorder (ASD) often face significant challenges in social reciprocity, which involves the mutual exchange of social cues and interactions. This study investigates the potential of using a child-height assistive robot named Rudolf to enhance the social reciprocity skills of children with ASD. The research focused…
Descriptors: Autism Spectrum Disorders, Robotics, Interpersonal Competence, Interaction
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Noah Glaser; Lucas Jensen; Tina Riedy; Maggie Center; Jim Shifflett; Joseph Griffin – Educational Technology Research and Development, 2024
This qualitative research study aims to examine the potential of the commercially available serious game, Spiritfarer. The study focuses on the game's unique approach to serious themes and its ability to facilitate discussions about grief. A grounded theory approach was used to analyze lived experience descriptions from 54 participants. Findings…
Descriptors: Game Based Learning, Grief, Program Effectiveness, Empathy
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Christine M. Cuozzo – Pennsylvania Teacher Educator, 2025
This instrumental case study explored the experiences of two children diagnosed with an Intellectual Disability (ID) during interactive read-alouds delivered at home. Participating parents implemented interactive read-aloud strategies with ease and reported joy in the experience. The uniqueness of each child and the role of choice in reading…
Descriptors: Students with Disabilities, Intellectual Disability, Oral Reading, Interaction
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Cheruvalath, Reena – Education and Information Technologies, 2023
Universities invest in Telepresence (TP) classroom methods to ensure quality teaching and learning while reaching as many students as possible at one time. However, TP classrooms are challenging. Existing research points out the limitations in guaranteeing "presence" in TP as that of face-to-face classes, which positively impacts…
Descriptors: Educational Technology, Interpersonal Relationship, Interaction, In Person Learning
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Anurata Prabha Hridi; Muntasir Hoq; Zhikai Gao; Collin Lynch; Rajeev Sahay; Seyyedali Hosseinalipour; Bita Akram – International Educational Data Mining Society, 2025
Social interactions among classroom peers, represented as social learning networks (SLNs), play a crucial role in enhancing learning outcomes. While SLN analysis has recently garnered attention, most existing approaches rely on centralized training, where data is aggregated and processed on a local/cloud server with direct access to raw data.…
Descriptors: Privacy, Peer Relationship, Online Courses, Social Networks
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Calvin Cheah Wei Chieh; Wong Teik Aun – Journal of Educational Technology Systems, 2025
This study examines Malaysian university students' engagement with two AI-based learning tools, ChatGPT and Google Gemini, focusing on learning support, usability, and emotional responses. A qualitative case study approach was adopted, involving semi-structured interviews and a focus group with ten undergraduates from diverse disciplines at a…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, Technology Uses in Education
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Felina Dinçer; Cathrin Schmidt; Silke Schworm – Journal of Further and Higher Education, 2024
Students in higher education face a multitude of life changes and challenges. In order to promote their mental health, the use of canine-assisted interventions (CAI) has gained increasing attention, yet one area that remains insufficiently studied is the influencing characteristics that may lead to the positive effects of CAIs. This study is a…
Descriptors: College Students, Mental Health, Intervention, Animals
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Esmat Shamsi; Hossein Bozorgian – Asian-Pacific Journal of Second and Foreign Language Education, 2024
Multimedia is vastly used as authentic and available input in second and foreign-language contexts. To deal with the difficulties and complexities of comprehending these authentic materials, collaborative learning through metacognitive instruction helps develop learners' listening comprehension. The present study has mainly explored the role of…
Descriptors: Multimedia Instruction, English (Second Language), Second Language Learning, Cooperative Learning
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Rustam Shadiev; Xuan Chen; Wayan Sintawati; Fahriye Altinay; Yan Li; Nurassyl Kerimbayev; Ahmed Tlili – Educational Technology & Society, 2025
Students are unable to view each other's VR content created with 360-degree video technology using head-mounted displays and discuss it in real-time. This limitation may confine the application of 360degree video technology in the field of intercultural learning to merely passive observation of cultural content on individual devices, thereby…
Descriptors: Video Technology, Technology Uses in Education, Computer Simulation, Cultural Awareness
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Gabrielle T. Lee; Xiaoyi Hu; Ziying Lian; Chongying Wang – Journal of Special Education, 2025
The objective of the current study was to assess how a LEGO intervention, implemented by a grandparent and a parent at home, affected social interactions for four children (two girls, two boys; ages 6-7 years) on the autism spectrum in China. A multiple probe design across four families was used. Grandparents and parents were trained to use…
Descriptors: Foreign Countries, Intervention, Young Children, Autism Spectrum Disorders
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Fuxin Lian; Gabrielle T. Lee; Yan Long; Weina Ma; Mian Wang – Focus on Autism and Other Developmental Disabilities, 2025
Adolescents with autism spectrum disorder (ASD) seem to have difficulty dealing with complex social situations, which is likely related to their challenges in understanding others' perspectives, according to the Theory of Mind (ToM). The purpose of this preliminary study was to examine the effect of multiple exemplar training (MET) on the…
Descriptors: Autism Spectrum Disorders, Interpersonal Competence, Symptoms (Individual Disorders), Theory of Mind
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Ünal Çakiroglu; Serkan Aslan – International Journal of Technology in Education and Science, 2025
This study examines the impact of interactive reading instructional software (IRIS) on the reading speed of first-grade elementary students. Using a single-group pre-test post-test quasi-experimental design, the research involved 21 days of interactive reading lessons. Observations during the implementation phase helped evaluate the influence of…
Descriptors: Computer Software, Reading Instruction, Reading Rate, Grade 1
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Sanga Yun; Junhyuk Park; T. N. Kirk – Sport, Education and Society, 2025
Disabled youth derive health, social belonging, enjoyment, and well-being from participating in sports, much like their nondisabled peers. This narrative inquiry study explored wheelchair sport experiences and the meaning ascribed to sport participation among youth with orthopedic impairments and their parents or guardians. Using a multi-case…
Descriptors: Athletics, Assistive Technology, Physical Disabilities, Parents
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