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Suciati, Alfi; Adian, Tabita – Online Submission, 2018
This research aims to examine the eligibility of and responses from expert media, expert material, practitioners and students' on the 'Fun and Educative' biology module. The module was developed in a fun and educative way presenting various educative games. The research development model is using ADDIE model that consists of five phases: Analysis,…
Descriptors: Biology, Science Instruction, Educational Games, Models
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Rentmeester, Christy A.; Chapple, Helen S.; Haddad, Amy M.; Stone, John R. – International Journal of Teaching and Learning in Higher Education, 2016
We describe the development and implementation of an online graduate bioethics program that weaves a theme of health justice throughout the curriculum. Our account relies on a constructionist model of curriculum development and adult teaching and learning theory. Our curriculum draws upon core values of Jesuit higher education, including content…
Descriptors: Best Practices, Innovation, Critical Thinking, Justice
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Bowden, Teresa S.; DiBenedetto, Angela – Research Strategies, 2002
Describes a collaboration between librarians and the biology department to create a science information literacy component in a general biology laboratory. Outlines the objectives, planning, and execution of the program. Both forms of evaluation of the program--judging the quality of students' final reports and a student feedback…
Descriptors: Biology, Cooperative Programs, Course Integrated Library Instruction, Higher Education